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-rw-r--r--Scala/streams/src/main/scala/streams/GameDef.scala11
-rw-r--r--Scala/streams/src/main/scala/streams/Solver.scala26
-rw-r--r--Scala/streams/src/main/scala/streams/StringParserTerrain.scala10
3 files changed, 33 insertions, 14 deletions
diff --git a/Scala/streams/src/main/scala/streams/GameDef.scala b/Scala/streams/src/main/scala/streams/GameDef.scala
index 22a679e..d04079d 100644
--- a/Scala/streams/src/main/scala/streams/GameDef.scala
+++ b/Scala/streams/src/main/scala/streams/GameDef.scala
@@ -84,7 +84,7 @@ trait GameDef {
* This function returns the block at the start position of
* the game.
*/
- def startBlock: Block = ???
+ def startBlock: Block = Block(startPos, startPos)
/**
* A block is represented by the position of the two cubes that
@@ -134,23 +134,24 @@ trait GameDef {
* Returns the list of blocks that can be obtained by moving
* the current block, together with the corresponding move.
*/
- def neighbors: List[(Block, Move)] = ???
+ def neighbors: List[(Block, Move)] = List((left, Left), (right, Right), (up, Up), (down, Down))
/**
* Returns the list of positions reachable from the current block
* which are inside the terrain.
*/
- def legalNeighbors: List[(Block, Move)] = ???
+ def legalNeighbors: List[(Block, Move)] = neighbors filter { x => x._1.isLegal }
+ // { case (block, _) => block.isLegal }
/**
* Returns `true` if the block is standing.
*/
- def isStanding: Boolean = ???
+ def isStanding: Boolean = b1 == b2
/**
* Returns `true` if the block is entirely inside the terrain.
*/
- def isLegal: Boolean = ???
+ def isLegal: Boolean = terrain(b1) && terrain(b2)
}
}
diff --git a/Scala/streams/src/main/scala/streams/Solver.scala b/Scala/streams/src/main/scala/streams/Solver.scala
index d6aa237..8350b50 100644
--- a/Scala/streams/src/main/scala/streams/Solver.scala
+++ b/Scala/streams/src/main/scala/streams/Solver.scala
@@ -10,7 +10,8 @@ trait Solver extends GameDef {
/**
* Returns `true` if the block `b` is at the final position
*/
- def done(b: Block): Boolean = ???
+ def done(b: Block): Boolean = b == Block(goal, goal)
+ // b.b1 == goal && b.b2 == goal
/**
* This function takes two arguments: the current block `b` and
@@ -28,7 +29,8 @@ trait Solver extends GameDef {
* It should only return valid neighbors, i.e. block positions
* that are inside the terrain.
*/
- def neighborsWithHistory(b: Block, history: List[Move]): Stream[(Block, List[Move])] = ???
+ def neighborsWithHistory(b: Block, history: List[Move]): Stream[(Block, List[Move])] =
+ (b.legalNeighbors map { case (b, m) => (b, m :: history) }).toStream
/**
* This function returns the list of neighbors without the block
@@ -36,7 +38,8 @@ trait Solver extends GameDef {
* make sure that we don't explore circular paths.
*/
def newNeighborsOnly(neighbors: Stream[(Block, List[Move])],
- explored: Set[Block]): Stream[(Block, List[Move])] = ???
+ explored: Set[Block]): Stream[(Block, List[Move])] =
+ neighbors.filter { case (block, _) => !explored.contains(block) }
/**
* The function `from` returns the stream of all possible paths
@@ -62,18 +65,24 @@ trait Solver extends GameDef {
* construct the correctly sorted stream.
*/
def from(initial: Stream[(Block, List[Move])],
- explored: Set[Block]): Stream[(Block, List[Move])] = ???
+ explored: Set[Block]): Stream[(Block, List[Move])] = initial match {
+ case (block,moves) #:: xs => {
+ val blocks = newNeighborsOnly(neighborsWithHistory(block, moves), explored)
+ (block, moves) #:: from(xs ++ blocks, explored + block)
+ }
+ case _ => Stream.empty
+ }
/**
* The stream of all paths that begin at the starting block.
*/
- lazy val pathsFromStart: Stream[(Block, List[Move])] = ???
+ lazy val pathsFromStart: Stream[(Block, List[Move])] = from(Stream((startBlock, Nil)), Set.empty)
/**
* Returns a stream of all possible pairs of the goal block along
* with the history how it was reached.
*/
- lazy val pathsToGoal: Stream[(Block, List[Move])] = ???
+ lazy val pathsToGoal: Stream[(Block, List[Move])] = pathsFromStart filter { b => done(b._1) }
/**
* The (or one of the) shortest sequence(s) of moves to reach the
@@ -83,5 +92,8 @@ trait Solver extends GameDef {
* the first move that the player should perform from the starting
* position.
*/
- lazy val solution: List[Move] = ???
+ lazy val solution: List[Move] = pathsToGoal match {
+ case (block, moves) #:: _ => moves.reverse
+ case _ => Nil
+ }
}
diff --git a/Scala/streams/src/main/scala/streams/StringParserTerrain.scala b/Scala/streams/src/main/scala/streams/StringParserTerrain.scala
index 12e9a8b..e2c83d2 100644
--- a/Scala/streams/src/main/scala/streams/StringParserTerrain.scala
+++ b/Scala/streams/src/main/scala/streams/StringParserTerrain.scala
@@ -52,7 +52,10 @@ trait StringParserTerrain extends GameDef {
* a valid position (not a '-' character) inside the terrain described
* by `levelVector`.
*/
- def terrainFunction(levelVector: Vector[Vector[Char]]): Pos => Boolean = ???
+ def terrainFunction(levelVector: Vector[Vector[Char]]): Pos => Boolean =
+ p => p.x >= 0 && p.y >= 0 &&
+ p.x < levelVector.length && p.y < levelVector(p.x).size &&
+ levelVector(p.x)(p.y) != '-'
/**
* This function should return the position of character `c` in the
@@ -62,7 +65,10 @@ trait StringParserTerrain extends GameDef {
* Hint: you can use the functions `indexWhere` and / or `indexOf` of the
* `Vector` class
*/
- def findChar(c: Char, levelVector: Vector[Vector[Char]]): Pos = ???
+ def findChar(c: Char, levelVector: Vector[Vector[Char]]): Pos = {
+ val x = levelVector.indexWhere(_.contains(c))
+ Pos(x, levelVector(x).indexOf(c))
+ }
private lazy val vector: Vector[Vector[Char]] =
Vector(level.split("\n").map(str => Vector(str: _*)): _*)