# frozen_string_literal: true require './lib/colonial_twilight/fln_rules' require './lib/colonial_twilight/board' require './spec/mock_board' class FLNRulesImpl include ColonialTwilight::FLNRules end describe ColonialTwilight::FLNRules do rules = FLNRulesImpl.new before do @board = ColonialTwilight::Board.new end describe 'Rally' do it 'collects spaces where operation can be conducted' do expect(rules.rally_spaces(@board).size).to eq(28) end it 'collects spaces where operation can be conducted' do @board.load :short # 25 sectors + 2 countries expect(rules.rally_spaces(@board).size).to eq(27) end it 'may_rally_in? sector' do a = Sector.new expect(rules.may_rally_in?(a)).to be true end it 'may_rally_in? in city not at support' do a = Sector.new({ name: 'city', support: false }) expect(rules.may_rally_in?(a)).to be true end it 'may_rally_in? not in city at support' do a = Sector.new({ name: 'city', support: true }) expect(rules.may_rally_in?(a)).to be false end it 'may_rally_in? in independent country' do a = Sector.new({ name: 'country', independent: true }) expect(rules.may_rally_in?(a)).to be true end it 'may_rally_in? not in not independent country' do a = Sector.new({ name: 'country', independent: false }) expect(rules.may_rally_in?(a)).to be false end it 'may place 1 guerrillas' do a = Sector.new({ pop: 3 }) expect(rules.max_placable_guerrillas(a)).to eq(1) end it 'may place pop + base guerrillas' do a = Sector.new({ pop: 3, fln_bases: 2 }) expect(rules.max_placable_guerrillas(a)).to eq(5) end end describe 'Agitate' do it 'collects spaces where operation can be conducted' do expect(rules.agitate_spaces(@board).size).to eq(0) end it 'collects spaces where operation can be conducted' do @board.load :short # 4 with bases + 1 in fln control : but only 1 without fln control expect(rules.agitate_spaces(@board).size).to eq(1) end it 'compute agitate cost terror and shift' do a = Sector.new(terror: 2) expect(rules.max_agitate_cost(a)).to eq(3) end it 'compute agitate terror' do a = Sector.new(terror: 1, oppose: true) expect(rules.max_agitate_cost(a)).to eq(1) end end describe 'Attack' do it 'collects spaces where operation can be conducted' do # 25 sectors + 3 cities expect(rules.attack_spaces(@board).size).to eq(0) end it 'collects spaces where operation can be conducted' do @board.load :short # 25 sectors + 2 countries expect(rules.attack_spaces(@board).size).to eq(7) end end describe 'Terror' do it 'collects spaces where operation can be conducted' do expect(rules.terror_spaces(@board).size).to eq(0) end it 'collects spaces where operation can be conducted' do # 6 sectors @board.load :short expect(rules.terror_spaces(@board).size).to eq(6) end end describe 'Extort' do it 'collects spaces where operation can be conducted' do expect(rules.extort_spaces(@board).size).to eq(0) end it 'collects spaces where operation can be conducted' do @board.load :short # 2 sectors expect(rules.extort_spaces(@board).size).to eq(2) end end describe 'Subvert' do it 'collects spaces where operation can be conducted' do expect(rules.subvert_spaces(@board).size).to eq(0) end it 'collects spaces where operation can be conducted' do @board.load :short # 4 sectors expect(rules.subvert_spaces(@board).size).to eq(4) end end describe 'Ambush' do it 'collects spaces where operation can be conducted' do # 25 sectors + 3 cities expect(rules.ambush_spaces(@board).size).to eq(0) end it 'collects spaces where operation can be conducted' do @board.load :short # 25 sectors + 2 countries expect(rules.ambush_spaces(@board).size).to eq(7) end end describe 'OAS' do it 'collects spaces where operation can be conducted' do # 14 sectors + 3 cities expect(rules.oas_spaces(@board).size).to eq(17) end it 'collects spaces where operation can be conducted' do @board.load :short # 11 sectors + 3 countries expect(rules.oas_spaces(@board).size).to eq(14) end end end