diff options
Diffstat (limited to 'Android/07-Graphics/GraphicsLab')
27 files changed, 884 insertions, 0 deletions
| diff --git a/Android/07-Graphics/GraphicsLab/AndroidManifest.xml b/Android/07-Graphics/GraphicsLab/AndroidManifest.xml new file mode 100644 index 0000000..c4440e7 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/AndroidManifest.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" +      package="course.labs.GraphicsLab" +      android:versionCode="1" +      android:versionName="1.0"> +      <application +          android:allowBackup="false" +          android:label="@string/app_name" +          android:icon="@drawable/ic_launcher"> +        <activity android:name="course.labs.GraphicsLab.BubbleActivity" +                  android:label="@string/app_name" +                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen" > +            <intent-filter> +                <action android:name="android.intent.action.MAIN" /> +                <category android:name="android.intent.category.LAUNCHER" /> +            </intent-filter> +        </activity> +    </application> +</manifest> diff --git a/Android/07-Graphics/GraphicsLab/ant.properties b/Android/07-Graphics/GraphicsLab/ant.properties new file mode 100644 index 0000000..b0971e8 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/ant.properties @@ -0,0 +1,17 @@ +# This file is used to override default values used by the Ant build system. +# +# This file must be checked into Version Control Systems, as it is +# integral to the build system of your project. + +# This file is only used by the Ant script. + +# You can use this to override default values such as +#  'source.dir' for the location of your java source folder and +#  'out.dir' for the location of your output folder. + +# You can also use it define how the release builds are signed by declaring +# the following properties: +#  'key.store' for the location of your keystore and +#  'key.alias' for the name of the key to use. +# The password will be asked during the build when you use the 'release' target. + diff --git a/Android/07-Graphics/GraphicsLab/build.xml b/Android/07-Graphics/GraphicsLab/build.xml new file mode 100644 index 0000000..a8079b4 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/build.xml @@ -0,0 +1,92 @@ +<?xml version="1.0" encoding="UTF-8"?> +<project name="GraphicsLab" default="help"> + +    <!-- The local.properties file is created and updated by the 'android' tool. +         It contains the path to the SDK. It should *NOT* be checked into +         Version Control Systems. --> +    <property file="local.properties" /> + +    <!-- The ant.properties file can be created by you. It is only edited by the +         'android' tool to add properties to it. +         This is the place to change some Ant specific build properties. +         Here are some properties you may want to change/update: + +         source.dir +             The name of the source directory. Default is 'src'. +         out.dir +             The name of the output directory. Default is 'bin'. + +         For other overridable properties, look at the beginning of the rules +         files in the SDK, at tools/ant/build.xml + +         Properties related to the SDK location or the project target should +         be updated using the 'android' tool with the 'update' action. + +         This file is an integral part of the build system for your +         application and should be checked into Version Control Systems. + +         --> +    <property file="ant.properties" /> + +    <!-- if sdk.dir was not set from one of the property file, then +         get it from the ANDROID_HOME env var. +         This must be done before we load project.properties since +         the proguard config can use sdk.dir --> +    <property environment="env" /> +    <condition property="sdk.dir" value="${env.ANDROID_HOME}"> +        <isset property="env.ANDROID_HOME" /> +    </condition> + +    <!-- The project.properties file is created and updated by the 'android' +         tool, as well as ADT. + +         This contains project specific properties such as project target, and library +         dependencies. Lower level build properties are stored in ant.properties +         (or in .classpath for Eclipse projects). + +         This file is an integral part of the build system for your +         application and should be checked into Version Control Systems. --> +    <loadproperties srcFile="project.properties" /> + +    <!-- quick check on sdk.dir --> +    <fail +            message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable." +            unless="sdk.dir" +    /> + +    <!-- +        Import per project custom build rules if present at the root of the project. +        This is the place to put custom intermediary targets such as: +            -pre-build +            -pre-compile +            -post-compile (This is typically used for code obfuscation. +                           Compiled code location: ${out.classes.absolute.dir} +                           If this is not done in place, override ${out.dex.input.absolute.dir}) +            -post-package +            -post-build +            -pre-clean +    --> +    <import file="custom_rules.xml" optional="true" /> + +    <!-- Import the actual build file. + +         To customize existing targets, there are two options: +         - Customize only one target: +             - copy/paste the target into this file, *before* the +               <import> task. +             - customize it to your needs. +         - Customize the whole content of build.xml +             - copy/paste the content of the rules files (minus the top node) +               into this file, replacing the <import> task. +             - customize to your needs. + +         *********************** +         ****** IMPORTANT ****** +         *********************** +         In all cases you must update the value of version-tag below to read 'custom' instead of an integer, +         in order to avoid having your file be overridden by tools such as "android update project" +    --> +    <!-- version-tag: 1 --> +    <import file="${sdk.dir}/tools/ant/build.xml" /> + +</project> diff --git a/Android/07-Graphics/GraphicsLab/local.properties b/Android/07-Graphics/GraphicsLab/local.properties new file mode 100644 index 0000000..12a0114 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/local.properties @@ -0,0 +1,10 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must *NOT* be checked into Version Control Systems, +# as it contains information specific to your local configuration. + +# location of the SDK. This is only used by Ant +# For customization when using a Version Control System, please read the +# header note. +sdk.dir=/opt/android-sdk diff --git a/Android/07-Graphics/GraphicsLab/proguard-project.txt b/Android/07-Graphics/GraphicsLab/proguard-project.txt new file mode 100644 index 0000000..f2fe155 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/proguard-project.txt @@ -0,0 +1,20 @@ +# To enable ProGuard in your project, edit project.properties +# to define the proguard.config property as described in that file. +# +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in ${sdk.dir}/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the ProGuard +# include property in project.properties. +# +# For more details, see +#   http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +#   public *; +#} diff --git a/Android/07-Graphics/GraphicsLab/project.properties b/Android/07-Graphics/GraphicsLab/project.properties new file mode 100644 index 0000000..ce39f2d --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/project.properties @@ -0,0 +1,14 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must be checked in Version Control Systems. +# +# To customize properties used by the Ant build system edit +# "ant.properties", and override values to adapt the script to your +# project structure. +# +# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): +#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt + +# Project target. +target=android-18 diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b128.png b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b128.pngBinary files differ new file mode 100644 index 0000000..7845514 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b128.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b64.png b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b64.pngBinary files differ new file mode 100644 index 0000000..7101a25 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b64.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/ic_launcher.png b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/ic_launcher.pngBinary files differ new file mode 100644 index 0000000..96a442e --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/ic_launcher.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-ldpi/ic_launcher.png b/Android/07-Graphics/GraphicsLab/res/drawable-ldpi/ic_launcher.pngBinary files differ new file mode 100644 index 0000000..9923872 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-ldpi/ic_launcher.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-mdpi/ic_launcher.png b/Android/07-Graphics/GraphicsLab/res/drawable-mdpi/ic_launcher.pngBinary files differ new file mode 100644 index 0000000..359047d --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-mdpi/ic_launcher.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-xhdpi/ic_launcher.png b/Android/07-Graphics/GraphicsLab/res/drawable-xhdpi/ic_launcher.pngBinary files differ new file mode 100644 index 0000000..71c6d76 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-xhdpi/ic_launcher.png diff --git a/Android/07-Graphics/GraphicsLab/res/layout/main.xml b/Android/07-Graphics/GraphicsLab/res/layout/main.xml new file mode 100644 index 0000000..5aff44c --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/layout/main.xml @@ -0,0 +1,7 @@ +<?xml version="1.0" encoding="utf-8"?> +<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" +    android:layout_width="fill_parent" +    android:layout_height="fill_parent" +    android:background="#FF444444" +    android:id="@+id/frame"> +</RelativeLayout> diff --git a/Android/07-Graphics/GraphicsLab/res/raw/bubble_pop.wav b/Android/07-Graphics/GraphicsLab/res/raw/bubble_pop.wavBinary files differ new file mode 100644 index 0000000..50886e2 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/raw/bubble_pop.wav diff --git a/Android/07-Graphics/GraphicsLab/res/values/strings.xml b/Android/07-Graphics/GraphicsLab/res/values/strings.xml new file mode 100644 index 0000000..03bf799 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/values/strings.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> +    <string name="app_name">GraphicsLab</string> +</resources> diff --git a/Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java b/Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java new file mode 100644 index 0000000..fed77d7 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java @@ -0,0 +1,344 @@ +package course.labs.GraphicsLab; + +import java.util.Random; +import java.util.concurrent.Executors; +import java.util.concurrent.ScheduledExecutorService; +import java.util.concurrent.ScheduledFuture; +import java.util.concurrent.TimeUnit; + +import android.app.Activity; +import android.content.Context; +import android.graphics.Bitmap; +import android.graphics.BitmapFactory; +import android.graphics.Canvas; +import android.graphics.Paint; +import android.media.AudioManager; +import android.media.SoundPool; +import android.os.Bundle; +import android.util.Log; +import android.view.GestureDetector; +import android.view.Menu; +import android.view.MenuItem; +import android.view.MotionEvent; +import android.view.View; +import android.widget.RelativeLayout; + +public class BubbleActivity extends Activity { + +    // These variables are for testing purposes, do not modify +    private final static int RANDOM = 0; +    private final static int SINGLE = 1; +    private final static int STILL = 2; +    private static int speedMode = RANDOM; + +    private static final int MENU_STILL = Menu.FIRST; +    private static final int MENU_SINGLE_SPEED = Menu.FIRST + 1; +    private static final int MENU_RANDOM_SPEED = Menu.FIRST + 2; + +    private static final String TAG = "Lab-Graphics"; + +    // Main view +    private RelativeLayout mFrame; + +    // Bubble image +    private Bitmap mBitmap; + +    // Display dimensions +    private int mDisplayWidth, mDisplayHeight; + +    // Sound variables + +    // AudioManager +    private AudioManager mAudioManager; +    // SoundPool +    private SoundPool mSoundPool; +    // ID for the bubble popping sound +    private int mSoundID; +    // Audio volume +    private float mStreamVolume; + +    // Gesture Detector +    private GestureDetector mGestureDetector; + +    @Override +    public void onCreate(Bundle savedInstanceState) { +        super.onCreate(savedInstanceState); + +        setContentView(R.layout.main); + +        // Set up user interface +        mFrame = (RelativeLayout) findViewById(R.id.frame); + +        // Load basic bubble Bitmap +        mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.b64); +    } + +    @Override +    protected void onResume() { +        super.onResume(); + +        // Manage bubble popping sound +        // Use AudioManager.STREAM_MUSIC as stream type +        mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE); + +        mStreamVolume = (float) mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC) / mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); + +        // TODO - make a new SoundPool, allowing up to 10 streams +        mSoundPool = null; + +        // TODO - set a SoundPool OnLoadCompletedListener that calls setupGestureDetector() +        // TODO - load the sound from res/raw/bubble_pop.wav +        mSoundID = 0; +    } + +    @Override +    public void onWindowFocusChanged(boolean hasFocus) { +        super.onWindowFocusChanged(hasFocus); +        if (hasFocus) { +            // Get the size of the display so this view knows where borders are +            mDisplayWidth = mFrame.getWidth(); +            mDisplayHeight = mFrame.getHeight(); +        } +    } + +    // Set up GestureDetector +    private void setupGestureDetector() { + +        mGestureDetector = new GestureDetector(this, + +                new GestureDetector.SimpleOnGestureListener() { +                    // If a fling gesture starts on a BubbleView then change the +                    // BubbleView's velocity +                    @Override +                    public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) { +                        int numberChilds = mFrame.getChildCount(); +                        for (int i = 0; i < numberChilds; i++) { +                            final BubbleView bubble = (BubbleView) mFrame.getChildAt(i); +                            bubble.deflect(velocityX, velocityY); +                        } + +                        return true; +                    } + +                    // If a single tap intersects a BubbleView, then pop the BubbleView +                    // Otherwise, create a new BubbleView at the tap's location and add +                    // it to mFrame. You can get all views from mFrame with ViewGroup.getChildAt() +                    @Override +                    public boolean onSingleTapConfirmed(MotionEvent event) { +                        // TODO - Implement onSingleTapConfirmed actions. +                        // You can get all Views in mFrame using the +                        // ViewGroup.getChildCount() method +                        return false; +                    } +        }); +    } + +    @Override +    public boolean onTouchEvent(MotionEvent event) { +        // TODO - delegate the touch to the gestureDetector +        return false; +    } + +    @Override +    protected void onPause() { +        // TODO - Release all SoundPool resources +        super.onPause(); +    } + +    // BubbleView is a View that displays a bubble. +    // This class handles animating, drawing, popping amongst other actions. +    // A new BubbleView is created for each bubble on the display +    private class BubbleView extends View { + +        private static final int BITMAP_SIZE = 64; +        private static final int REFRESH_RATE = 40; +        private final Paint mPainter = new Paint(); +        private ScheduledFuture<?> mMoverFuture; +        private int mScaledBitmapWidth; +        private Bitmap mScaledBitmap; + +        // location, speed and direction of the bubble +        private float mXPos, mYPos, mDx, mDy; +        private long mRotate, mDRotate; + +        public BubbleView(Context context, float x, float y) { +            super(context); +            log("Creating Bubble at: x:" + x + " y:" + y); + +            // Create a new random number generator to +            // randomize size, rotation, speed and direction +            Random r = new Random(); + +            // Creates the bubble bitmap for this BubbleView +            createScaledBitmap(r); + +            // Adjust position to center the bubble under user's finger +            mXPos = x - mScaledBitmapWidth / 2; +            mYPos = y - mScaledBitmapWidth / 2; + +            // Set the BubbleView's speed and direction +            setSpeedAndDirection(r); + +            // Set the BubbleView's rotation +            setRotation(r); + +            mPainter.setAntiAlias(true); +        } + +        private void setRotation(Random r) { +            if (speedMode == RANDOM) { +                // TODO - set rotation in range [1..3] +                mDRotate = 0; +            } else { +                mDRotate = 0; +            } +        } + +        private void setSpeedAndDirection(Random r) { + +            // Used by test cases +            switch (speedMode) { +                case SINGLE: +                    // Fixed speed +                    mDx = 10; +                    mDy = 10; +                    break; +                case STILL: +                    // No speed +                    mDx = 0; +                    mDy = 0; +                    break; +                default: +                    // TODO - Set movement direction and speed +                    // Limit movement speed in the x and y +                    // direction to [-3..3]. +            } +        } + +        private void createScaledBitmap(Random r) { +            if (speedMode != RANDOM) { +                mScaledBitmapWidth = BITMAP_SIZE * 3; +            } else { +                //TODO - set scaled bitmap size in range [1..3] * BITMAP_SIZE +                mScaledBitmapWidth = 0; +            } +            // TODO - create the scaled bitmap using size set above +            mScaledBitmap = null; +        } + +        // Start moving the BubbleView & updating the display +        private void start() { + +            // Creates a WorkerThread +            ScheduledExecutorService executor = Executors.newScheduledThreadPool(1); + +            // Execute the run() in Worker Thread every REFRESH_RATE +            // milliseconds +            // Save reference to this job in mMoverFuture +            mMoverFuture = executor.scheduleWithFixedDelay(new Runnable() { +                @Override +                public void run() { +                    // TODO - implement movement logic. +                    // Each time this method is run the BubbleView should +                    // move one step. If the BubbleView exits the display, +                    // stop the BubbleView's Worker Thread. +                    // Otherwise, request that the BubbleView be redrawn. +                } +            }, 0, REFRESH_RATE, TimeUnit.MILLISECONDS); +        } + +        private synchronized boolean intersects(float x, float y) { +            // TODO - Return true if the BubbleView intersects position (x,y) +            return false; +        } + +        // Cancel the Bubble's movement +        // Remove Bubble from mFrame +        // Play pop sound if the BubbleView was popped +        private void stop(final boolean popped) { +            if (null != mMoverFuture && mMoverFuture.cancel(true)) { +                // This work will be performed on the UI Thread +                mFrame.post(new Runnable() { +                    @Override +                    public void run() { +                        // TODO - Remove the BubbleView from mFrame +                        if (popped) { +                            log("Pop!"); +                            // TODO - If the bubble was popped by user, +                            // play the popping sound +                        } +                        log("Bubble removed from view!"); +                    } +                }); +            } +        } + +        // Change the Bubble's speed and direction +        private synchronized void deflect(float velocityX, float velocityY) { +            log("velocity X:" + velocityX + " velocity Y:" + velocityY); +            //TODO - set mDx and mDy to be the new velocities divided by the REFRESH_RATE +            mDx = 0; +            mDy = 0; +        } + +        // Draw the Bubble at its current location +        @Override +        protected synchronized void onDraw(Canvas canvas) { +            // TODO - save the canvas +            // TODO - increase the rotation of the original image by mDRotate +            // TODO Rotate the canvas by current rotation +            // TODO - draw the bitmap at it's new location +            // TODO - restore the canvas +        } + + +        private synchronized boolean moveWhileOnScreen() { +            // TODO - Move the BubbleView +            // Returns true if the BubbleView has exited the screen +            return false; + +        } + +        private boolean isOutOfView() { +            // TODO - Return true if the BubbleView has exited the screen +            return false; +        } +    } + +    // Do not modify below here +    @Override +    public boolean onCreateOptionsMenu(Menu menu) { +        super.onCreateOptionsMenu(menu); +        menu.add(Menu.NONE, MENU_STILL, Menu.NONE, "Still Mode"); +        menu.add(Menu.NONE, MENU_SINGLE_SPEED, Menu.NONE, "Single Speed Mode"); +        menu.add(Menu.NONE, MENU_RANDOM_SPEED, Menu.NONE, "Random Speed Mode"); +        return true; +    } + +    @Override +    public boolean onOptionsItemSelected(MenuItem item) { +        switch (item.getItemId()) { +            case MENU_STILL: +                speedMode = STILL; +                return true; +            case MENU_SINGLE_SPEED: +                speedMode = SINGLE; +                return true; +            case MENU_RANDOM_SPEED: +                speedMode = RANDOM; +                return true; + +            default: +                return super.onOptionsItemSelected(item); +        } +    } + +    private static void log (String message) { +        try { +            Thread.sleep(500); +        } catch (InterruptedException e) { +            e.printStackTrace(); +        } +        Log.i(TAG,message); +    } +} diff --git a/Android/07-Graphics/GraphicsLab/tests/AndroidManifest.xml b/Android/07-Graphics/GraphicsLab/tests/AndroidManifest.xml new file mode 100644 index 0000000..d15bc69 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/AndroidManifest.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- package name must be unique so suffix with "tests" so package loader doesn't ignore us --> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" +          package="course.labs.GraphicsLab.tests" +          android:versionCode="1" +          android:versionName="1.0"> +    <!-- We add an application tag here just so that we can indicate that +         this package needs to link against the android.test library, +         which is needed when building test cases. --> +    <application> +        <uses-library android:name="android.test.runner" /> +    </application> +    <!-- +    This declares that this application uses the instrumentation test runner targeting +    the package of course.labs.GraphicsLab.  To run the tests use the command: +    "adb shell am instrument -w course.labs.GraphicsLab.tests/android.test.InstrumentationTestRunner" +    --> +    <instrumentation android:name="android.test.InstrumentationTestRunner" +                     android:targetPackage="course.labs.GraphicsLab" +                     android:label="Tests for course.labs.GraphicsLab"/> +</manifest> diff --git a/Android/07-Graphics/GraphicsLab/tests/ant.properties b/Android/07-Graphics/GraphicsLab/tests/ant.properties new file mode 100644 index 0000000..836edf0 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/ant.properties @@ -0,0 +1,18 @@ +# This file is used to override default values used by the Ant build system. +# +# This file must be checked into Version Control Systems, as it is +# integral to the build system of your project. + +# This file is only used by the Ant script. + +# You can use this to override default values such as +#  'source.dir' for the location of your java source folder and +#  'out.dir' for the location of your output folder. + +# You can also use it define how the release builds are signed by declaring +# the following properties: +#  'key.store' for the location of your keystore and +#  'key.alias' for the name of the key to use. +# The password will be asked during the build when you use the 'release' target. + +tested.project.dir=../ diff --git a/Android/07-Graphics/GraphicsLab/tests/build.xml b/Android/07-Graphics/GraphicsLab/tests/build.xml new file mode 100644 index 0000000..9644bd1 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/build.xml @@ -0,0 +1,92 @@ +<?xml version="1.0" encoding="UTF-8"?> +<project name="GraphicsLabTest" default="help"> + +    <!-- The local.properties file is created and updated by the 'android' tool. +         It contains the path to the SDK. It should *NOT* be checked into +         Version Control Systems. --> +    <property file="local.properties" /> + +    <!-- The ant.properties file can be created by you. It is only edited by the +         'android' tool to add properties to it. +         This is the place to change some Ant specific build properties. +         Here are some properties you may want to change/update: + +         source.dir +             The name of the source directory. Default is 'src'. +         out.dir +             The name of the output directory. Default is 'bin'. + +         For other overridable properties, look at the beginning of the rules +         files in the SDK, at tools/ant/build.xml + +         Properties related to the SDK location or the project target should +         be updated using the 'android' tool with the 'update' action. + +         This file is an integral part of the build system for your +         application and should be checked into Version Control Systems. + +         --> +    <property file="ant.properties" /> + +    <!-- if sdk.dir was not set from one of the property file, then +         get it from the ANDROID_HOME env var. +         This must be done before we load project.properties since +         the proguard config can use sdk.dir --> +    <property environment="env" /> +    <condition property="sdk.dir" value="${env.ANDROID_HOME}"> +        <isset property="env.ANDROID_HOME" /> +    </condition> + +    <!-- The project.properties file is created and updated by the 'android' +         tool, as well as ADT. + +         This contains project specific properties such as project target, and library +         dependencies. Lower level build properties are stored in ant.properties +         (or in .classpath for Eclipse projects). + +         This file is an integral part of the build system for your +         application and should be checked into Version Control Systems. --> +    <loadproperties srcFile="project.properties" /> + +    <!-- quick check on sdk.dir --> +    <fail +            message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable." +            unless="sdk.dir" +    /> + +    <!-- +        Import per project custom build rules if present at the root of the project. +        This is the place to put custom intermediary targets such as: +            -pre-build +            -pre-compile +            -post-compile (This is typically used for code obfuscation. +                           Compiled code location: ${out.classes.absolute.dir} +                           If this is not done in place, override ${out.dex.input.absolute.dir}) +            -post-package +            -post-build +            -pre-clean +    --> +    <import file="custom_rules.xml" optional="true" /> + +    <!-- Import the actual build file. + +         To customize existing targets, there are two options: +         - Customize only one target: +             - copy/paste the target into this file, *before* the +               <import> task. +             - customize it to your needs. +         - Customize the whole content of build.xml +             - copy/paste the content of the rules files (minus the top node) +               into this file, replacing the <import> task. +             - customize to your needs. + +         *********************** +         ****** IMPORTANT ****** +         *********************** +         In all cases you must update the value of version-tag below to read 'custom' instead of an integer, +         in order to avoid having your file be overridden by tools such as "android update project" +    --> +    <!-- version-tag: 1 --> +    <import file="${sdk.dir}/tools/ant/build.xml" /> + +</project> diff --git a/Android/07-Graphics/GraphicsLab/tests/libs/robotium-solo-5.0.2-SNAPSHOT.jar b/Android/07-Graphics/GraphicsLab/tests/libs/robotium-solo-5.0.2-SNAPSHOT.jarBinary files differ new file mode 100644 index 0000000..0afc307 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/libs/robotium-solo-5.0.2-SNAPSHOT.jar diff --git a/Android/07-Graphics/GraphicsLab/tests/local.properties b/Android/07-Graphics/GraphicsLab/tests/local.properties new file mode 100644 index 0000000..12a0114 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/local.properties @@ -0,0 +1,10 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must *NOT* be checked into Version Control Systems, +# as it contains information specific to your local configuration. + +# location of the SDK. This is only used by Ant +# For customization when using a Version Control System, please read the +# header note. +sdk.dir=/opt/android-sdk diff --git a/Android/07-Graphics/GraphicsLab/tests/proguard-project.txt b/Android/07-Graphics/GraphicsLab/tests/proguard-project.txt new file mode 100644 index 0000000..f2fe155 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/proguard-project.txt @@ -0,0 +1,20 @@ +# To enable ProGuard in your project, edit project.properties +# to define the proguard.config property as described in that file. +# +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in ${sdk.dir}/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the ProGuard +# include property in project.properties. +# +# For more details, see +#   http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +#   public *; +#} diff --git a/Android/07-Graphics/GraphicsLab/tests/project.properties b/Android/07-Graphics/GraphicsLab/tests/project.properties new file mode 100644 index 0000000..ce39f2d --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/project.properties @@ -0,0 +1,14 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must be checked in Version Control Systems. +# +# To customize properties used by the Ant build system edit +# "ant.properties", and override values to adapt the script to your +# project structure. +# +# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): +#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt + +# Project target. +target=android-18 diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFling.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFling.java new file mode 100644 index 0000000..4ef8d91 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFling.java @@ -0,0 +1,47 @@ +package course.labs.TouchLab.test;
 +
 +import course.labs.GraphicsLab.BubbleActivity;
 +
 +import com.robotium.solo.*;
 +import android.test.ActivityInstrumentationTestCase2;
 +
 +
 +public class BubbleActivityFling extends ActivityInstrumentationTestCase2<BubbleActivity> {
 +    private Solo solo;
 +
 +    public BubbleActivityFling() {
 +        super(BubbleActivity.class);
 +    }
 +
 +    public void setUp() throws Exception {
 +        solo = new Solo(getInstrumentation());
 +        getActivity();
 +    }
 +
 +    @Override
 +    public void tearDown() throws Exception {
 +        solo.finishOpenedActivities();
 +    }
 +
 +    public void testRun() {
 +        // Wait for activity: 'course.labs.TouchLab.BubbleActivity'
 +        solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000);
 +
 +        solo.sleep(1000);
 +
 +        // Click on action bar item
 +        solo.clickOnActionBarItem(0x1);
 +
 +        solo.sleep(1000);
 +
 +        // Click to create a bubble
 +        solo.clickOnScreen(100, 100);
 +
 +        solo.sleep(1000);
 +
 +        // Fling
 +        solo.drag(100, 500, 100, 500, 3);
 +
 +        solo.sleep(2000);
 +    }
 +}
 diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFloatOffScreen.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFloatOffScreen.java new file mode 100644 index 0000000..f8b1887 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFloatOffScreen.java @@ -0,0 +1,40 @@ +package course.labs.TouchLab.test;
 +
 +import course.labs.GraphicsLab.BubbleActivity;
 +
 +import com.robotium.solo.*;
 +import android.test.ActivityInstrumentationTestCase2;
 +
 +
 +public class BubbleActivityFloatOffScreen extends ActivityInstrumentationTestCase2<BubbleActivity> {
 +    private Solo solo;
 +
 +    public BubbleActivityFloatOffScreen() {
 +        super(BubbleActivity.class);
 +    }
 +
 +    public void setUp() throws Exception {
 +        solo = new Solo(getInstrumentation());
 +        getActivity();
 +    }
 +
 +    @Override
 +    public void tearDown() throws Exception {
 +        solo.finishOpenedActivities();
 +    }
 +
 +    public void testRun() {
 +        // Wait for activity: 'course.labs.TouchLab.BubbleActivity'
 +        solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000);
 +
 +        // Click on action bar item
 +        solo.clickOnActionBarItem(0x2);
 +
 +        solo.sleep(1000);
 +
 +        // Click to create a bubble
 +        solo.clickOnScreen(500, 500);
 +
 +        solo.sleep(2000);
 +    }
 +}
 diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityMultiple.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityMultiple.java new file mode 100644 index 0000000..c525a4e --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityMultiple.java @@ -0,0 +1,48 @@ +package course.labs.TouchLab.test;
 +
 +import course.labs.GraphicsLab.BubbleActivity;
 +
 +import com.robotium.solo.*;
 +import android.test.ActivityInstrumentationTestCase2;
 +
 +
 +public class BubbleActivityMultiple extends ActivityInstrumentationTestCase2<BubbleActivity> {
 +    private Solo solo;
 +
 +    public BubbleActivityMultiple() {
 +        super(BubbleActivity.class);
 +    }
 +
 +    public void setUp() throws Exception {
 +        solo = new Solo(getInstrumentation());
 +        getActivity();
 +    }
 +
 +    @Override
 +    public void tearDown() throws Exception {
 +        solo.finishOpenedActivities();
 +    }
 +
 +    public void testRun() {
 +        // Wait for activity: 'course.labs.TouchLab.BubbleActivity'
 +        solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000);
 +
 +        solo.sleep(1000);
 +
 +        // Click on action bar item
 +        solo.clickOnActionBarItem(0x1);
 +
 +        solo.sleep(1000);
 +
 +        // Click to create a bubble
 +        solo.clickOnScreen(250, 250);
 +
 +        solo.sleep(1000);
 +
 +        // Click to remove the same bubble
 +        solo.clickOnScreen(500, 500);
 +
 +        solo.sleep(1000);
 +
 +    }
 +}
 diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityPop.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityPop.java new file mode 100644 index 0000000..29cf679 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityPop.java @@ -0,0 +1,47 @@ +package course.labs.TouchLab.test; + +import course.labs.GraphicsLab.BubbleActivity; + +import com.robotium.solo.*; +import android.test.ActivityInstrumentationTestCase2; + + +public class BubbleActivityPop extends ActivityInstrumentationTestCase2<BubbleActivity> { +    private Solo solo; + +    public BubbleActivityPop() { +        super(BubbleActivity.class); +    } + +    public void setUp() throws Exception { +        solo = new Solo(getInstrumentation()); +        getActivity(); +    } + +    @Override +    public void tearDown() throws Exception { +        solo.finishOpenedActivities(); +    } + +    public void testRun() { +        // Wait for activity: 'course.labs.TouchLab.BubbleActivity' +        solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000); + +        solo.sleep(1000); + +        // Click on action bar item +        solo.clickOnActionBarItem(0x1); + +        solo.sleep(1000); + +        // Click to create a bubble +        solo.clickOnScreen(250, 250); + +        solo.sleep(1000); + +        // Click to remove the same bubble +        solo.clickOnScreen(250, 250); + +        solo.sleep(1000); +    } +} | 
