diff options
Diffstat (limited to 'Android/07-Graphics/GraphicsLab/tests')
11 files changed, 357 insertions, 0 deletions
diff --git a/Android/07-Graphics/GraphicsLab/tests/AndroidManifest.xml b/Android/07-Graphics/GraphicsLab/tests/AndroidManifest.xml new file mode 100644 index 0000000..d15bc69 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/AndroidManifest.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- package name must be unique so suffix with "tests" so package loader doesn't ignore us --> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="course.labs.GraphicsLab.tests" + android:versionCode="1" + android:versionName="1.0"> + <!-- We add an application tag here just so that we can indicate that + this package needs to link against the android.test library, + which is needed when building test cases. --> + <application> + <uses-library android:name="android.test.runner" /> + </application> + <!-- + This declares that this application uses the instrumentation test runner targeting + the package of course.labs.GraphicsLab. To run the tests use the command: + "adb shell am instrument -w course.labs.GraphicsLab.tests/android.test.InstrumentationTestRunner" + --> + <instrumentation android:name="android.test.InstrumentationTestRunner" + android:targetPackage="course.labs.GraphicsLab" + android:label="Tests for course.labs.GraphicsLab"/> +</manifest> diff --git a/Android/07-Graphics/GraphicsLab/tests/ant.properties b/Android/07-Graphics/GraphicsLab/tests/ant.properties new file mode 100644 index 0000000..836edf0 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/ant.properties @@ -0,0 +1,18 @@ +# This file is used to override default values used by the Ant build system. +# +# This file must be checked into Version Control Systems, as it is +# integral to the build system of your project. + +# This file is only used by the Ant script. + +# You can use this to override default values such as +# 'source.dir' for the location of your java source folder and +# 'out.dir' for the location of your output folder. + +# You can also use it define how the release builds are signed by declaring +# the following properties: +# 'key.store' for the location of your keystore and +# 'key.alias' for the name of the key to use. +# The password will be asked during the build when you use the 'release' target. + +tested.project.dir=../ diff --git a/Android/07-Graphics/GraphicsLab/tests/build.xml b/Android/07-Graphics/GraphicsLab/tests/build.xml new file mode 100644 index 0000000..9644bd1 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/build.xml @@ -0,0 +1,92 @@ +<?xml version="1.0" encoding="UTF-8"?> +<project name="GraphicsLabTest" default="help"> + + <!-- The local.properties file is created and updated by the 'android' tool. + It contains the path to the SDK. It should *NOT* be checked into + Version Control Systems. --> + <property file="local.properties" /> + + <!-- The ant.properties file can be created by you. It is only edited by the + 'android' tool to add properties to it. + This is the place to change some Ant specific build properties. + Here are some properties you may want to change/update: + + source.dir + The name of the source directory. Default is 'src'. + out.dir + The name of the output directory. Default is 'bin'. + + For other overridable properties, look at the beginning of the rules + files in the SDK, at tools/ant/build.xml + + Properties related to the SDK location or the project target should + be updated using the 'android' tool with the 'update' action. + + This file is an integral part of the build system for your + application and should be checked into Version Control Systems. + + --> + <property file="ant.properties" /> + + <!-- if sdk.dir was not set from one of the property file, then + get it from the ANDROID_HOME env var. + This must be done before we load project.properties since + the proguard config can use sdk.dir --> + <property environment="env" /> + <condition property="sdk.dir" value="${env.ANDROID_HOME}"> + <isset property="env.ANDROID_HOME" /> + </condition> + + <!-- The project.properties file is created and updated by the 'android' + tool, as well as ADT. + + This contains project specific properties such as project target, and library + dependencies. Lower level build properties are stored in ant.properties + (or in .classpath for Eclipse projects). + + This file is an integral part of the build system for your + application and should be checked into Version Control Systems. --> + <loadproperties srcFile="project.properties" /> + + <!-- quick check on sdk.dir --> + <fail + message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable." + unless="sdk.dir" + /> + + <!-- + Import per project custom build rules if present at the root of the project. + This is the place to put custom intermediary targets such as: + -pre-build + -pre-compile + -post-compile (This is typically used for code obfuscation. + Compiled code location: ${out.classes.absolute.dir} + If this is not done in place, override ${out.dex.input.absolute.dir}) + -post-package + -post-build + -pre-clean + --> + <import file="custom_rules.xml" optional="true" /> + + <!-- Import the actual build file. + + To customize existing targets, there are two options: + - Customize only one target: + - copy/paste the target into this file, *before* the + <import> task. + - customize it to your needs. + - Customize the whole content of build.xml + - copy/paste the content of the rules files (minus the top node) + into this file, replacing the <import> task. + - customize to your needs. + + *********************** + ****** IMPORTANT ****** + *********************** + In all cases you must update the value of version-tag below to read 'custom' instead of an integer, + in order to avoid having your file be overridden by tools such as "android update project" + --> + <!-- version-tag: 1 --> + <import file="${sdk.dir}/tools/ant/build.xml" /> + +</project> diff --git a/Android/07-Graphics/GraphicsLab/tests/libs/robotium-solo-5.0.2-SNAPSHOT.jar b/Android/07-Graphics/GraphicsLab/tests/libs/robotium-solo-5.0.2-SNAPSHOT.jar Binary files differnew file mode 100644 index 0000000..0afc307 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/libs/robotium-solo-5.0.2-SNAPSHOT.jar diff --git a/Android/07-Graphics/GraphicsLab/tests/local.properties b/Android/07-Graphics/GraphicsLab/tests/local.properties new file mode 100644 index 0000000..12a0114 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/local.properties @@ -0,0 +1,10 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must *NOT* be checked into Version Control Systems, +# as it contains information specific to your local configuration. + +# location of the SDK. This is only used by Ant +# For customization when using a Version Control System, please read the +# header note. +sdk.dir=/opt/android-sdk diff --git a/Android/07-Graphics/GraphicsLab/tests/proguard-project.txt b/Android/07-Graphics/GraphicsLab/tests/proguard-project.txt new file mode 100644 index 0000000..f2fe155 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/proguard-project.txt @@ -0,0 +1,20 @@ +# To enable ProGuard in your project, edit project.properties +# to define the proguard.config property as described in that file. +# +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in ${sdk.dir}/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the ProGuard +# include property in project.properties. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} diff --git a/Android/07-Graphics/GraphicsLab/tests/project.properties b/Android/07-Graphics/GraphicsLab/tests/project.properties new file mode 100644 index 0000000..ce39f2d --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/project.properties @@ -0,0 +1,14 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must be checked in Version Control Systems. +# +# To customize properties used by the Ant build system edit +# "ant.properties", and override values to adapt the script to your +# project structure. +# +# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): +#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt + +# Project target. +target=android-18 diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFling.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFling.java new file mode 100644 index 0000000..4ef8d91 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFling.java @@ -0,0 +1,47 @@ +package course.labs.TouchLab.test;
+
+import course.labs.GraphicsLab.BubbleActivity;
+
+import com.robotium.solo.*;
+import android.test.ActivityInstrumentationTestCase2;
+
+
+public class BubbleActivityFling extends ActivityInstrumentationTestCase2<BubbleActivity> {
+ private Solo solo;
+
+ public BubbleActivityFling() {
+ super(BubbleActivity.class);
+ }
+
+ public void setUp() throws Exception {
+ solo = new Solo(getInstrumentation());
+ getActivity();
+ }
+
+ @Override
+ public void tearDown() throws Exception {
+ solo.finishOpenedActivities();
+ }
+
+ public void testRun() {
+ // Wait for activity: 'course.labs.TouchLab.BubbleActivity'
+ solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000);
+
+ solo.sleep(1000);
+
+ // Click on action bar item
+ solo.clickOnActionBarItem(0x1);
+
+ solo.sleep(1000);
+
+ // Click to create a bubble
+ solo.clickOnScreen(100, 100);
+
+ solo.sleep(1000);
+
+ // Fling
+ solo.drag(100, 500, 100, 500, 3);
+
+ solo.sleep(2000);
+ }
+}
diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFloatOffScreen.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFloatOffScreen.java new file mode 100644 index 0000000..f8b1887 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFloatOffScreen.java @@ -0,0 +1,40 @@ +package course.labs.TouchLab.test;
+
+import course.labs.GraphicsLab.BubbleActivity;
+
+import com.robotium.solo.*;
+import android.test.ActivityInstrumentationTestCase2;
+
+
+public class BubbleActivityFloatOffScreen extends ActivityInstrumentationTestCase2<BubbleActivity> {
+ private Solo solo;
+
+ public BubbleActivityFloatOffScreen() {
+ super(BubbleActivity.class);
+ }
+
+ public void setUp() throws Exception {
+ solo = new Solo(getInstrumentation());
+ getActivity();
+ }
+
+ @Override
+ public void tearDown() throws Exception {
+ solo.finishOpenedActivities();
+ }
+
+ public void testRun() {
+ // Wait for activity: 'course.labs.TouchLab.BubbleActivity'
+ solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000);
+
+ // Click on action bar item
+ solo.clickOnActionBarItem(0x2);
+
+ solo.sleep(1000);
+
+ // Click to create a bubble
+ solo.clickOnScreen(500, 500);
+
+ solo.sleep(2000);
+ }
+}
diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityMultiple.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityMultiple.java new file mode 100644 index 0000000..c525a4e --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityMultiple.java @@ -0,0 +1,48 @@ +package course.labs.TouchLab.test;
+
+import course.labs.GraphicsLab.BubbleActivity;
+
+import com.robotium.solo.*;
+import android.test.ActivityInstrumentationTestCase2;
+
+
+public class BubbleActivityMultiple extends ActivityInstrumentationTestCase2<BubbleActivity> {
+ private Solo solo;
+
+ public BubbleActivityMultiple() {
+ super(BubbleActivity.class);
+ }
+
+ public void setUp() throws Exception {
+ solo = new Solo(getInstrumentation());
+ getActivity();
+ }
+
+ @Override
+ public void tearDown() throws Exception {
+ solo.finishOpenedActivities();
+ }
+
+ public void testRun() {
+ // Wait for activity: 'course.labs.TouchLab.BubbleActivity'
+ solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000);
+
+ solo.sleep(1000);
+
+ // Click on action bar item
+ solo.clickOnActionBarItem(0x1);
+
+ solo.sleep(1000);
+
+ // Click to create a bubble
+ solo.clickOnScreen(250, 250);
+
+ solo.sleep(1000);
+
+ // Click to remove the same bubble
+ solo.clickOnScreen(500, 500);
+
+ solo.sleep(1000);
+
+ }
+}
diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityPop.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityPop.java new file mode 100644 index 0000000..29cf679 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityPop.java @@ -0,0 +1,47 @@ +package course.labs.TouchLab.test; + +import course.labs.GraphicsLab.BubbleActivity; + +import com.robotium.solo.*; +import android.test.ActivityInstrumentationTestCase2; + + +public class BubbleActivityPop extends ActivityInstrumentationTestCase2<BubbleActivity> { + private Solo solo; + + public BubbleActivityPop() { + super(BubbleActivity.class); + } + + public void setUp() throws Exception { + solo = new Solo(getInstrumentation()); + getActivity(); + } + + @Override + public void tearDown() throws Exception { + solo.finishOpenedActivities(); + } + + public void testRun() { + // Wait for activity: 'course.labs.TouchLab.BubbleActivity' + solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000); + + solo.sleep(1000); + + // Click on action bar item + solo.clickOnActionBarItem(0x1); + + solo.sleep(1000); + + // Click to create a bubble + solo.clickOnScreen(250, 250); + + solo.sleep(1000); + + // Click to remove the same bubble + solo.clickOnScreen(250, 250); + + solo.sleep(1000); + } +} |