diff options
28 files changed, 884 insertions, 0 deletions
diff --git a/Android/07-Graphics/GraphicsLab/AndroidManifest.xml b/Android/07-Graphics/GraphicsLab/AndroidManifest.xml new file mode 100644 index 0000000..c4440e7 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/AndroidManifest.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="course.labs.GraphicsLab" + android:versionCode="1" + android:versionName="1.0"> + <application + android:allowBackup="false" + android:label="@string/app_name" + android:icon="@drawable/ic_launcher"> + <activity android:name="course.labs.GraphicsLab.BubbleActivity" + android:label="@string/app_name" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" > + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> +</manifest> diff --git a/Android/07-Graphics/GraphicsLab/ant.properties b/Android/07-Graphics/GraphicsLab/ant.properties new file mode 100644 index 0000000..b0971e8 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/ant.properties @@ -0,0 +1,17 @@ +# This file is used to override default values used by the Ant build system. +# +# This file must be checked into Version Control Systems, as it is +# integral to the build system of your project. + +# This file is only used by the Ant script. + +# You can use this to override default values such as +# 'source.dir' for the location of your java source folder and +# 'out.dir' for the location of your output folder. + +# You can also use it define how the release builds are signed by declaring +# the following properties: +# 'key.store' for the location of your keystore and +# 'key.alias' for the name of the key to use. +# The password will be asked during the build when you use the 'release' target. + diff --git a/Android/07-Graphics/GraphicsLab/build.xml b/Android/07-Graphics/GraphicsLab/build.xml new file mode 100644 index 0000000..a8079b4 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/build.xml @@ -0,0 +1,92 @@ +<?xml version="1.0" encoding="UTF-8"?> +<project name="GraphicsLab" default="help"> + + <!-- The local.properties file is created and updated by the 'android' tool. + It contains the path to the SDK. It should *NOT* be checked into + Version Control Systems. --> + <property file="local.properties" /> + + <!-- The ant.properties file can be created by you. It is only edited by the + 'android' tool to add properties to it. + This is the place to change some Ant specific build properties. + Here are some properties you may want to change/update: + + source.dir + The name of the source directory. Default is 'src'. + out.dir + The name of the output directory. Default is 'bin'. + + For other overridable properties, look at the beginning of the rules + files in the SDK, at tools/ant/build.xml + + Properties related to the SDK location or the project target should + be updated using the 'android' tool with the 'update' action. + + This file is an integral part of the build system for your + application and should be checked into Version Control Systems. + + --> + <property file="ant.properties" /> + + <!-- if sdk.dir was not set from one of the property file, then + get it from the ANDROID_HOME env var. + This must be done before we load project.properties since + the proguard config can use sdk.dir --> + <property environment="env" /> + <condition property="sdk.dir" value="${env.ANDROID_HOME}"> + <isset property="env.ANDROID_HOME" /> + </condition> + + <!-- The project.properties file is created and updated by the 'android' + tool, as well as ADT. + + This contains project specific properties such as project target, and library + dependencies. Lower level build properties are stored in ant.properties + (or in .classpath for Eclipse projects). + + This file is an integral part of the build system for your + application and should be checked into Version Control Systems. --> + <loadproperties srcFile="project.properties" /> + + <!-- quick check on sdk.dir --> + <fail + message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable." + unless="sdk.dir" + /> + + <!-- + Import per project custom build rules if present at the root of the project. + This is the place to put custom intermediary targets such as: + -pre-build + -pre-compile + -post-compile (This is typically used for code obfuscation. + Compiled code location: ${out.classes.absolute.dir} + If this is not done in place, override ${out.dex.input.absolute.dir}) + -post-package + -post-build + -pre-clean + --> + <import file="custom_rules.xml" optional="true" /> + + <!-- Import the actual build file. + + To customize existing targets, there are two options: + - Customize only one target: + - copy/paste the target into this file, *before* the + <import> task. + - customize it to your needs. + - Customize the whole content of build.xml + - copy/paste the content of the rules files (minus the top node) + into this file, replacing the <import> task. + - customize to your needs. + + *********************** + ****** IMPORTANT ****** + *********************** + In all cases you must update the value of version-tag below to read 'custom' instead of an integer, + in order to avoid having your file be overridden by tools such as "android update project" + --> + <!-- version-tag: 1 --> + <import file="${sdk.dir}/tools/ant/build.xml" /> + +</project> diff --git a/Android/07-Graphics/GraphicsLab/local.properties b/Android/07-Graphics/GraphicsLab/local.properties new file mode 100644 index 0000000..12a0114 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/local.properties @@ -0,0 +1,10 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must *NOT* be checked into Version Control Systems, +# as it contains information specific to your local configuration. + +# location of the SDK. This is only used by Ant +# For customization when using a Version Control System, please read the +# header note. +sdk.dir=/opt/android-sdk diff --git a/Android/07-Graphics/GraphicsLab/proguard-project.txt b/Android/07-Graphics/GraphicsLab/proguard-project.txt new file mode 100644 index 0000000..f2fe155 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/proguard-project.txt @@ -0,0 +1,20 @@ +# To enable ProGuard in your project, edit project.properties +# to define the proguard.config property as described in that file. +# +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in ${sdk.dir}/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the ProGuard +# include property in project.properties. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} diff --git a/Android/07-Graphics/GraphicsLab/project.properties b/Android/07-Graphics/GraphicsLab/project.properties new file mode 100644 index 0000000..ce39f2d --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/project.properties @@ -0,0 +1,14 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must be checked in Version Control Systems. +# +# To customize properties used by the Ant build system edit +# "ant.properties", and override values to adapt the script to your +# project structure. +# +# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): +#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt + +# Project target. +target=android-18 diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b128.png b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b128.png Binary files differnew file mode 100644 index 0000000..7845514 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b128.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b64.png b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b64.png Binary files differnew file mode 100644 index 0000000..7101a25 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/b64.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/ic_launcher.png b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/ic_launcher.png Binary files differnew file mode 100644 index 0000000..96a442e --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-hdpi/ic_launcher.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-ldpi/ic_launcher.png b/Android/07-Graphics/GraphicsLab/res/drawable-ldpi/ic_launcher.png Binary files differnew file mode 100644 index 0000000..9923872 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-ldpi/ic_launcher.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-mdpi/ic_launcher.png b/Android/07-Graphics/GraphicsLab/res/drawable-mdpi/ic_launcher.png Binary files differnew file mode 100644 index 0000000..359047d --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-mdpi/ic_launcher.png diff --git a/Android/07-Graphics/GraphicsLab/res/drawable-xhdpi/ic_launcher.png b/Android/07-Graphics/GraphicsLab/res/drawable-xhdpi/ic_launcher.png Binary files differnew file mode 100644 index 0000000..71c6d76 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/drawable-xhdpi/ic_launcher.png diff --git a/Android/07-Graphics/GraphicsLab/res/layout/main.xml b/Android/07-Graphics/GraphicsLab/res/layout/main.xml new file mode 100644 index 0000000..5aff44c --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/layout/main.xml @@ -0,0 +1,7 @@ +<?xml version="1.0" encoding="utf-8"?> +<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:layout_width="fill_parent" + android:layout_height="fill_parent" + android:background="#FF444444" + android:id="@+id/frame"> +</RelativeLayout> diff --git a/Android/07-Graphics/GraphicsLab/res/raw/bubble_pop.wav b/Android/07-Graphics/GraphicsLab/res/raw/bubble_pop.wav Binary files differnew file mode 100644 index 0000000..50886e2 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/raw/bubble_pop.wav diff --git a/Android/07-Graphics/GraphicsLab/res/values/strings.xml b/Android/07-Graphics/GraphicsLab/res/values/strings.xml new file mode 100644 index 0000000..03bf799 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/res/values/strings.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <string name="app_name">GraphicsLab</string> +</resources> diff --git a/Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java b/Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java new file mode 100644 index 0000000..fed77d7 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/src/course/labs/GraphicsLab/BubbleActivity.java @@ -0,0 +1,344 @@ +package course.labs.GraphicsLab; + +import java.util.Random; +import java.util.concurrent.Executors; +import java.util.concurrent.ScheduledExecutorService; +import java.util.concurrent.ScheduledFuture; +import java.util.concurrent.TimeUnit; + +import android.app.Activity; +import android.content.Context; +import android.graphics.Bitmap; +import android.graphics.BitmapFactory; +import android.graphics.Canvas; +import android.graphics.Paint; +import android.media.AudioManager; +import android.media.SoundPool; +import android.os.Bundle; +import android.util.Log; +import android.view.GestureDetector; +import android.view.Menu; +import android.view.MenuItem; +import android.view.MotionEvent; +import android.view.View; +import android.widget.RelativeLayout; + +public class BubbleActivity extends Activity { + + // These variables are for testing purposes, do not modify + private final static int RANDOM = 0; + private final static int SINGLE = 1; + private final static int STILL = 2; + private static int speedMode = RANDOM; + + private static final int MENU_STILL = Menu.FIRST; + private static final int MENU_SINGLE_SPEED = Menu.FIRST + 1; + private static final int MENU_RANDOM_SPEED = Menu.FIRST + 2; + + private static final String TAG = "Lab-Graphics"; + + // Main view + private RelativeLayout mFrame; + + // Bubble image + private Bitmap mBitmap; + + // Display dimensions + private int mDisplayWidth, mDisplayHeight; + + // Sound variables + + // AudioManager + private AudioManager mAudioManager; + // SoundPool + private SoundPool mSoundPool; + // ID for the bubble popping sound + private int mSoundID; + // Audio volume + private float mStreamVolume; + + // Gesture Detector + private GestureDetector mGestureDetector; + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + setContentView(R.layout.main); + + // Set up user interface + mFrame = (RelativeLayout) findViewById(R.id.frame); + + // Load basic bubble Bitmap + mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.b64); + } + + @Override + protected void onResume() { + super.onResume(); + + // Manage bubble popping sound + // Use AudioManager.STREAM_MUSIC as stream type + mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE); + + mStreamVolume = (float) mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC) / mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); + + // TODO - make a new SoundPool, allowing up to 10 streams + mSoundPool = null; + + // TODO - set a SoundPool OnLoadCompletedListener that calls setupGestureDetector() + // TODO - load the sound from res/raw/bubble_pop.wav + mSoundID = 0; + } + + @Override + public void onWindowFocusChanged(boolean hasFocus) { + super.onWindowFocusChanged(hasFocus); + if (hasFocus) { + // Get the size of the display so this view knows where borders are + mDisplayWidth = mFrame.getWidth(); + mDisplayHeight = mFrame.getHeight(); + } + } + + // Set up GestureDetector + private void setupGestureDetector() { + + mGestureDetector = new GestureDetector(this, + + new GestureDetector.SimpleOnGestureListener() { + // If a fling gesture starts on a BubbleView then change the + // BubbleView's velocity + @Override + public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) { + int numberChilds = mFrame.getChildCount(); + for (int i = 0; i < numberChilds; i++) { + final BubbleView bubble = (BubbleView) mFrame.getChildAt(i); + bubble.deflect(velocityX, velocityY); + } + + return true; + } + + // If a single tap intersects a BubbleView, then pop the BubbleView + // Otherwise, create a new BubbleView at the tap's location and add + // it to mFrame. You can get all views from mFrame with ViewGroup.getChildAt() + @Override + public boolean onSingleTapConfirmed(MotionEvent event) { + // TODO - Implement onSingleTapConfirmed actions. + // You can get all Views in mFrame using the + // ViewGroup.getChildCount() method + return false; + } + }); + } + + @Override + public boolean onTouchEvent(MotionEvent event) { + // TODO - delegate the touch to the gestureDetector + return false; + } + + @Override + protected void onPause() { + // TODO - Release all SoundPool resources + super.onPause(); + } + + // BubbleView is a View that displays a bubble. + // This class handles animating, drawing, popping amongst other actions. + // A new BubbleView is created for each bubble on the display + private class BubbleView extends View { + + private static final int BITMAP_SIZE = 64; + private static final int REFRESH_RATE = 40; + private final Paint mPainter = new Paint(); + private ScheduledFuture<?> mMoverFuture; + private int mScaledBitmapWidth; + private Bitmap mScaledBitmap; + + // location, speed and direction of the bubble + private float mXPos, mYPos, mDx, mDy; + private long mRotate, mDRotate; + + public BubbleView(Context context, float x, float y) { + super(context); + log("Creating Bubble at: x:" + x + " y:" + y); + + // Create a new random number generator to + // randomize size, rotation, speed and direction + Random r = new Random(); + + // Creates the bubble bitmap for this BubbleView + createScaledBitmap(r); + + // Adjust position to center the bubble under user's finger + mXPos = x - mScaledBitmapWidth / 2; + mYPos = y - mScaledBitmapWidth / 2; + + // Set the BubbleView's speed and direction + setSpeedAndDirection(r); + + // Set the BubbleView's rotation + setRotation(r); + + mPainter.setAntiAlias(true); + } + + private void setRotation(Random r) { + if (speedMode == RANDOM) { + // TODO - set rotation in range [1..3] + mDRotate = 0; + } else { + mDRotate = 0; + } + } + + private void setSpeedAndDirection(Random r) { + + // Used by test cases + switch (speedMode) { + case SINGLE: + // Fixed speed + mDx = 10; + mDy = 10; + break; + case STILL: + // No speed + mDx = 0; + mDy = 0; + break; + default: + // TODO - Set movement direction and speed + // Limit movement speed in the x and y + // direction to [-3..3]. + } + } + + private void createScaledBitmap(Random r) { + if (speedMode != RANDOM) { + mScaledBitmapWidth = BITMAP_SIZE * 3; + } else { + //TODO - set scaled bitmap size in range [1..3] * BITMAP_SIZE + mScaledBitmapWidth = 0; + } + // TODO - create the scaled bitmap using size set above + mScaledBitmap = null; + } + + // Start moving the BubbleView & updating the display + private void start() { + + // Creates a WorkerThread + ScheduledExecutorService executor = Executors.newScheduledThreadPool(1); + + // Execute the run() in Worker Thread every REFRESH_RATE + // milliseconds + // Save reference to this job in mMoverFuture + mMoverFuture = executor.scheduleWithFixedDelay(new Runnable() { + @Override + public void run() { + // TODO - implement movement logic. + // Each time this method is run the BubbleView should + // move one step. If the BubbleView exits the display, + // stop the BubbleView's Worker Thread. + // Otherwise, request that the BubbleView be redrawn. + } + }, 0, REFRESH_RATE, TimeUnit.MILLISECONDS); + } + + private synchronized boolean intersects(float x, float y) { + // TODO - Return true if the BubbleView intersects position (x,y) + return false; + } + + // Cancel the Bubble's movement + // Remove Bubble from mFrame + // Play pop sound if the BubbleView was popped + private void stop(final boolean popped) { + if (null != mMoverFuture && mMoverFuture.cancel(true)) { + // This work will be performed on the UI Thread + mFrame.post(new Runnable() { + @Override + public void run() { + // TODO - Remove the BubbleView from mFrame + if (popped) { + log("Pop!"); + // TODO - If the bubble was popped by user, + // play the popping sound + } + log("Bubble removed from view!"); + } + }); + } + } + + // Change the Bubble's speed and direction + private synchronized void deflect(float velocityX, float velocityY) { + log("velocity X:" + velocityX + " velocity Y:" + velocityY); + //TODO - set mDx and mDy to be the new velocities divided by the REFRESH_RATE + mDx = 0; + mDy = 0; + } + + // Draw the Bubble at its current location + @Override + protected synchronized void onDraw(Canvas canvas) { + // TODO - save the canvas + // TODO - increase the rotation of the original image by mDRotate + // TODO Rotate the canvas by current rotation + // TODO - draw the bitmap at it's new location + // TODO - restore the canvas + } + + + private synchronized boolean moveWhileOnScreen() { + // TODO - Move the BubbleView + // Returns true if the BubbleView has exited the screen + return false; + + } + + private boolean isOutOfView() { + // TODO - Return true if the BubbleView has exited the screen + return false; + } + } + + // Do not modify below here + @Override + public boolean onCreateOptionsMenu(Menu menu) { + super.onCreateOptionsMenu(menu); + menu.add(Menu.NONE, MENU_STILL, Menu.NONE, "Still Mode"); + menu.add(Menu.NONE, MENU_SINGLE_SPEED, Menu.NONE, "Single Speed Mode"); + menu.add(Menu.NONE, MENU_RANDOM_SPEED, Menu.NONE, "Random Speed Mode"); + return true; + } + + @Override + public boolean onOptionsItemSelected(MenuItem item) { + switch (item.getItemId()) { + case MENU_STILL: + speedMode = STILL; + return true; + case MENU_SINGLE_SPEED: + speedMode = SINGLE; + return true; + case MENU_RANDOM_SPEED: + speedMode = RANDOM; + return true; + + default: + return super.onOptionsItemSelected(item); + } + } + + private static void log (String message) { + try { + Thread.sleep(500); + } catch (InterruptedException e) { + e.printStackTrace(); + } + Log.i(TAG,message); + } +} diff --git a/Android/07-Graphics/GraphicsLab/tests/AndroidManifest.xml b/Android/07-Graphics/GraphicsLab/tests/AndroidManifest.xml new file mode 100644 index 0000000..d15bc69 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/AndroidManifest.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- package name must be unique so suffix with "tests" so package loader doesn't ignore us --> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="course.labs.GraphicsLab.tests" + android:versionCode="1" + android:versionName="1.0"> + <!-- We add an application tag here just so that we can indicate that + this package needs to link against the android.test library, + which is needed when building test cases. --> + <application> + <uses-library android:name="android.test.runner" /> + </application> + <!-- + This declares that this application uses the instrumentation test runner targeting + the package of course.labs.GraphicsLab. To run the tests use the command: + "adb shell am instrument -w course.labs.GraphicsLab.tests/android.test.InstrumentationTestRunner" + --> + <instrumentation android:name="android.test.InstrumentationTestRunner" + android:targetPackage="course.labs.GraphicsLab" + android:label="Tests for course.labs.GraphicsLab"/> +</manifest> diff --git a/Android/07-Graphics/GraphicsLab/tests/ant.properties b/Android/07-Graphics/GraphicsLab/tests/ant.properties new file mode 100644 index 0000000..836edf0 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/ant.properties @@ -0,0 +1,18 @@ +# This file is used to override default values used by the Ant build system. +# +# This file must be checked into Version Control Systems, as it is +# integral to the build system of your project. + +# This file is only used by the Ant script. + +# You can use this to override default values such as +# 'source.dir' for the location of your java source folder and +# 'out.dir' for the location of your output folder. + +# You can also use it define how the release builds are signed by declaring +# the following properties: +# 'key.store' for the location of your keystore and +# 'key.alias' for the name of the key to use. +# The password will be asked during the build when you use the 'release' target. + +tested.project.dir=../ diff --git a/Android/07-Graphics/GraphicsLab/tests/build.xml b/Android/07-Graphics/GraphicsLab/tests/build.xml new file mode 100644 index 0000000..9644bd1 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/build.xml @@ -0,0 +1,92 @@ +<?xml version="1.0" encoding="UTF-8"?> +<project name="GraphicsLabTest" default="help"> + + <!-- The local.properties file is created and updated by the 'android' tool. + It contains the path to the SDK. It should *NOT* be checked into + Version Control Systems. --> + <property file="local.properties" /> + + <!-- The ant.properties file can be created by you. It is only edited by the + 'android' tool to add properties to it. + This is the place to change some Ant specific build properties. + Here are some properties you may want to change/update: + + source.dir + The name of the source directory. Default is 'src'. + out.dir + The name of the output directory. Default is 'bin'. + + For other overridable properties, look at the beginning of the rules + files in the SDK, at tools/ant/build.xml + + Properties related to the SDK location or the project target should + be updated using the 'android' tool with the 'update' action. + + This file is an integral part of the build system for your + application and should be checked into Version Control Systems. + + --> + <property file="ant.properties" /> + + <!-- if sdk.dir was not set from one of the property file, then + get it from the ANDROID_HOME env var. + This must be done before we load project.properties since + the proguard config can use sdk.dir --> + <property environment="env" /> + <condition property="sdk.dir" value="${env.ANDROID_HOME}"> + <isset property="env.ANDROID_HOME" /> + </condition> + + <!-- The project.properties file is created and updated by the 'android' + tool, as well as ADT. + + This contains project specific properties such as project target, and library + dependencies. Lower level build properties are stored in ant.properties + (or in .classpath for Eclipse projects). + + This file is an integral part of the build system for your + application and should be checked into Version Control Systems. --> + <loadproperties srcFile="project.properties" /> + + <!-- quick check on sdk.dir --> + <fail + message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable." + unless="sdk.dir" + /> + + <!-- + Import per project custom build rules if present at the root of the project. + This is the place to put custom intermediary targets such as: + -pre-build + -pre-compile + -post-compile (This is typically used for code obfuscation. + Compiled code location: ${out.classes.absolute.dir} + If this is not done in place, override ${out.dex.input.absolute.dir}) + -post-package + -post-build + -pre-clean + --> + <import file="custom_rules.xml" optional="true" /> + + <!-- Import the actual build file. + + To customize existing targets, there are two options: + - Customize only one target: + - copy/paste the target into this file, *before* the + <import> task. + - customize it to your needs. + - Customize the whole content of build.xml + - copy/paste the content of the rules files (minus the top node) + into this file, replacing the <import> task. + - customize to your needs. + + *********************** + ****** IMPORTANT ****** + *********************** + In all cases you must update the value of version-tag below to read 'custom' instead of an integer, + in order to avoid having your file be overridden by tools such as "android update project" + --> + <!-- version-tag: 1 --> + <import file="${sdk.dir}/tools/ant/build.xml" /> + +</project> diff --git a/Android/07-Graphics/GraphicsLab/tests/libs/robotium-solo-5.0.2-SNAPSHOT.jar b/Android/07-Graphics/GraphicsLab/tests/libs/robotium-solo-5.0.2-SNAPSHOT.jar Binary files differnew file mode 100644 index 0000000..0afc307 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/libs/robotium-solo-5.0.2-SNAPSHOT.jar diff --git a/Android/07-Graphics/GraphicsLab/tests/local.properties b/Android/07-Graphics/GraphicsLab/tests/local.properties new file mode 100644 index 0000000..12a0114 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/local.properties @@ -0,0 +1,10 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must *NOT* be checked into Version Control Systems, +# as it contains information specific to your local configuration. + +# location of the SDK. This is only used by Ant +# For customization when using a Version Control System, please read the +# header note. +sdk.dir=/opt/android-sdk diff --git a/Android/07-Graphics/GraphicsLab/tests/proguard-project.txt b/Android/07-Graphics/GraphicsLab/tests/proguard-project.txt new file mode 100644 index 0000000..f2fe155 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/proguard-project.txt @@ -0,0 +1,20 @@ +# To enable ProGuard in your project, edit project.properties +# to define the proguard.config property as described in that file. +# +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in ${sdk.dir}/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the ProGuard +# include property in project.properties. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} diff --git a/Android/07-Graphics/GraphicsLab/tests/project.properties b/Android/07-Graphics/GraphicsLab/tests/project.properties new file mode 100644 index 0000000..ce39f2d --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/project.properties @@ -0,0 +1,14 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must be checked in Version Control Systems. +# +# To customize properties used by the Ant build system edit +# "ant.properties", and override values to adapt the script to your +# project structure. +# +# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): +#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt + +# Project target. +target=android-18 diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFling.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFling.java new file mode 100644 index 0000000..4ef8d91 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFling.java @@ -0,0 +1,47 @@ +package course.labs.TouchLab.test;
+
+import course.labs.GraphicsLab.BubbleActivity;
+
+import com.robotium.solo.*;
+import android.test.ActivityInstrumentationTestCase2;
+
+
+public class BubbleActivityFling extends ActivityInstrumentationTestCase2<BubbleActivity> {
+ private Solo solo;
+
+ public BubbleActivityFling() {
+ super(BubbleActivity.class);
+ }
+
+ public void setUp() throws Exception {
+ solo = new Solo(getInstrumentation());
+ getActivity();
+ }
+
+ @Override
+ public void tearDown() throws Exception {
+ solo.finishOpenedActivities();
+ }
+
+ public void testRun() {
+ // Wait for activity: 'course.labs.TouchLab.BubbleActivity'
+ solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000);
+
+ solo.sleep(1000);
+
+ // Click on action bar item
+ solo.clickOnActionBarItem(0x1);
+
+ solo.sleep(1000);
+
+ // Click to create a bubble
+ solo.clickOnScreen(100, 100);
+
+ solo.sleep(1000);
+
+ // Fling
+ solo.drag(100, 500, 100, 500, 3);
+
+ solo.sleep(2000);
+ }
+}
diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFloatOffScreen.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFloatOffScreen.java new file mode 100644 index 0000000..f8b1887 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityFloatOffScreen.java @@ -0,0 +1,40 @@ +package course.labs.TouchLab.test;
+
+import course.labs.GraphicsLab.BubbleActivity;
+
+import com.robotium.solo.*;
+import android.test.ActivityInstrumentationTestCase2;
+
+
+public class BubbleActivityFloatOffScreen extends ActivityInstrumentationTestCase2<BubbleActivity> {
+ private Solo solo;
+
+ public BubbleActivityFloatOffScreen() {
+ super(BubbleActivity.class);
+ }
+
+ public void setUp() throws Exception {
+ solo = new Solo(getInstrumentation());
+ getActivity();
+ }
+
+ @Override
+ public void tearDown() throws Exception {
+ solo.finishOpenedActivities();
+ }
+
+ public void testRun() {
+ // Wait for activity: 'course.labs.TouchLab.BubbleActivity'
+ solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000);
+
+ // Click on action bar item
+ solo.clickOnActionBarItem(0x2);
+
+ solo.sleep(1000);
+
+ // Click to create a bubble
+ solo.clickOnScreen(500, 500);
+
+ solo.sleep(2000);
+ }
+}
diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityMultiple.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityMultiple.java new file mode 100644 index 0000000..c525a4e --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityMultiple.java @@ -0,0 +1,48 @@ +package course.labs.TouchLab.test;
+
+import course.labs.GraphicsLab.BubbleActivity;
+
+import com.robotium.solo.*;
+import android.test.ActivityInstrumentationTestCase2;
+
+
+public class BubbleActivityMultiple extends ActivityInstrumentationTestCase2<BubbleActivity> {
+ private Solo solo;
+
+ public BubbleActivityMultiple() {
+ super(BubbleActivity.class);
+ }
+
+ public void setUp() throws Exception {
+ solo = new Solo(getInstrumentation());
+ getActivity();
+ }
+
+ @Override
+ public void tearDown() throws Exception {
+ solo.finishOpenedActivities();
+ }
+
+ public void testRun() {
+ // Wait for activity: 'course.labs.TouchLab.BubbleActivity'
+ solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000);
+
+ solo.sleep(1000);
+
+ // Click on action bar item
+ solo.clickOnActionBarItem(0x1);
+
+ solo.sleep(1000);
+
+ // Click to create a bubble
+ solo.clickOnScreen(250, 250);
+
+ solo.sleep(1000);
+
+ // Click to remove the same bubble
+ solo.clickOnScreen(500, 500);
+
+ solo.sleep(1000);
+
+ }
+}
diff --git a/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityPop.java b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityPop.java new file mode 100644 index 0000000..29cf679 --- /dev/null +++ b/Android/07-Graphics/GraphicsLab/tests/src/course/labs/GraphicsLab/BubbleActivityPop.java @@ -0,0 +1,47 @@ +package course.labs.TouchLab.test; + +import course.labs.GraphicsLab.BubbleActivity; + +import com.robotium.solo.*; +import android.test.ActivityInstrumentationTestCase2; + + +public class BubbleActivityPop extends ActivityInstrumentationTestCase2<BubbleActivity> { + private Solo solo; + + public BubbleActivityPop() { + super(BubbleActivity.class); + } + + public void setUp() throws Exception { + solo = new Solo(getInstrumentation()); + getActivity(); + } + + @Override + public void tearDown() throws Exception { + solo.finishOpenedActivities(); + } + + public void testRun() { + // Wait for activity: 'course.labs.TouchLab.BubbleActivity' + solo.waitForActivity(course.labs.GraphicsLab.BubbleActivity.class, 2000); + + solo.sleep(1000); + + // Click on action bar item + solo.clickOnActionBarItem(0x1); + + solo.sleep(1000); + + // Click to create a bubble + solo.clickOnScreen(250, 250); + + solo.sleep(1000); + + // Click to remove the same bubble + solo.clickOnScreen(250, 250); + + solo.sleep(1000); + } +} diff --git a/Android/07-Graphics/Lab-Graphics.pdf b/Android/07-Graphics/Lab-Graphics.pdf Binary files differnew file mode 100644 index 0000000..db16af5 --- /dev/null +++ b/Android/07-Graphics/Lab-Graphics.pdf |