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-rw-r--r--Algorithms/Part-I/4-Puzzle/Solver.java168
1 files changed, 162 insertions, 6 deletions
diff --git a/Algorithms/Part-I/4-Puzzle/Solver.java b/Algorithms/Part-I/4-Puzzle/Solver.java
index 1f96098..8f14ac5 100644
--- a/Algorithms/Part-I/4-Puzzle/Solver.java
+++ b/Algorithms/Part-I/4-Puzzle/Solver.java
@@ -1,34 +1,189 @@
/* vim: set expandtab tabstop=4 shiftwidth=4 : */
-public class Solver {
+import java.util.Iterator;
+// import java.util.Collection;
+// import java.util.ArrayDeque;
+
+public class Solver
+{
+ private SearchNode sol0;
+ private SearchNode sol1;
+ private final MinPQ<SearchNode> pq0;
+ private final MinPQ<SearchNode> pq1;
+ private final RedBlackBST<String, Board> gameTree0;
+ private final RedBlackBST<String, Board> gameTree1;
+
+ private class SearchNode implements Comparable<SearchNode>
+ {
+ private final int moves;
+ private final int fitness;
+ private final SearchNode parent;
+ private final Board board;
+ private final String key;
+
+ public SearchNode(Board b, SearchNode p, int n)
+ {
+ this.board = b;
+ this.parent = p;
+ this.moves = n;
+ // this.fitness = n + b.hamming();
+ this.fitness = n + b.manhattan();
+ this.key = b.toString().replace(" ", "").replace("\n", "");
+ }
+
+ public String getKey() { return key; }
+ public int getFitness() { return fitness; }
+ public int getMoves() { return moves; }
+ public Board getBoard() { return board; }
+ public SearchNode getParent() { return parent; }
+
+ public int compareTo(SearchNode that)
+ {
+ if (this == that) return 0;
+ if (this.fitness > that.fitness) return 1;
+ else if (this.fitness < that.fitness) return -1;
+ else return 0;
+ }
+ }
+
+ private class SearchNodeIterator implements Iterator<SearchNode> {
+ private SearchNode current;
+ public SearchNodeIterator(SearchNode n) {
+ current = n;
+ }
+ public boolean hasNext() { return current.getParent() != null; }
+ public void remove() { throw new UnsupportedOperationException(); }
+ public SearchNode next() {
+ if (!hasNext()) throw new java.util.NoSuchElementException();
+ return current.getParent();
+ }
+ }
// find a solution to the initial board (using the A* algorithm)
public Solver(Board initial)
{
- // use MinPQ
+ sol0 = null;
+ sol1 = null;
+ pq0 = new MinPQ<SearchNode>();
+ pq1 = new MinPQ<SearchNode>();
+ gameTree0 = new RedBlackBST<String, Board>();
+ gameTree1 = new RedBlackBST<String, Board>();
+
+ pq0.insert(new SearchNode(initial, null, 0));
+ pq1.insert(new SearchNode(initial.twin(), null, 0));
+
+ solve();
+ }
+
+ private boolean isKnown(SearchNode n, Board b)
+ {
+ SearchNode p = n.getParent();
+ while (p != null)
+ {
+ if (b.equals(p.getBoard())) return true;
+ p = p.getParent();
+ }
+ return false;
+ }
+
+ private void solve()
+ {
+ while ((sol0 == null) && (sol1 == null))
+ {
+ if (pq0.isEmpty() && pq1.isEmpty())
+ {
+ // StdOut.println("FAIL");
+ break;
+ }
+ if (!pq0.isEmpty())
+ {
+ SearchNode n = pq0.delMin();
+ Board b = n.getBoard();
+ if (b.isGoal())
+ {
+ sol0 = n;
+ break;
+ }
+ if (gameTree0.contains(n.getKey()))
+ continue;
+ int m = n.getMoves() + 1;
+ SearchNode p = n.getParent();
+ if (p == null) {
+ for (Board nb : b.neighbors())
+ pq0.insert(new SearchNode(nb, n, m));
+ }
+ else {
+ Board pb = p.getBoard();
+ for (Board nb : b.neighbors())
+ {
+ if (!pb.equals(nb))
+ pq0.insert(new SearchNode(nb, n, m));
+ }
+ }
+ gameTree0.put(n.getKey(), b);
+ }
+ if (!pq1.isEmpty())
+ {
+ SearchNode n = pq1.delMin();
+ Board b = n.getBoard();
+ if (b.isGoal())
+ {
+ sol1 = n;
+ break;
+ }
+ if (gameTree1.contains(n.getKey()))
+ continue;
+ int m = n.getMoves() + 1;
+ SearchNode p = n.getParent();
+ if (p == null) {
+ for (Board nb : b.neighbors())
+ pq1.insert(new SearchNode(nb, n, m));
+ }
+ else {
+ Board pb = p.getBoard();
+ for (Board nb : b.neighbors())
+ {
+ if (!pb.equals(nb))
+ pq1.insert(new SearchNode(nb, n, m));
+ }
+ }
+ gameTree1.put(n.getKey(), b);
+ }
+ }
}
// is the initial board solvable?
public boolean isSolvable()
{
- return false;
+ return (sol0 != null);
}
// min number of moves to solve initial board; -1 if no solution
public int moves()
{
- return 0;
+ if (!isSolvable()) return -1;
+ return sol0.getMoves();
}
// sequence of boards in a shortest solution; null if no solution
public Iterable<Board> solution()
{
- return null;
+ if (!isSolvable()) return null;
+
+ Stack<Board> s = new Stack<Board>();
+ SearchNode n = sol0;
+ while (n != null)
+ {
+ s.push(n.getBoard());
+ n = n.getParent();
+ }
+ return s;
}
// solve a slider puzzle (given below)
public static void main(String[] args)
{
+ // Stopwatch w = new Stopwatch();
// create initial board from file
In in = new In(args[0]);
int N = in.readInt();
@@ -45,9 +200,10 @@ public class Solver {
if (!solver.isSolvable())
StdOut.println("No solution possible");
else {
- StdOut.println("Minimum number of moves = " + solver.moves());
+ StdOut.println("Minimum number of moves = " + solver.moves()+"\n");
for (Board board : solver.solution())
StdOut.println(board);
}
+ // StdOut.printf("Time: %f\n\n", w.elapsedTime());
}
}