#! /usr/bin/env ruby # -*- coding: UTF-8 -*- require 'evendoors' # class InputDoor < EvenDoors::Door # def start! puts " * start #{self.class.name} #{@path}" if @spin.debug_routing @lines = [ "#{name} says : hello", "world ( from #{path} )" ] p = require_p EvenDoors::Particle p.set_dst! EvenDoors::ACT_GET, path send_p p end # # def stop! # puts " * stop #{self.class.name} #{@path}" if @spin.debug_routing # end # def receive_p p puts " * #{self.class.name} receive_p : #{p.action}" if @spin.debug_routing if p.action==EvenDoors::ACT_GET p.reset! p.set_data 'line', @lines.shift p.set_data 'f0', 'v0' p.set_data 'f1', 'v1' p.set_data 'f2', 'v2' send_p p if @lines.length>0 p = require_p EvenDoors::Particle p.set_dst! EvenDoors::ACT_GET, name send_p p end else # we can release it or let the Door do it release_p p end end # end # class ConcatBoard < EvenDoors::Board # def receive_p p puts " * #{self.class.name} receive_p : #{p.action}" if @spin.debug_routing if p.action==EvenDoors::ACT_ERROR # else # MANUALLY # p2 = p.merged_shift # p.set_data 'line', (p.data('line')+' '+p2.data('line')) # release_p p2 # # Or let the system do it p.set_data 'line', (p.data('line')+' '+p.merged(0).data('line')) send_p p end end # end # class OutputDoor < EvenDoors::Door # # def start! # puts " * start #{self.class.name} #{@path}" if @spin.debug_routing # end # # def stop! # puts " * stop #{self.class.name} #{@path}" if @spin.debug_routing # end # def receive_p p if @spin.debug_routing puts " * #{self.class.name} receive_p : #{@path} : DATA #{p.get_data('line')}" else puts p.get_data 'line' end # we do nothing EvenDoors::Door#process_p will detect it and release it end # end # spin = EvenDoors::Spin.new 'dom0', :debug_routing=>false, :debug_errors=>true # room0 = EvenDoors::Room.new 'room0', spin room1 = EvenDoors::Room.new 'room1', spin # input0 = InputDoor.new 'input0', room0 output0 = OutputDoor.new 'output0', room0 # input1 = InputDoor.new 'input1', room1 output1 = OutputDoor.new 'output1', room1 concat1 = ConcatBoard.new 'concat1', room1 # room0.add_link EvenDoors::Link.new('input0', 'output0', nil, nil, nil) # p0 = spin.require_p EvenDoors::Particle p0.set_data EvenDoors::LNK_SRC, 'input1' p0.set_data EvenDoors::LNK_DSTS, 'concat1?follow,output1' p0.set_data EvenDoors::LNK_FIELDS, 'f0,f2' p0.set_data EvenDoors::LNK_CONDF, 'f0,f1,f2' p0.set_data EvenDoors::LNK_CONDV, 'v0v1v2' p0.set_dst! EvenDoors::SYS_ACT_ADD_LINK, room1.path room1.send_sys_p p0 # send_sys_p -> room0 -> spin -> room1 -> input1 # spin.spin! # # # EOF