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-rw-r--r--Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java344
1 files changed, 344 insertions, 0 deletions
diff --git a/Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java b/Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java
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+++ b/Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java
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+package course.labs.GraphicsLab;
+
+import java.util.Random;
+import java.util.concurrent.Executors;
+import java.util.concurrent.ScheduledExecutorService;
+import java.util.concurrent.ScheduledFuture;
+import java.util.concurrent.TimeUnit;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.Canvas;
+import android.graphics.Paint;
+import android.media.AudioManager;
+import android.media.SoundPool;
+import android.os.Bundle;
+import android.util.Log;
+import android.view.GestureDetector;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.MotionEvent;
+import android.view.View;
+import android.widget.RelativeLayout;
+
+public class BubbleActivity extends Activity {
+
+ // These variables are for testing purposes, do not modify
+ private final static int RANDOM = 0;
+ private final static int SINGLE = 1;
+ private final static int STILL = 2;
+ private static int speedMode = RANDOM;
+
+ private static final int MENU_STILL = Menu.FIRST;
+ private static final int MENU_SINGLE_SPEED = Menu.FIRST + 1;
+ private static final int MENU_RANDOM_SPEED = Menu.FIRST + 2;
+
+ private static final String TAG = "Lab-Graphics";
+
+ // Main view
+ private RelativeLayout mFrame;
+
+ // Bubble image
+ private Bitmap mBitmap;
+
+ // Display dimensions
+ private int mDisplayWidth, mDisplayHeight;
+
+ // Sound variables
+
+ // AudioManager
+ private AudioManager mAudioManager;
+ // SoundPool
+ private SoundPool mSoundPool;
+ // ID for the bubble popping sound
+ private int mSoundID;
+ // Audio volume
+ private float mStreamVolume;
+
+ // Gesture Detector
+ private GestureDetector mGestureDetector;
+
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ setContentView(R.layout.main);
+
+ // Set up user interface
+ mFrame = (RelativeLayout) findViewById(R.id.frame);
+
+ // Load basic bubble Bitmap
+ mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.b64);
+ }
+
+ @Override
+ protected void onResume() {
+ super.onResume();
+
+ // Manage bubble popping sound
+ // Use AudioManager.STREAM_MUSIC as stream type
+ mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
+
+ mStreamVolume = (float) mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC) / mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
+
+ // TODO - make a new SoundPool, allowing up to 10 streams
+ mSoundPool = null;
+
+ // TODO - set a SoundPool OnLoadCompletedListener that calls setupGestureDetector()
+ // TODO - load the sound from res/raw/bubble_pop.wav
+ mSoundID = 0;
+ }
+
+ @Override
+ public void onWindowFocusChanged(boolean hasFocus) {
+ super.onWindowFocusChanged(hasFocus);
+ if (hasFocus) {
+ // Get the size of the display so this view knows where borders are
+ mDisplayWidth = mFrame.getWidth();
+ mDisplayHeight = mFrame.getHeight();
+ }
+ }
+
+ // Set up GestureDetector
+ private void setupGestureDetector() {
+
+ mGestureDetector = new GestureDetector(this,
+
+ new GestureDetector.SimpleOnGestureListener() {
+ // If a fling gesture starts on a BubbleView then change the
+ // BubbleView's velocity
+ @Override
+ public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
+ int numberChilds = mFrame.getChildCount();
+ for (int i = 0; i < numberChilds; i++) {
+ final BubbleView bubble = (BubbleView) mFrame.getChildAt(i);
+ bubble.deflect(velocityX, velocityY);
+ }
+
+ return true;
+ }
+
+ // If a single tap intersects a BubbleView, then pop the BubbleView
+ // Otherwise, create a new BubbleView at the tap's location and add
+ // it to mFrame. You can get all views from mFrame with ViewGroup.getChildAt()
+ @Override
+ public boolean onSingleTapConfirmed(MotionEvent event) {
+ // TODO - Implement onSingleTapConfirmed actions.
+ // You can get all Views in mFrame using the
+ // ViewGroup.getChildCount() method
+ return false;
+ }
+ });
+ }
+
+ @Override
+ public boolean onTouchEvent(MotionEvent event) {
+ // TODO - delegate the touch to the gestureDetector
+ return false;
+ }
+
+ @Override
+ protected void onPause() {
+ // TODO - Release all SoundPool resources
+ super.onPause();
+ }
+
+ // BubbleView is a View that displays a bubble.
+ // This class handles animating, drawing, popping amongst other actions.
+ // A new BubbleView is created for each bubble on the display
+ private class BubbleView extends View {
+
+ private static final int BITMAP_SIZE = 64;
+ private static final int REFRESH_RATE = 40;
+ private final Paint mPainter = new Paint();
+ private ScheduledFuture<?> mMoverFuture;
+ private int mScaledBitmapWidth;
+ private Bitmap mScaledBitmap;
+
+ // location, speed and direction of the bubble
+ private float mXPos, mYPos, mDx, mDy;
+ private long mRotate, mDRotate;
+
+ public BubbleView(Context context, float x, float y) {
+ super(context);
+ log("Creating Bubble at: x:" + x + " y:" + y);
+
+ // Create a new random number generator to
+ // randomize size, rotation, speed and direction
+ Random r = new Random();
+
+ // Creates the bubble bitmap for this BubbleView
+ createScaledBitmap(r);
+
+ // Adjust position to center the bubble under user's finger
+ mXPos = x - mScaledBitmapWidth / 2;
+ mYPos = y - mScaledBitmapWidth / 2;
+
+ // Set the BubbleView's speed and direction
+ setSpeedAndDirection(r);
+
+ // Set the BubbleView's rotation
+ setRotation(r);
+
+ mPainter.setAntiAlias(true);
+ }
+
+ private void setRotation(Random r) {
+ if (speedMode == RANDOM) {
+ // TODO - set rotation in range [1..3]
+ mDRotate = 0;
+ } else {
+ mDRotate = 0;
+ }
+ }
+
+ private void setSpeedAndDirection(Random r) {
+
+ // Used by test cases
+ switch (speedMode) {
+ case SINGLE:
+ // Fixed speed
+ mDx = 10;
+ mDy = 10;
+ break;
+ case STILL:
+ // No speed
+ mDx = 0;
+ mDy = 0;
+ break;
+ default:
+ // TODO - Set movement direction and speed
+ // Limit movement speed in the x and y
+ // direction to [-3..3].
+ }
+ }
+
+ private void createScaledBitmap(Random r) {
+ if (speedMode != RANDOM) {
+ mScaledBitmapWidth = BITMAP_SIZE * 3;
+ } else {
+ //TODO - set scaled bitmap size in range [1..3] * BITMAP_SIZE
+ mScaledBitmapWidth = 0;
+ }
+ // TODO - create the scaled bitmap using size set above
+ mScaledBitmap = null;
+ }
+
+ // Start moving the BubbleView & updating the display
+ private void start() {
+
+ // Creates a WorkerThread
+ ScheduledExecutorService executor = Executors.newScheduledThreadPool(1);
+
+ // Execute the run() in Worker Thread every REFRESH_RATE
+ // milliseconds
+ // Save reference to this job in mMoverFuture
+ mMoverFuture = executor.scheduleWithFixedDelay(new Runnable() {
+ @Override
+ public void run() {
+ // TODO - implement movement logic.
+ // Each time this method is run the BubbleView should
+ // move one step. If the BubbleView exits the display,
+ // stop the BubbleView's Worker Thread.
+ // Otherwise, request that the BubbleView be redrawn.
+ }
+ }, 0, REFRESH_RATE, TimeUnit.MILLISECONDS);
+ }
+
+ private synchronized boolean intersects(float x, float y) {
+ // TODO - Return true if the BubbleView intersects position (x,y)
+ return false;
+ }
+
+ // Cancel the Bubble's movement
+ // Remove Bubble from mFrame
+ // Play pop sound if the BubbleView was popped
+ private void stop(final boolean popped) {
+ if (null != mMoverFuture && mMoverFuture.cancel(true)) {
+ // This work will be performed on the UI Thread
+ mFrame.post(new Runnable() {
+ @Override
+ public void run() {
+ // TODO - Remove the BubbleView from mFrame
+ if (popped) {
+ log("Pop!");
+ // TODO - If the bubble was popped by user,
+ // play the popping sound
+ }
+ log("Bubble removed from view!");
+ }
+ });
+ }
+ }
+
+ // Change the Bubble's speed and direction
+ private synchronized void deflect(float velocityX, float velocityY) {
+ log("velocity X:" + velocityX + " velocity Y:" + velocityY);
+ //TODO - set mDx and mDy to be the new velocities divided by the REFRESH_RATE
+ mDx = 0;
+ mDy = 0;
+ }
+
+ // Draw the Bubble at its current location
+ @Override
+ protected synchronized void onDraw(Canvas canvas) {
+ // TODO - save the canvas
+ // TODO - increase the rotation of the original image by mDRotate
+ // TODO Rotate the canvas by current rotation
+ // TODO - draw the bitmap at it's new location
+ // TODO - restore the canvas
+ }
+
+
+ private synchronized boolean moveWhileOnScreen() {
+ // TODO - Move the BubbleView
+ // Returns true if the BubbleView has exited the screen
+ return false;
+
+ }
+
+ private boolean isOutOfView() {
+ // TODO - Return true if the BubbleView has exited the screen
+ return false;
+ }
+ }
+
+ // Do not modify below here
+ @Override
+ public boolean onCreateOptionsMenu(Menu menu) {
+ super.onCreateOptionsMenu(menu);
+ menu.add(Menu.NONE, MENU_STILL, Menu.NONE, "Still Mode");
+ menu.add(Menu.NONE, MENU_SINGLE_SPEED, Menu.NONE, "Single Speed Mode");
+ menu.add(Menu.NONE, MENU_RANDOM_SPEED, Menu.NONE, "Random Speed Mode");
+ return true;
+ }
+
+ @Override
+ public boolean onOptionsItemSelected(MenuItem item) {
+ switch (item.getItemId()) {
+ case MENU_STILL:
+ speedMode = STILL;
+ return true;
+ case MENU_SINGLE_SPEED:
+ speedMode = SINGLE;
+ return true;
+ case MENU_RANDOM_SPEED:
+ speedMode = RANDOM;
+ return true;
+
+ default:
+ return super.onOptionsItemSelected(item);
+ }
+ }
+
+ private static void log (String message) {
+ try {
+ Thread.sleep(500);
+ } catch (InterruptedException e) {
+ e.printStackTrace();
+ }
+ Log.i(TAG,message);
+ }
+}