#! /usr/bin/env ruby # frozen_string_literal: true module ColonialTwilight module FLNBotRules def dbg(msg, ret) return if @debug.zero? case @debug when 1 then puts " #{msg} : YES" if ret else puts " #{msg} : #{ret ? 'YES' : 'NO'}" end end def pass? # if resources = 0 && Op Limited as only choice r = @board.fln_resources.zero? && limited_op_only? dbg 'PASS', r r end def terror1? # unless any FLN base is (pop 0 && 0 FLN underground or pop 1+ && 1- FLN underground) r = !@board.has do |s| s.fln_bases.positive? && ((s.pop.zero? && s.fln_underground.zero?) || (!s.pop.zero? && s.fln_underground < 2)) end dbg 'TERROR 1', r r end def terror2? # if GOV is first eligible && will be second eligible r = !first_eligible? && will_be_next_first_eligible? dbg 'TERROR 2', r r end def rally1? # rally would place bases (first 2 bullets) # 4+ or (3+ FLN and no GOV (unless limited_op_only)) r = @board.available_fln_bases.positive? && @board.has do |s| may_add_base_in?(s) && (rally_2_in?(s) || rally_1_in?(s)) end dbg 'RALLY 1', r r end def rally2? # if #FLN bases * 2 > #FLN at FLN bases + 1d6/2 a = @board.count(&:fln_bases) * 2 b = @board.count { |s| s.fln_bases.zero? ? 0 : s.fln_cubes } r = a > (b + d6 / 2) dbg 'RALLY 2', r r end # Rally def may_add_base_in?(space) r = space.fln_cubes > 2 && (space.fln_bases < (space.country? ? space.max_bases : 1)) dbg " may_add_base : #{space.name}", r r end def rally_1_in?(space) # 3+ FLN and no GOV (unless limited_op_only)) r = space.fln_cubes >= 3 && (limited_op_only? ? true : space.gov_cubes.zero?) dbg " rally_1_in : #{space.name}", r r end def rally_2_in?(space) # 4+ FLN r = space.fln_cubes >= 4 dbg " rally_2_in : #{space.name}", r r end def rally_3_in?(space) # at FLN bases, with 2- FLN underground or 0 fln_undergroud in country or 0 pop r = !space.fln_bases.zero? && (space.country? || space.pop.zero? ? space.fln_underground.zero? : space.fln_underground < 2) dbg " rally_3_in : #{space.name}", r r end def rally_3_priority(spaces) # Algeria -> with cubes -> pop 1+ -> least FLN underground l0 = (l0 = spaces.reject(&:country?)).empty? ? spaces : l0 l1 = (l1 = l0.select { |s| s.gov_cubes.positive? }).empty? ? l0 : l1 l2 = (l2 = l1.select { |s| s.pop.positive? }).empty? ? l1 : l2 l2.min { |a, b| a.fln_underground <=> b.fln_underground } end def rally_5_in?(space) # non-city at support with 0 FLN underground r = !space.city? && space.support? && space.fln_underground.zero? dbg " rally_5_in : #{space.name}", r r end def rally_6_in?(space) # 2+ pop to agitate r = space.pop > 1 && may_agitate_in?(space) dbg " rally_6_in : #{space.name}", r r end def rally_8_in?(space) r = !space.fln_cubes.zero? && space.fln_bases.zero? dbg " rally_8_in : #{space.name}", r r end # 8.1.2 - Procedure Guidelines def fln_to_place? @board.available_fln_underground.positive? || !place_from(@board.spaces).nil? end # 1) place: outofplay -> available | bases -> cubes if choice # 2) place: underground first unless from map then place active first flipped as underground # 3) march: underground -> active, unless march would activate then move active first def place_in(spaces) # 4) support -> with friendly pieces -> random l0 = (l0 = spaces.select(&:support?)).empty? ? spaces : l0 l1 = (l1 = l0.select { |s| s.fln_cubes.positive? }).empty? ? l0 : l1 (l1.empty? ? @board.spaces : l1).sample end def place_from(spaces) # 5) active only, leave 2 cubes at base or support, most cubes first l = spaces.select do |s| s.fln_active.positive? && (s.support? || s.fln_bases.positive? ? s.fln_cubes > 2 : true) end return nil if l.empty? v = l.max { |a, b| a.fln_cubes <=> b.fln_cubes }.fln_cubes l.select { |s| s.fln_cubes == v }.sample end def remove_from(space, num = 1) # 6) remove active -> underground -> base h = {} num -= h[:fln_active] = (s = space.fln_active) >= num ? num : s num -= h[:fln_underground] = (s = space.fln_underground) >= num ? num : s h[:fln_bases] = (s = space.fln_bases) >= num ? num : s h end def remove_gov(num = 1) # 7) map -> availabe (base -> french -> algerian; troops -> police) end # 8) reduce : commitment -> support -> france track -> gov resource # 9) shift : support -> oppose | best combined; remove terror only if also shift # 10) random end end