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#include <string>
#include <iostream>
#include <vector>
#include <map>
using std::map;
using std::vector;
using std::string;
typedef map<char, int> edges;
typedef vector<edges> trie;
trie build_trie(vector<string> & patterns) {
trie t;
size_t node;
size_t n = 1;
t.push_back(edges());
for (size_t i = 0; i < patterns.size(); i++) {
node = 0;
const string& pattern = patterns[i];
for (size_t j = 0; j < pattern.size(); j++) {
char c = pattern[j];
int next = t[node][c];
if (next != 0) {
node = next;
} else {
t[node][c] = n;
node = n;
t.push_back(edges());
n += 1;
}
}
}
return t;
}
int main() {
size_t n;
std::cin >> n;
vector<string> patterns;
for (size_t i = 0; i < n; i++) {
string s;
std::cin >> s;
patterns.push_back(s);
}
trie t = build_trie(patterns);
for (size_t i = 0; i < t.size(); ++i) {
for (const auto & j : t[i]) {
std::cout << i << "->" << j.second << ":" << j.first << "\n";
}
}
return 0;
}
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