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# frozen_string_literal: true
require './lib/colonial_twilight/spaces'
# require './spec/mock_board'
describe ColonialTwilight::Track do
before do
@t = ColonialTwilight::Track.new(10)
end
it 'initialize' do
expect(@t.v).to eq 0
end
it 'shift' do
expect(@t.shift(3)).to eq 3
expect(@t.shift(-2)).to eq 1
end
it 'clamp' do
expect(@t.clamp(12)).to eq 10
end
it 'overflow' do
expect { @t.shift(11) }.to raise_error(Exception)
end
it 'data' do
expect(@t.shift(3)).to eq 3
expect(@t.data).to eq 3
end
end
describe ColonialTwilight::Sector do
before do
@s = ColonialTwilight::Sector.new('Name', 'Wilaya', 'I', 0)
end
it 'to_s data inspect' do
expect(@s.to_s).to eq 'Name'
expect(@s.data.instance_of?(Hash)).to be true
expect(@s.inspect.instance_of?(String)).to be true
end
it 'is a Sector' do
expect(@s.sector?).to be true
expect(@s.city?).to be false
expect(@s.country?).to be false
end
it 'has border' do
s = ColonialTwilight::Sector.new('Name', 'Wilaya', 'I', 1, ColonialTwilight::Sector::BORDER)
expect(s.border?).to be true
expect(s.coastal?).to be false
expect(s.mountain?).to be false
end
it 'is coastal' do
s = ColonialTwilight::Sector.new('Name', 'Wilaya', 'I', 1, ColonialTwilight::Sector::COASTAL)
expect(s.border?).to be false
expect(s.coastal?).to be true
expect(s.mountain?).to be false
end
it 'has mountains' do
s = ColonialTwilight::Sector.new('Name', 'Wilaya', 'I', 1, ColonialTwilight::Sector::MOUNTAIN)
expect(s.border?).to be false
expect(s.coastal?).to be false
expect(s.mountain?).to be true
end
it 'has all' do
s = ColonialTwilight::Sector.new('Name', 'Wilaya', 'I', 1, ColonialTwilight::Sector::BORDER ||
ColonialTwilight::Sector::COASTAL || ColonialTwilight::Sector::MOUNTAIN)
expect(s.border?).to be true
expect(s.coastal?).to be false
expect(s.mountain?).to be false
end
it 'terror' do
expect(@s.terror?).to be false
expect(@s.terror).to eq 0
expect(@s.shift_terror(2)).to eq 2
expect(@s.terror?).to be true
expect(@s.terror).to eq 2
expect { @t.shift_terrort(-3) }.to raise_error(Exception)
end
it 'alignment' do
expect(@s.oppose?).to be false
expect(@s.neutral?).to be true
expect(@s.support?).to be false
expect { @s.shift :wrong }.to raise_error(Exception)
end
it 'shift alignment toward oppose' do
@s.shift :oppose
expect(@s.oppose?).to be true
expect(@s.neutral?).to be false
expect(@s.support?).to be false
end
it 'shift alignment toward support' do
@s.shift :support
expect(@s.oppose?).to be false
expect(@s.neutral?).to be false
expect(@s.support?).to be true
end
it 'control' do
expect(@s.fln_control?).to be false
expect(@s.uncontrolled?).to be true
expect(@s.gov_control?).to be false
end
it 'control fln' do
@s.add :fln_active
expect(@s.fln_control?).to be true
expect(@s.uncontrolled?).to be false
expect(@s.gov_control?).to be false
end
it 'control gov' do
@s.add :french_troops
expect(@s.fln_control?).to be false
expect(@s.uncontrolled?).to be false
expect(@s.gov_control?).to be true
end
it 'resettle' do
expect { @s.resettle! }.to raise_error(Exception)
@s.pop = 2
expect { @s.resettle! }.to raise_error(Exception)
@s.pop = 1
@s.resettle!
expect(@s.resettled?).to be true
expect(@s.pop).to eq 0
end
end
describe ColonialTwilight::City do
before do
@c = ColonialTwilight::City.new('Name', 'Wilaya', 'I', 0)
end
it 'is a City' do
expect(@c.sector?).to be false
expect(@c.city?).to be true
expect(@c.country?).to be false
end
end
describe ColonialTwilight::Country do
before do
@c = ColonialTwilight::Country.new('Name')
end
it 'is a Coutry' do
expect(@c.sector?).to be false
expect(@c.city?).to be false
expect(@c.country?).to be true
end
it 'independent' do
expect(@c.independent?).to be false
@c.independent!
expect(@c.independent?).to be true
end
end
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