#! /usr/bin/env ruby # -*- coding: UTF-8 -*- require 'json' # FIXME : # - json should not be here # - has_? # - can_? # # check min/max bases, points, tracks # # delegate [syms].each do |s| define_method s delegate.instance_method(s) end # # scenario as JSON ?, tools to generate them # module ColonialTwilight class Forces attr_accessor :algerian_troops, :algerian_police attr_accessor :french_troops, :french_police attr_accessor :fln_underground, :fln_active attr_accessor :fln_bases, :gov_bases attr_reader :max_bases, :control def initialize k @algerian_troops = 0 @algerian_police = 0 @french_troops = 0 @french_police = 0 @gov_bases = 0 @fln_underground = 0 @fln_active = 0 @fln_bases = 0 @max_bases = nil @control = :uncontrolled rm = nil case k when :available rm = [:@control, :@fln_active] when :casualties rm = [:@control, :@fln_active, :@fln_bases] when :out_of_play rm = [:@control, :@algerian_troops, :@algerian_police, :@fln_active, :@fln_bases] when :Country @max_bases = 2 rm = [:@control, :@algerian_troops, :@algerian_police, :@french_troops, :@french_police, :@gov_bases] when :Sector @max_bases = 2 end rm.each do |sym| instance_variable_set(sym, nil) end unless rm.nil? end def to_s " #{gov_bases} GOV bases #{french_troops} french troops #{french_police} french police #{algerian_troops} algerian troops #{algerian_police} algerian police #{fln_bases} FLN bases #{fln_underground} underground Guerrillas #{fln_active} active Guerrillas" end def data h={} [:algerian_troops, :algerian_police, :french_troops, :french_police, :fln_underground, :fln_active, :fln_bases, :gov_bases, :control].each do |sym| h[sym] = send(sym) unless send(sym).nil? end h end def bases (@gov_bases||0) + (@fln_bases||0) end def fln guerrillas + (@fln_bases||0) end def guerrillas (@fln_underground||0) + (@fln_active||0) end def gov gov_cubes + (@gov_bases||0) end def gov_cubes french_cubes + algerian_cubes end def french_cubes (@french_troops||0) + (@french_police||0) end def algerian_cubes (@algerian_troops||0) + (@algerian_police||0) end def troops (@french_troops||0) + (@algerian_troops||0) end def police (@french_police||0) + (@algerian_police||0) end def add t, n=1 case t when :french_troops; @french_troops += n when :french_police; @french_police += n when :algerian_troops; @algerian_troops += n when :algerian_police; @algerian_police += n when :fln_underground; @fln_underground += n when :fln_active; @fln_active += n when :gov_base; add_base :gov_base, n when :fln_base; add_base :fln_base, n else raise "unknown force type : #{t}" end update_control end private def add_base t, n=1 raise "too much bases in #@name (#{bases} + #{n}) > #@max_bases" if not @max_bases.nil? and (bases + n) > @max_bases @gov_bases += n if t == :gov_base @fln_bases += n if t == :fln_base end def update_control return if @control.nil? @control = ( case gov <=> fln when 0; :uncontrolled when 1; :GOV when -1; :FLN end ) end end class Sector MOUNTAIN=1 COASTAL=2 BORDER=4 attr_reader :wilaya, :sector, :name, :resettled attr_accessor :pop, :terror, :adjacents attr_accessor :alignment def initialize n, w, s, p, attrs=0 @name = n @wilaya = w @sector = s @pop = p @terror = 0 @attributes = attrs @descr = "#{self.class.name} #@name #{@wilaya == 0 ? '' : @wilaya}" + (@sector == 0 ? '' : "-#{@sector}") @terrain = [mountain? ? 'mountain' : nil ,coastal? ? 'coastal' : nil, border? ? 'border' : nil].reject(&:nil?).join '/' @forces = Forces.new self.class.name.split('::')[-1].to_sym @alignment = :neutral @resettled = false end def to_s "#@descr #@terrain control : #{@forces.control} alignment : #@alignment terror : #@terror population : #{@pop}#{@resettled ? ' resettled' : ''} forces : #{@forces} adjs : #{@adjacents}" end def data { :name=>@name, :alignment=>@alignment, :terror=>@terror, :pop=>@pop, :resettled=>@resettled }.merge(@forces.data) end [:gov, :gov_cubes, :french_cubes, :algerian_cubes, :troops, :police, :gov_bases, :french_troops, :french_police, :algerian_troops, :algerian_police, :fln, :guerrillas, :fln_bases, :fln_underground, :fln_active, :max_bases].each do |sym| define_method sym do @forces.send(sym) end end def city?; false; end def country?; false; end def border?; (@attributes & BORDER) == BORDER end def coastal?; (@attributes & COASTAL) == COASTAL end def mountain?; (@attributes & MOUNTAIN) == MOUNTAIN end def support?; @alignment == :support end def oppose?; @alignment == :oppose end def neutral?; @alignment == :neutral end def control; @forces.control end def uncontrolled?; @forces.control == :uncontrolled end def fln_control?; @forces.control == :FLN end def gov_control?; @forces.control == :GOV end def has_terror?; terror > 0 end def has_gov?; not gov_bases_0? or not gov_cubes_0? end def has_fln?; not fln_bases_0? or fln > 0 end def gov_bases_0?; gov_bases == 0 end def fln_bases_0?; fln_bases == 0 end def gov_bases_1m?; gov_bases > 0 end def fln_bases_1m?; fln_bases > 0 end def pop0?; pop == 0 end def gov_cubes_0?; gov_cubes == 0 end def add t, n=1; @forces.add t, n end def fln_u_1l?; fln_underground < 2 end def fln_u_0?; fln_underground == 0 end def fln_u_1m?; fln_underground > 0 end def fln_u_2m?; fln_underground > 1 end def fln_u_3m?; fln_underground > 2 end def resettle! raise "can't resettle a country " if country? raise "can't resettle a sector with a population > 1" if @pop != 1 @pop = 0 @resettled = true end def shift towards if towards == :oppose raise "can't shift towards oppose" if oppose? @alignment = (support? ? :neutral : :oppose) end if towards == :support raise "can't shift towards support" if support? @alignment = (oppose? ? :neutral : :support) end end end class City < Sector def initialize n, w, p, attrs=0 super n, w, 0, p, attrs end def city?; true; end end class Country < Sector attr_reader :independant def initialize n, w super n, w, 0, 1, MOUNTAIN|BORDER|COASTAL @descr += " #{@independant ? 'Independant' : 'French'}" end def add_gov_base n=1; raise "no gov bases allowed in #@name" end def country?; true; end end class Board FRANCE_TRACK=['A','B','C','D','E','F'].freeze attr_accessor :commitment attr_accessor :gov_resources, :fln_resources attr_accessor :support_commitment,:opposition_bases attr_accessor :resettled_sectors attr_accessor :france_track, :border_zone_track attr_reader :spaces, :sectors, :cities, :countries attr_reader :spaces_h def initialize @names = [] @spaces_h = {} @capabilities = [] @available = Forces.new :available @casualties = Forces.new :casualties @out_of_play = Forces.new :out_of_play feed @spaces = @spaces_h.values @sectors = @spaces.select { |s| not s.country? } @cities = @spaces.select { |s| s.city? } @countries = @spaces.select { |s| s.country? } end [:gov_bases, :french_troops, :french_police, :algerian_troops, :algerian_police, :fln_bases, :fln_underground].each do |sym| define_method "available_#{sym}" do @available.send(sym) end # define_method "casualties_#{sym}" do @casualties.send(sym) end # define_method "out_of_play_#{sym}" do @out_of_play.send(sym) end end def transfer n, what, from, to, towhat=nil from = (from.is_a?(Sector) ? from : get_local(from) ) to = (to.is_a?(Sector) ? to : get_local(to) ) from.add what, -n to.add towhat, n end def terror where, n where.terror += n end def shift where, towards, n=1 n.times do where.shift towards end end def shift_france_track dt ft = @france_track + dt return false if (ft < 0 or ft > 5) @france_track = ft true end def has where=:spaces, &block r = search &block r.length > 0 end def search where=:spaces, &block send(where).select &block end def count where=:spaces, &block send(where).inject(0) {|i,s| i + block.call(s) } end def resettle sector @spaces_h[sector].resettle! @resettled_sectors += 1 end def compute_victory_points values = [@support_commitment, @opposition_bases] @opposition_bases = 0 @support_commitment = @commitment @spaces_h.each do |n,s| @opposition_bases += s.fln_bases @opposition_bases += s.pop if s.alignment == :oppose @support_commitment += s.pop if s.alignment == :support end values << @support_commitment << @opposition_bases end def data h = { } [:commitment, :gov_resources, :fln_resources, :support_commitment, :opposition_bases, :resettled_sectors, :france_track, :border_zone_track].each do |sym| h[sym] = send(sym) end h[:capabilities] = @capabilities h[:available] = @available.data h[:casualties] = @casualties.data h[:out_of_play] = @out_of_play.data h[:spaces] = @spaces_h.inject([])do |a,(k,s)| a << s.data end h end def to_json # JSON.pretty_generate(data) JSON.generate(data) end def save File.open('save.json','w') do |f| f.write(JSON.generate(data)) end end def load scenario case scenario when :short; short when :medium; medium when :full; full else raise "unknown scenario : #{scenario}" end end private def get_local sym case sym when :available; return @available when :casualties; return @casualties when :out_of_play; return @out_of_play else raise "unknown Board variable named #{sym}" end end def add k, *args s = k.new *args # puts s @names << s.name @spaces_h[s.name] = s end def adjacents i, *args @spaces_h[@names[i]].adjacents = args # @spaces_h[@names[i]].adjacents = args.map { |i| @names[i] } # puts @spaces_h[@names[i]] end def feed mountain=Sector::MOUNTAIN border=Sector::BORDER coastal=Sector::COASTAL add Sector, 'Barika', 'I', 1, 1, mountain # 0 add Sector, 'Batna', 'I', 2, 0, mountain # 1 add Sector, 'Biskra', 'I', 3, 0, border # 2 add Sector, 'Oum El Bouaghi', 'I', 4, 0, mountain # 3 add Sector, 'Tebessa', 'I', 5, 1, mountain|border # 4 add Sector, 'Negrine', 'I', 6, 0, mountain|border # 5 add City, 'Constantine', 'II', 2 # 6 add Sector, 'Setif', 'II', 1, 1, mountain|coastal # 7 add Sector, 'Philippeville', 'II', 2, 2, mountain|coastal # 8 add Sector, 'Souk Ahras', 'II', 3, 2, coastal|border # 9 add Sector, 'Tizi Ouzou', 'III', 1, 2, mountain|coastal # 10 add Sector, 'Bordj Bou Arreridj', 'III', 2, 1, mountain # 11 add Sector, 'Bougie', 'III', 3, 2, mountain|coastal # 12 add City, 'Algiers', 'IV', 3, coastal # 13 add Sector, 'Medea', 'IV', 1, 2, mountain|coastal # 14 add Sector, 'Orleansville', 'IV', 2, 2, mountain|coastal # 15 add City, 'Oran', 'V', 2, coastal # 16 add Sector, 'Mecheria', 'V', 1, 0, mountain|border # 17 add Sector, 'Tlemcen', 'V', 2, 1, border|coastal # 18 add Sector, 'Sidi Bel Abbes', 'V', 3, 1, coastal # 19 add Sector, 'Mostaganem', 'V', 4, 2, mountain|coastal # 20 add Sector, 'Saida', 'V', 5, 0, mountain # 21 add Sector, 'Mascara', 'V', 6, 0, mountain # 22 add Sector, 'Tiaret', 'V', 7, 0, mountain # 23 add Sector, 'Ain Sefra', 'V', 8, 0, border # 24 add Sector, 'Laghouat', 'V', 9, 0 # 25 add Sector, 'Sidi Aissa', 'VI', 1, 0, mountain # 26 add Sector, 'Ain Oussera', 'VI', 2, 1, mountain # 27 add Country, 'Moroco', 0 # 28 add Country, 'Tunisia', 1 # 29 adjacents 0, 1, 2, 3, 7, 8, 11, 19 adjacents 1, 0, 2, 3, 5 adjacents 2, 0, 1, 5, 25, 26, 29 adjacents 3, 0, 1, 4, 5, 8, 9 adjacents 4, 3, 5, 9, 29 adjacents 5, 1, 2, 3, 4, 29 adjacents 6, 7, 8 adjacents 7, 0, 6, 8, 11, 12 adjacents 8, 0, 3, 7, 6, 9 adjacents 9, 3, 4, 8, 29 adjacents 10, 11, 12, 14 adjacents 11, 0, 7, 10, 12, 14, 26 adjacents 12, 7, 10, 11 adjacents 13, 14 adjacents 14, 10, 11, 13, 15, 26, 27 adjacents 15, 14, 20, 23, 27 adjacents 16, 19 adjacents 17, 18, 21, 24, 28 adjacents 18, 17, 19, 21, 28 adjacents 19, 16, 18, 20, 21, 22 adjacents 20, 15, 19, 22, 23 adjacents 21, 17, 18, 19, 22, 24 adjacents 22, 19, 20, 21, 23, 24 adjacents 23, 15, 20, 22, 24, 27 adjacents 24, 17, 21, 22, 23, 25, 27, 28 adjacents 25, 2, 24, 26, 27 adjacents 26, 0, 2, 11, 14, 25, 27 adjacents 27, 14, 15, 23, 24, 25, 26 adjacents 28, 17, 18, 24 adjacents 29, 2, 4, 5, 8 end def set_sector i, h, align=nil s = @spaces_h[@names[i]] s.alignment = align unless align.nil? s.add :gov_base, h[:govb] if h.has_key? :govb s.add :fln_base, h[:flnb] if h.has_key? :flnb s.add :french_troops, h[:ft] if h.has_key? :ft s.add :french_police, h[:fp] if h.has_key? :fp s.add :algerian_troops, h[:at] if h.has_key? :at s.add :algerian_police, h[:ap] if h.has_key? :ap s.add :fln_underground, h[:fln] if h.has_key? :fln # puts s end def short self.commitment = 15 self.fln_resources = 15 self.gov_resources = 20 self.resettled_sectors = 0 self.france_track = 4 self.border_zone_track = 3 @out_of_play.fln_underground = 5 @available.gov_bases = 2 @available.french_police = 4 @available.fln_bases = 7 @available.fln_underground = 8 resettle 'Setif' resettle 'Tlemcen' resettle 'Bordj Bou Arreridj' raise "resettled sectors not counted" if resettled_sectors != 3 set_sector 0, {:ap=>1, :fln=>1}, :oppose set_sector 2, {:fp=>1} set_sector 4, {:ap=>1, :fln=>1}, :oppose set_sector 5, {:fp=>1} set_sector 6, {:fp=>1}, :support set_sector 7, {:fln=>1} set_sector 8, {:ft=>4, :ap=>1, :govb=>1} set_sector 9, {:ft=>1, :ap=>1, :govb=>1, :fln=>1, :flnb=>1}, :oppose set_sector 10, {:fp=>1, :fln=>1, :flnb=>1}, :oppose set_sector 11, {:fp=>1} set_sector 12, {:fp=>1, :fln=>1, :flnb=>1}, :oppose set_sector 13, {:ft=>4, :at=>1, :fp=>1}, :support set_sector 14, {:at=>1, :govb=>1} set_sector 15, {:fp=>1, :ap=>1, :fln=>1, :flnb=>1}, :oppose set_sector 16, {:at=>1, :fp=>1, :ap=>1}, :support set_sector 17, {:fp=>1, :ap=>1} set_sector 18, {:fp=>2, :fln=>1} set_sector 19, {:fp=>1, :govb=>1} set_sector 20, {:fp=>1} set_sector 22, {:fp=>1} set_sector 23, {:fp=>1} set_sector 24, {:fp=>1} set_sector 27, {}, :oppose set_sector 28, {:fln=>4, :flnb=>2} set_sector 29, {:fln=>5, :flnb=>2} compute_victory_points raise "wrong opposition + bases" if @opposition_bases != 19 raise "wrong support + commitment" if @support_commitment != 22 end def medium raise 'MEDIUM scenario net implemented yet' end def full raise 'FULL scenario net implemented yet' end end end # class ColonialTwilight::Sector # undef :adjacents= # end if $PROGRAM_NAME == __FILE__ def check b # puts '--- Coastal' # b.spaces.select{ |s| s.coastal? }.each { |s| puts s.name } raise "coastal sectors error" if b.spaces.select{ |s| s.coastal? }.size != 14 # puts '--- not Mountain' # b.spaces.select{ |s| not s.mountain? }.each { |s| puts s.name } raise "not moauntain sectors error" if b.spaces.select{ |s| not s.mountain? }.size != 9 # puts '--- Border' # b.spaces.select{ |s| s.border? }.each { |s| puts s.name } raise "border sectors error" if b.spaces.select{ |s| s.border? }.size != 9 # puts '--- City' # b.spaces.select{ |s| s.city? }.each { |s| puts s.name } raise "city sectors error" if b.spaces.select{ |s| s.city? }.size != 3 [[0,11],[1,9],[2,9],[3,1]].each do |p,n| # puts "--- Population #{p}" # b.spaces.select{ |s| s.pop==p }.each { |s| puts s.name } raise "population #{p} error" if b.spaces.select{ |s| s.pop==p}.size != n end raise "sectors count wrong" if b.sectors.size != 28 end def check_forces what, b, v sup, opp, gov, fln = 0, 0, 0, 0 ft, fp, at, ap, g = 0, 0, 0, 0, 0 gb, fb = 0, 0 b.spaces.each do |s| sup += 1 if s.alignment == :support opp += 1 if s.alignment == :oppose gov += 1 if s.control == :GOV fln += 1 if s.control == :FLN ft += s.french_troops unless s.french_troops.nil? fp += s.french_police unless s.french_police.nil? at += s.algerian_troops unless s.algerian_troops.nil? ap += s.algerian_police unless s.algerian_police.nil? g += s.fln_underground gb += s.gov_bases unless s.gov_bases.nil? fb += s.fln_bases end raise "wrong support #{sup} != #{v[0]}" if sup != v[0] raise "wrong oppose #{opp} != #{v[1]}" if opp != v[1] raise "wrong GOV control #{gov} != #{v[2]}" if gov != v[2] raise "wrong FLN control #{fln} != #{v[3]}" if fln != v[3] raise "wrong french troops #{ft} != #{v[4]}" if ft != v[4] raise "wrong french police #{fp} != #{v[5]}" if fp != v[5] raise "wrong algerian troops #{at} != #{v[6]}" if at != v[6] raise "wrong algerian police #{ap} != #{v[7]}" if ap != v[7] raise "wrong Guerrillas #{g} != #{v[8]}" if g != v[8] raise "wrong GOV bases #{gb} != #{v[9]}" if gb != v[9] raise "wrong FLN bases #{fb} != #{v[10]}" if fb != v[10] end b = ColonialTwilight::Board.new puts 'check' check b b.load :short check_forces 'short', b, [3, 7, 16, 3, 9, 17, 3, 7, 17, 4, 8] puts 'ok' end