#! /usr/bin/env ruby # frozen_string_literal: true # rubocop:disable Style/AccessorGrouping # rubocop:disable Style/ParallelAssignment # rubocop:disable Layout/ArrayAlignment module ColonialTwilight # pieces container class Forces attr_accessor :algerian_troops, :algerian_police attr_accessor :french_troops, :french_police attr_accessor :fln_underground, :fln_active attr_accessor :fln_bases, :gov_bases attr_reader :max_bases, :control def initialize(kind) @algerian_troops, @algerian_police = 0, 0 @french_troops, @french_police, @gov_bases = 0, 0, 0 @fln_underground, @fln_active, @fln_bases = 0, 0, 0 @max_bases = nil @control = :uncontrolled @max_bases = 2 if %i[Country Sector].include? kind _instance_variables(kind)&.each do |sym| instance_variable_set(sym, nil) end end private def _instance_variables(kind) case kind when :available then %i[@control @fln_active] when :casualties then %i[@control @fln_active @fln_bases] when :out_of_play then %i[@control @algerian_troops @algerian_police @fln_active @fln_bases] when :Country then %i[@control @algerian_troops @algerian_police @french_troops @french_police @gov_bases] when :Sector then nil end end public alias to_s inspect def inspect " #{gov_bases} GOV bases #{french_troops} french troops #{french_police} french police #{algerian_troops} algerian troops #{algerian_police} algerian police #{fln_bases} FLN bases #{fln_underground} underground Guerrillas #{fln_active} active Guerrillas" end def data h = {} %i[algerian_troops algerian_police french_troops french_police fln_underground fln_active fln_bases gov_bases control].each do |sym| h[sym] = send(sym) unless send(sym).nil? end h end def bases (@gov_bases || 0) + (@fln_bases || 0) end def fln guerrillas + (@fln_bases || 0) end def guerrillas (@fln_underground || 0) + (@fln_active || 0) end def gov gov_cubes + (@gov_bases || 0) end def gov_cubes french_cubes + algerian_cubes end def french_cubes (@french_troops || 0) + (@french_police || 0) end def algerian_cubes (@algerian_troops || 0) + (@algerian_police || 0) end def troops (@french_troops || 0) + (@algerian_troops || 0) end def police (@french_police || 0) + (@algerian_police || 0) end def add(type, num = 1) case type when :french_troops then @french_troops += num when :french_police then @french_police += num when :algerian_troops then @algerian_troops += num when :algerian_police then @algerian_police += num when :fln_underground then @fln_underground += num when :fln_active then @fln_active += num when :gov_base then add_base(:gov_base, num) when :fln_base then add_base(:fln_base, num) else raise "unknown force type : #{type}" end update_control end private def add_base(type, num = 1) if !@max_bases.nil? && (bases + num) > @max_bases raise "too much bases in #{@name} (#{bases} + #{num}) > #{@max_bases}" end @gov_bases += num if type == :gov_base @fln_bases += num if type == :fln_base end def update_control return if @control.nil? @control = ( case gov <=> fln when 0 then :uncontrolled when 1 then :GOV when -1 then :FLN end ) end end # a point Track class Track attr_accessor :v def initialize(max) @v = 0 @max = max end def shift(val) w = @v + val return false if w.negative? || w > @max @v = w true end def clamp(val) @v = (@v + val).clamp(0, @max) end def data @v end end # a piece holding Box class Box < Forces attr_reader :name def initialize(sym) super sym @name = sym end end # a map Sector class Sector MOUNTAIN = 1 COASTAL = 2 BORDER = 4 attr_reader :wilaya, :sector, :name, :resettled attr_accessor :pop, :terror, :adjacents attr_accessor :alignment def initialize(name, wilaya, sector, pop, attrs = 0) @name = name @wilaya = wilaya @sector = sector @pop = pop @attrs = attrs @alignment = :neutral @resettled = false @terror = 0 @forces = Forces.new self.class.name.split('::')[-1].to_sym _compute_strings end private def _compute_strings @terrain = %i[mountain coastal border].map { |s| send("#{s}?") ? s : nil }.reject(&:nil?).join('/') @descr = "#{self.class.name} #{@name} #{@wilaya.nil? ? '' : @wilaya}" + (@sector.nil? ? '' : "-#{@sector}") end public def to_s @name end def inspect "#{@descr} #{@terrain} control : #{@forces.control} alignment : #{@alignment} terror : #{@terror} population : #{@pop}#{@resettled ? ' resettled' : ''} forces : #{@forces} adjs : #{@adjacents}" end def data { name: @name, alignment: @alignment, terror: @terror, pop: @pop, resettled: @resettled }.merge(@forces.data) end %i[gov gov_cubes french_cubes algerian_cubes troops police gov_bases french_troops french_police algerian_troops algerian_police fln guerrillas fln_bases fln_underground fln_active max_bases].each do |sym| define_method(sym) { @forces.send(sym) } end def city? false end def country? false end def border? (@attrs & BORDER) == BORDER end def coastal? (@attrs & COASTAL) == COASTAL end def mountain? (@attrs & MOUNTAIN) == MOUNTAIN end def support? @alignment == :support end def oppose? @alignment == :oppose end def neutral? @alignment == :neutral end def control @forces.control end def uncontrolled? @forces.control == :uncontrolled end def fln_control? @forces.control == :FLN end def gov_control? @forces.control == :GOV end def has_terror? terror.positive? end def has_gov? !gov_bases_0? || !gov_cubes_0? end def has_fln? !fln_bases_0? or fln.positive? end def gov_bases_0? gov_bases.zero? end def fln_bases_0? fln_bases.zero? end def gov_bases_1m? gov_bases.positive? end def fln_bases_1m? fln_bases.positive? end def pop0? pop.zero? end def gov_cubes_0? gov_cubes.zero? end def add(type, num = 1) @forces.add(type, num) end def fln_u_1l? fln_underground < 2 end def fln_u_0? fln_underground.zero? end def fln_u_1m? fln_underground.positive? end def fln_u_2m? fln_underground > 1 end def fln_u_3m? fln_underground > 2 end def resettle! raise "can't resettle a country " if country? raise "can't resettle a sector with a population > 1" if @pop != 1 @pop = 0 @resettled = true end def shift(towards) if towards == :oppose raise "can't shift towards oppose" if oppose? @alignment = (support? ? :neutral : :oppose) elsif towards == :support raise "can't shift towards support" if support? @alignment = (oppose? ? :neutral : :support) end end end # a City Sector class City < Sector def initialize(name, wilaya, pop, attrs = 0) super name, wilaya, 0, pop, attrs end def city? true end end # a Country Sector # GOV may not enter # FLN may not enter until they become independent # Population is never counted in the total Opposition # May acquire the ability to contain 3 Bases class Country < Sector attr_reader :independent def initialize(name, wilaya) super(name, wilaya, nil, 1, MOUNTAIN | BORDER | COASTAL) @descr += " #{@independent ? 'Independant' : 'French'}" end def add_gov_base raise "no gov bases allowed in #{@name}" end def country? true end def independent? @independent end def independent! @independent = true @descr += " #{@independent ? 'Independant' : 'French'}" end end # the game Board class Board FRANCE_TRACK = %w[A B C D E F].freeze attr_reader :spaces_h, :spaces, :sectors, :cities, :countries %i[commitment gov_resources fln_resources resettled_sectors france_track border_zone_track support_commitment opposition_bases].each do |sym| define_method(sym) { instance_variable_get("@#{sym}").v } end %i[gov_bases french_troops french_police algerian_troops algerian_police fln_bases fln_underground].each do |sym| define_method("available_#{sym}") { @available.send(sym) } # define_method "casualties_#{sym}" do @casualties.send(sym) end # define_method "out_of_play_#{sym}" do @out_of_play.send(sym) end end def initialize @names = [] @spaces_h = {} @capabilities = [] @resettled_sectors = 0 @available = Box.new :available @casualties = Box.new :casualties @out_of_play = Box.new :out_of_play @fln_resources = Track.new 50 @gov_resources = Track.new 50 @commitment = Track.new 50 @support_commitment = Track.new 50 @opposition_bases = Track.new 50 @france_track = Track.new 5 @border_zone_track = Track.new 4 set_sectors set_adjacents @spaces = @spaces_h.values @sectors = @spaces.reject(&:country?) # FIXME @cities = @spaces.select(&:city?) # FIXME @countries = @spaces.select(&:country?) # FIXME end def transfer(num, what, from, to, towhat = nil) towhat = what if towhat.nil? from = get_var from if from.is_a? Symbol to = get_var to if to.is_a? Symbol from.add what, -num to.add towhat, num { nn: num, what: what, from: from, to: to, towhat: towhat } end def terror(where, num) where.terror += num end def shift(where, towards, num = 1) num.times { where.shift towards } end def shift_track(what, amount) case what when :fln_resources then @fln_resources.clamp amount when :gov_resources then @gov_resources.clamp amount when :commitment then @commitment.clamp amount when :france_track then @france_track.shift amount when :border_zone_track then @border_zone_track.shift amount else raise "shift_track: '#{what}'unknown" end end def has(where = :spaces, &block) r = search(where, &block) r.length.positive? end def search(where = :spaces, &block) send(where).select(&block) end def count(where = :spaces, &block) send(where).inject(0) { |i, s| i + block.call(s) } end def resettle(sector) @spaces_h[sector].resettle! @resettled_sectors += 1 end def compute_victory_points values = [@support_commitment.v, @opposition_bases.v] @opposition_bases.v = 0 @support_commitment.v = @commitment.v @spaces_h.each do |_n, s| @opposition_bases.clamp s.fln_bases @opposition_bases.clamp s.pop if s.alignment == :oppose @support_commitment.clamp s.pop if s.alignment == :support end values << @support_commitment.v << @opposition_bases.v end def data h = {} %i[gov_resources fln_resources commitment support_commitment opposition_bases france_track border_zone_track available casualties out_of_play].each do |sym| h[sym] = instance_variable_get("@#{sym}").data end h[:resettled_sectors] = @resettled_sectors h[:capabilities] = @capabilities h[:spaces] = @spaces_h.inject([]) { |a, (_k, s)| a << s.data } h end def load(scenario) case scenario when :short then short when :medium then medium when :full then full else raise "unknown scenario : #{scenario}" end end private def get_var(sym) case sym when :available then @available when :casualties then @casualties when :out_of_play then @out_of_play else raise "unknown Board variable named #{sym}" end end def add(kls, *args) s = kls.new(*args) # puts s @names << s.name @spaces_h[s.name] = s end def adjacents(idx, *args) @spaces_h[@names[idx]].adjacents = args # @spaces_h[@names[idx]].adjacents = args.map { |i| @names[i] } # puts @spaces_h[@names[idx]] end def set_sectors mountain = Sector::MOUNTAIN border = Sector::BORDER coastal = Sector::COASTAL add Sector, 'Barika', 'I', 1, 1, mountain add Sector, 'Batna', 'I', 2, 0, mountain add Sector, 'Biskra', 'I', 3, 0, border add Sector, 'Oum El Bouaghi', 'I', 4, 0, mountain add Sector, 'Tebessa', 'I', 5, 1, mountain | border add Sector, 'Negrine', 'I', 6, 0, mountain | border add City, 'Constantine', 'II', 2 add Sector, 'Setif', 'II', 1, 1, mountain | coastal add Sector, 'Philippeville', 'II', 2, 2, mountain | coastal add Sector, 'Souk Ahras', 'II', 3, 2, coastal | border add Sector, 'Tizi Ouzou', 'III', 1, 2, mountain | coastal add Sector, 'Bordj Bou Arreridj', 'III', 2, 1, mountain add Sector, 'Bougie', 'III', 3, 2, mountain | coastal add City, 'Algiers', 'IV', 3, coastal add Sector, 'Medea', 'IV', 1, 2, mountain | coastal add Sector, 'Orleansville', 'IV', 2, 2, mountain | coastal add City, 'Oran', 'V', 2, coastal add Sector, 'Mecheria', 'V', 1, 0, mountain | border add Sector, 'Tlemcen', 'V', 2, 1, border | coastal add Sector, 'Sidi Bel Abbes', 'V', 3, 1, coastal add Sector, 'Mostaganem', 'V', 4, 2, mountain | coastal add Sector, 'Saida', 'V', 5, 0, mountain add Sector, 'Mascara', 'V', 6, 0, mountain add Sector, 'Tiaret', 'V', 7, 0, mountain add Sector, 'Ain Sefra', 'V', 8, 0, border add Sector, 'Laghouat', 'V', 9, 0 add Sector, 'Sidi Aissa', 'VI', 1, 0, mountain add Sector, 'Ain Oussera', 'VI', 2, 1, mountain add Country, 'Morocco', 0 add Country, 'Tunisia', 1 end def set_adjacents adjacents 0, 1, 2, 3, 7, 8, 11, 26 adjacents 1, 0, 2, 3, 5 adjacents 2, 0, 1, 5, 25, 26, 29 adjacents 3, 0, 1, 4, 5, 8, 9 adjacents 4, 3, 5, 9, 29 adjacents 5, 1, 2, 3, 4, 29 adjacents 6, 7, 8 adjacents 7, 0, 6, 8, 11, 12 adjacents 8, 0, 3, 7, 6, 9 adjacents 9, 3, 4, 8, 29 adjacents 10, 11, 12, 14 adjacents 11, 0, 7, 10, 12, 14, 26 adjacents 12, 7, 10, 11 adjacents 13, 14 adjacents 14, 10, 11, 13, 15, 26, 27 adjacents 15, 14, 20, 23, 27 adjacents 16, 19 adjacents 17, 18, 21, 24, 28 adjacents 18, 17, 19, 21, 28 adjacents 19, 16, 18, 20, 21, 22 adjacents 20, 15, 19, 22, 23 adjacents 21, 17, 18, 19, 22, 24 adjacents 22, 19, 20, 21, 23, 24 adjacents 23, 15, 20, 22, 24, 27 adjacents 24, 17, 21, 22, 23, 25, 27, 28 adjacents 25, 2, 24, 26, 27 adjacents 26, 0, 2, 11, 14, 25, 27 adjacents 27, 14, 15, 23, 24, 25, 26 adjacents 28, 17, 18, 24 adjacents 29, 2, 4, 5, 9 end def set_sector(idx, opts, align = nil) s = @spaces_h[@names[idx]] s.alignment = align unless align.nil? %i[gov_base fln_base french_troops french_police algerian_troops algerian_police fln_underground].each { |sym| s.add(sym, opts[sym]) if opts.key? sym } # s.add :gov_base, opts[:govb] if opts.key? :govb # s.add :fln_base, opts[:flnb] if opts.key? :flnb # s.add :french_troops, opts[:ft] if opts.key? :ft # s.add :french_police, opts[:fp] if opts.key? :fp # s.add :algerian_troops, opts[:at] if opts.key? :at # s.add :algerian_police, opts[:ap] if opts.key? :ap # s.add :fln_underground, opts[:fln] if opts.key? :fln # puts s end def short @resettled_sectors = 0 @commitment.v = 15 @fln_resources.v = 15 @gov_resources.v = 20 @france_track.v = 4 @border_zone_track.v = 3 @out_of_play.fln_underground = 5 @available.gov_bases = 2 @available.french_police = 4 @available.fln_bases = 7 @available.fln_underground = 8 resettle 'Setif' resettle 'Tlemcen' resettle 'Bordj Bou Arreridj' raise 'resettled sectors not counted' if @resettled_sectors != 3 set_sector 0, { algerian_police: 1, fln_underground: 1 }, :oppose set_sector 2, { french_police: 1 } set_sector 4, { algerian_police: 1, fln_underground: 1 }, :oppose set_sector 5, { french_police: 1 } set_sector 6, { french_police: 1 }, :support set_sector 7, { fln_underground: 1 } set_sector 8, { french_troops: 4, algerian_police: 1, gov_base: 1 } set_sector 9, { french_troops: 1, algerian_police: 1, gov_base: 1, fln_underground: 1, fln_base: 1 }, :oppose set_sector 10, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose set_sector 11, { french_police: 1 } set_sector 12, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose set_sector 13, { french_troops: 4, algerian_troops: 1, french_police: 1 }, :support set_sector 14, { algerian_troops: 1, gov_base: 1 } set_sector 15, { french_police: 1, algerian_police: 1, fln_underground: 1, fln_base: 1 }, :oppose set_sector 16, { algerian_troops: 1, french_police: 1, algerian_police: 1 }, :support set_sector 17, { french_police: 1, algerian_police: 1 } set_sector 18, { french_police: 2, fln_underground: 1 } set_sector 19, { french_police: 1, gov_base: 1 } set_sector 20, { french_police: 1 } set_sector 22, { french_police: 1 } set_sector 23, { french_police: 1 } set_sector 24, { french_police: 1 } set_sector 27, {}, :oppose set_sector 28, { fln_underground: 4, fln_base: 2 } set_sector 29, { fln_underground: 5, fln_base: 2 } spaces[28].independent! spaces[29].independent! compute_victory_points end def medium raise 'MEDIUM scenario net implemented yet' end def full raise 'FULL scenario net implemented yet' end end end # class ColonialTwilight::Sector # undef :adjacents= # end if $PROGRAM_NAME == __FILE__ def check(board) # puts '--- Coastal' # board.spaces.select{ |s| s.coastal? }.each { |s| puts s.name } raise 'coastal sectors error' if board.spaces.select(&:coastal?).size != 14 # puts '--- not Mountain' # board.spaces.select{ |s| not s.mountain? }.each { |s| puts s.name } raise 'not moauntain sectors error' if board.spaces.reject(&:mountain?).size != 9 # puts '--- Border' # board.spaces.select{ |s| s.border? }.each { |s| puts s.name } raise 'border sectors error' if board.spaces.select(&:border?).size != 9 # puts '--- City' # board.spaces.select{ |s| s.city? }.each { |s| puts s.name } raise 'city sectors error' if board.spaces.select(&:city?).size != 3 [[0, 11], [1, 9], [2, 9], [3, 1]].each do |p, n| # puts "--- Population #{p}" # board.spaces.select{ |s| s.pop==p }.each { |s| puts s.name } raise "population #{p} error" if board.spaces.select { |s| s.pop == p }.size != n end raise 'sectors count wrong' if board.sectors.size != 28 end def check_forces what, board, vals sup, opp, gov, fln = 0, 0, 0, 0 ft, fp, at, ap, g = 0, 0, 0, 0, 0 gb, fb = 0, 0 board.spaces.each do |s| sup += 1 if s.alignment == :support opp += 1 if s.alignment == :oppose gov += 1 if s.control == :GOV fln += 1 if s.control == :FLN unless s.country? ft += s.french_troops fp += s.french_police at += s.algerian_troops ap += s.algerian_police gb += s.gov_bases end g += s.fln_underground fb += s.fln_bases end raise "wrong support #{sup} != #{vals[0]}" if sup != vals[0] raise "wrong oppose #{opp} != #{vals[1]}" if opp != vals[1] raise "wrong GOV control #{gov} != #{vals[2]}" if gov != vals[2] raise "wrong FLN control #{fln} != #{vals[3]}" if fln != vals[3] raise "wrong french troops #{ft} != #{vals[4]}" if ft != vals[4] raise "wrong french police #{fp} != #{vals[5]}" if fp != vals[5] raise "wrong algerian troops #{at} != #{vals[6]}" if at != vals[6] raise "wrong algerian police #{ap} != #{vals[7]}" if ap != vals[7] raise "wrong Guerrillas #{g} != #{vals[8]}" if g != vals[8] raise "wrong GOV bases #{gb} != #{vals[9]}" if gb != vals[9] raise "wrong FLN bases #{fb} != #{vals[10]}" if fb != vals[10] end b = ColonialTwilight::Board.new puts 'check' check b b.load :short check_forces 'short', b, [3, 7, 16, 3, 9, 17, 3, 7, 17, 4, 8] puts 'ok' end