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/* vim: set expandtab tabstop=4 shiftwidth=4 : */

public class KdTree
{
    // construct an empty tree of points
    public KdTree()
    {
    }

    // is the tree empty?
    public boolean isEmpty()
    {
        return true;
    }

    // number of points in the tree
    public int size()
    {
        return 0;
    }

    // add the point p to the tree (if it is not already in the tree)
    public void insert(Point2D p)
    {
    }

    // does the tree contain the point p?
    public boolean contains(Point2D p)
    {
        return false;
    }

    // draw all of the points to standard draw
    public void draw()
    {
    }

    // all points in the tree that are inside the rectangle
    public Iterable<Point2D> range(RectHV rect)
    {
        return null;
    }

    // a nearest neighbor in the tree to p; null if tree is empty
    public Point2D nearest(Point2D p)
    {
        return null;
    }

}