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author | Jérémy Zurcher <jeremy@asynk.ch> | 2013-03-21 13:04:31 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2013-11-15 17:38:44 +0100 |
commit | b8887c752e9553dd1f51bcc8fcc876810a7457fc (patch) | |
tree | 394c57b61ea41f7e368f0a649fc4c14431013d58 | |
parent | 02d71d87de40ad3a14b67726683747b415fa9158 (diff) | |
download | coursera-b8887c752e9553dd1f51bcc8fcc876810a7457fc.zip coursera-b8887c752e9553dd1f51bcc8fcc876810a7457fc.tar.gz |
Algorithms-I : 4-Puzzle: add skeleton Solver and implemented Board
-rw-r--r-- | Algorithms/Part-I/4-Puzzle/Board.java | 153 | ||||
-rw-r--r-- | Algorithms/Part-I/4-Puzzle/Solver.java | 53 |
2 files changed, 206 insertions, 0 deletions
diff --git a/Algorithms/Part-I/4-Puzzle/Board.java b/Algorithms/Part-I/4-Puzzle/Board.java new file mode 100644 index 0000000..ffc8a7a --- /dev/null +++ b/Algorithms/Part-I/4-Puzzle/Board.java @@ -0,0 +1,153 @@ +/* vim: set expandtab tabstop=4 shiftwidth=4 : */ + +class Board { + + private int d; + private byte[][] blocks; + private int openRow; + private int openCol; + + private Board(byte[][] blocks, int openI, int openJ) + { + this.d = blocks[0].length; + this.blocks = blocks; + this.openRow = openI; + this.openCol = openJ; + } + + // construct a board from an N-by-N array of blocks + // (where blocks[i][j] = block in row i, column j) + public Board(int[][] blocks) + { + + this.d = blocks[0].length; + this.openRow = this.d - 1; + this.openCol = this.d - 1; + this.blocks = new byte[d][d]; + + for (int i = 0; i < d; i++) + for (int j = 0; j < d; j++) + this.blocks[i][j] = (byte) blocks[i][j]; + } + + // board dimension N + public int dimension() + { + return d; + } + + // number of blocks out of place + public int hamming() + { + int k = 1; + int hamming = 0; + + for (int i = 0; i < d; i++) + for (int j = 0; j < d; j++, k++) + if (blocks[i][j] != 0 && blocks[i][j] != k) hamming += 1; + + return hamming; + } + + // sum of Manhattan distances between blocks and goal + public int manhattan() + { + int manhattan = 0; + + for (int i = 0; i < d; i++) + for (int j = 0; j < d; j++) + { + int v = blocks[i][j] -1; + if (v == -1) continue; + manhattan += Math.abs((v / d) - i) + Math.abs((v % d) - j); + } + + return manhattan; + } + + // is this board the goal board? + public boolean isGoal() + { + int k = 1; + + if (blocks[d-1][d-1] != 0) return false; + + for (int i = 0; i < d; i++) + for (int j = 0; j < d; j++) + if (blocks[i][j] != k++ && !((i == j) && (j == d - 1))) return false; + + return true; + } + + private Board swap(int r0, int c0, int r1, int c1) + { + byte[][] blocks2 = new byte[d][d]; + + for (int i = 0; i < d; i++) + for (int j = 0; j < d; j++) + blocks2[i][j] = blocks[i][j]; + + byte tmp = blocks2[r0][c0]; + blocks2[r0][c0] = blocks2[r1][c1]; + blocks2[r1][c1] = tmp; + + return new Board(blocks2, openRow, openCol); + } + + // a board obtained by exchanging two adjacent blocks in the same row + public Board twin() + { + int row = 0; + if (openRow == 0) row = 1; + + return swap(row, 0, row, 1); + } + + // does this board equal y? + public boolean equals(Object y) + { + if (y == null) return false; + if (y.getClass() != this.getClass()) return false; + + Board other = (Board) y; + + if (d != other.dimension()) return false; + for (int i = 0; i < d; i++) + for (int j = 0; j < d; j++) + if (blocks[i][j] == other.blocks[i][j]) return true; + return false; + } + + // all neighboring boards + public Iterable<Board> neighbors() + { + Queue<Board> q = new Queue<Board>(); + if (openRow != 0) + q.enqueue(swap(openRow, openCol, openRow - 1, openCol)); + if (openRow < d - 1) + q.enqueue(swap(openRow, openCol, openRow + 1, openCol)); + if (openCol != 0) + q.enqueue(swap(openRow, openCol, openRow, openCol - 1)); + if (openCol < d - 1) + q.enqueue(swap(openRow, openCol, openRow, openCol + 1)); + + return q; + } + + // string representation of the board + public String toString() + { + String out = ""; + for (int i = 0; i < d; i++) + { + for (int j = 0; j < d; j++) + out += " "+(int) blocks[i][j]; + out += "\n"; + } + // out += "goal "+(isGoal() ? "OK" : "KO")+"\n"; + // out += "hamming "+hamming()+"\n"; + // out += "manhattan "+manhattan()+"\n"; + return out; + } +} + diff --git a/Algorithms/Part-I/4-Puzzle/Solver.java b/Algorithms/Part-I/4-Puzzle/Solver.java new file mode 100644 index 0000000..1f96098 --- /dev/null +++ b/Algorithms/Part-I/4-Puzzle/Solver.java @@ -0,0 +1,53 @@ +/* vim: set expandtab tabstop=4 shiftwidth=4 : */ + +public class Solver { + + // find a solution to the initial board (using the A* algorithm) + public Solver(Board initial) + { + // use MinPQ + } + + // is the initial board solvable? + public boolean isSolvable() + { + return false; + } + + // min number of moves to solve initial board; -1 if no solution + public int moves() + { + return 0; + } + + // sequence of boards in a shortest solution; null if no solution + public Iterable<Board> solution() + { + return null; + } + + // solve a slider puzzle (given below) + public static void main(String[] args) + { + // create initial board from file + In in = new In(args[0]); + int N = in.readInt(); + int[][] blocks = new int[N][N]; + for (int i = 0; i < N; i++) + for (int j = 0; j < N; j++) + blocks[i][j] = in.readInt(); + Board initial = new Board(blocks); + + // solve the puzzle + Solver solver = new Solver(initial); + + // print solution to standard output + if (!solver.isSolvable()) + StdOut.println("No solution possible"); + else { + StdOut.println("Minimum number of moves = " + solver.moves()); + for (Board board : solver.solution()) + StdOut.println(board); + } + } +} |