#! /usr/bin/env ruby # -*- coding: UTF-8 -*- require 'evendoors' HBN_PATH='hibernate.json' # class InputDoor < EvenDoors::Door # @count = 0 # class << self attr_accessor :count end # def initialize n, p super n, p @lines = [ "#{name} says : hello", "world ( from #{path} )" ] @idx = 0 end # def start! puts " -> start #{self.class.name} (#{@path})" # stimulate myself p = require_p EvenDoors::Particle p.set_dst! EvenDoors::ACT_GET, path send_p p end # def stop! puts " >- stop #{self.class.name} (#{@path})" end # def hibernate! puts " !! hibernate #{self.class.name} (#{@path})" # we want to remember where we are in the data flow {'idx'=>@idx} end # def resume! o puts " !! resume #{self.class.name} (#{@path})" # restore idx @idx = o['idx'] end # def receive_p p puts " @ #{self.class.name} (#{@path}) receive_p : #{p.action}" if p.action==EvenDoors::ACT_GET p.reset! p.set_data 'line', @lines[@idx] p.set_data 'f0', 'v0' p.set_data 'f1', 'v1' p.set_data 'f2', 'v2' send_p p @idx+=1 if @idx<@lines.length # there is more to read, restimulate myself p = require_p EvenDoors::Particle p.set_dst! EvenDoors::ACT_GET, name send_p p end else # we can release it or let the Door do it release_p p end # I want to hibernate now! self.class.count+=1 if self.class.count==3 p = require_p EvenDoors::Particle p[EvenDoors::FIELD_HIBERNATE_PATH] = HBN_PATH p.set_dst! EvenDoors::SYS_ACT_HIBERNATE send_sys_p p end end # end # class ConcatBoard < EvenDoors::Board # def initialize n, p, m=false super n, p @manual = m end # def start! puts " -> start #{self.class.name} (#{@path})" end # def stop! puts " >- stop #{self.class.name} (#{@path})" end # def receive_p p puts " @ #{self.class.name} receive_p : #{p.action}" if p.action==EvenDoors::ACT_ERROR # else if @manual # cleanup unnecessary p2 Particle p2 = p.merged_shift p.set_data 'line', (p.data('line')+' '+p2.data('line')) release_p p2 else # Or let the system do it p.set_data 'line', (p.data('line')+' '+p.merged(0).data('line')) end send_p p end end # end # class OutputDoor < EvenDoors::Door # def initialize n, p, c=false super n, p @clean = c end # def start! puts " -> start #{self.class.name} (#{@path})" end # def stop! puts " >- stop #{self.class.name} (#{@path})" end # def receive_p p puts " #==> #{self.class.name} (#{@path}) receive_p : #{p.get_data('line')}" if @clean release_p p else # we do nothing EvenDoors::Door#process_p will detect it and release it end end # end # spin = EvenDoors::Spin.new 'dom0', :debug_routing=>false, :debug_errors=>true # room0 = EvenDoors::Room.new 'room0', spin room1 = EvenDoors::Room.new 'room1', spin # input0 = InputDoor.new 'input0', room0 output0 = OutputDoor.new 'output0', room0 # input1 = InputDoor.new 'input1', room1 output1 = OutputDoor.new 'output1', room1, true concat1 = ConcatBoard.new 'concat1', room1 # room0.add_link EvenDoors::Link.new('input0', 'output0', nil, nil, nil) # p0 = spin.require_p EvenDoors::Particle p0.set_data EvenDoors::LNK_SRC, 'input1' p0.set_data EvenDoors::LNK_DSTS, 'concat1?follow,output1' p0.set_data EvenDoors::LNK_FIELDS, 'f0,f2' p0.set_data EvenDoors::LNK_CONDF, 'f0,f1,f2' p0.set_data EvenDoors::LNK_CONDV, 'v0v1v2' p0.set_dst! EvenDoors::SYS_ACT_ADD_LINK, room1.path room1.send_sys_p p0 # send_sys_p -> room0 -> spin -> room1 -> input1 # spin.spin! # dom0 = EvenDoors::Spin.resume! HBN_PATH dom0.spin! File.unlink HBN_PATH if File.exists? HBN_PATH # # EOF