#! /usr/bin/env ruby # -*- coding: UTF-8 -*- require 'json' require 'colonial_twilight/board' require 'colonial_twilight/cards' require 'colonial_twilight/player' require 'colonial_twilight/fln_bot' require 'colonial_twilight/gov_player' module ColonialTwilight class Game MAX_CARD = 71 @scenarios = ['Short: 1960-1962: The End Game', 'Medium: 1957-1962: Midgame Development', 'Full: 1955-1962: Algérie Francaise!'].freeze @rules = ['Standard Rules - No Support Phase in final Propaganda round', 'Optional Rule 8.5.1 - Conduct Support Phase in final Propaganda round'].freeze @actions = { :event => 'Event: execute the Event card', :ope_special => 'Operation & Special Activity: conduct an Operation in any number of spaces with a Special Activity', :ope_only => 'Operation Only: conduct an Operation in any number of spaces without a Special Activity', :ope_limited => 'Limited Operation: conduct an Operation in 1 space without a Special Activity', :pass => 'Pass: increase your Resources' }.freeze @swap_actions= [:ope_special, :ope_limited] class << self attr_reader :scenarios, :rules, :actions end def rules; Game.rules end def scenarios; Game.scenarios end def possible_actions used ks = Game.actions.keys if not used.nil? if used == :event ks.delete :event ks.delete :ope_only ks.delete :ope_limited elsif used == :ope_special ks.delete :ope_special ks.delete :ope_only elsif used == :ope_limited ks.delete :ope_limited ks.delete :event elsif used == :ope_only ks.delete :ope_only ks.delete :event ks.delete :ope_special end end Game.actions.select { |k,v| ks.include? k } end attr_reader :options, :scenario, :ruleset, :board, :ui, :cards, :actions def initialize options @options = options @board = ColonialTwilight::Board.new @deck = ColonialTwilight::Deck.new end def start ui, s, rs @ui = ui @ruleset = rs @scenario = s @board.load [:short, :medium, :long][s] @turn = 0 @cards = { :current => @deck.pull(0), :prev => @deck.pull(0) } @actions = [] @players = { :fln => FLNBot.new(self, :FLN), :gov => GOVPlayer.new(self, :GOV), :first => :fln, :second => :gov } end def current_card @cards[:current] end def first @players[@players[:first]] end def second @players[@players[:second]] end def eligibility_swap @players[:first], @players[:second] = @players[:second], @players[:first] end def eligibility_swap? Game.swap_actions.include? @actions[0] end def play while true @turn += 1 ui.turn_start @turn, first, second _pull_card act = _play first, nil @ui.adjust_track @board.compute_victory_points act = _play second, act @ui.adjust_track @board.compute_victory_points eligibility_swap if eligibility_swap? @actions.clear end end def action_done player, action File.open("actions-#{@turn}.json",'r+') do |f| data = JSON.load f data << action f.seek 0 f << JSON.generate(data) end @ui.show_player_action player, action end private def _play player, prev_act _save prev_act.nil? ui.continue? player.instance_of? FLNBot ui.player player, prev_act.nil? player.play possible_actions prev_act end def _pull_card @cards[:prev] = @cards[:current] @cards[:current] = @deck.pull ui.pull_card(MAX_CARD) ui.show_card @cards[:current] end def _save first h = { :ruleset => @ruleset, :scenario => @scenario, :turn => @turn, :cards => {:current => @cards[:current].num, :prev => @cards[:prev].num}, :players => {:first => @players[:first], :second => @players[:second]}, :board => @board.data } File.open("turn-#{@turn}-#{first ? 0 : 1}.json",'w') { |f| f << JSON.generate(h) } File.open("actions-#{@turn}.json",'w') { |f| f << JSON.generate([]) } end end class Sector def to_json *args name.to_json args end end class Box def to_json *args name.to_json args end end end