#! /usr/bin/env ruby # frozen_string_literal: true require 'colonial_twilight/spaces' module ColonialTwilight class Board FRANCE_TRACK = %w[A B C D E F].freeze TRACKS = %i[support_commitment opposition_bases fln_resources gov_resources commitment france_track border_zone_track].freeze attr_reader :spaces %i[commitment gov_resources fln_resources france_track border_zone_track support_commitment opposition_bases].each do |sym| define_method(sym) { instance_variable_get("@#{sym}").v } end %i[gov_bases french_troops french_police algerian_troops algerian_police fln_bases fln_underground].each do |sym| define_method("available_#{sym}") { @available.send(sym) } # define_method "casualties_#{sym}" do @casualties.send(sym) end # define_method "out_of_play_#{sym}" do @out_of_play.send(sym) end end def initialize @spaces = [] @capabilities = [] @available = Box.new :available @casualties = Box.new :casualties @out_of_play = Box.new :out_of_play @support_commitment = Track.new 50 @opposition_bases = Track.new 50 @fln_resources = Track.new 50 @gov_resources = Track.new 50 @commitment = Track.new 50 @france_track = Track.new 5 @border_zone_track = Track.new 4 set_spaces set_adjacents end def inspect 'Board' end def load(scenario) case scenario when :short then short when :medium then medium when :full then full else raise "unknown scenario : #{scenario}" end end def by_name(name) @spaces.find { |s| s.name == name } end def sector @spaces.select(&:sector?) end alias sectors sector def city @spaces.select(&:city?) end alias cities city def country @spaces.select(&:country?) end alias countries country def has(where = :spaces, &block) !send(where).select(&block).empty? end def search(where = :spaces, &block) send(where).select(&block) end def count(where = :spaces, &block) send(where).inject(0) { |i, s| i + block.call(s) } end def compute_opposition_bases count { |s| s.oppose? ? s.pop : 0 } + count(&:fln_bases) end def compute_support_commitment count { |s| s.support? ? s.pop : 0 } + @commitment.v end def shift(space, towards, num = 1) num.times { space.shift towards } end def shift_track(what, amount) raise "unknown track : #{what}" unless TRACKS.include? what instance_variable_get("@#{what}").shift amount end def apply(action) action.steps.each do |step| case step[:kind] when :transfer then transfer(step) else raise "unknow action step #{step}" end end end # def terror(where, num) # where.terror += num # end # def data # h = {} # %i[gov_resources fln_resources commitment support_commitment opposition_bases # france_track border_zone_track available casualties out_of_play].each do |sym| # h[sym] = instance_variable_get("@#{sym}").data # end # h[:capabilities] = @capabilities # h[:spaces] = @spaces.inject([]) { |a, s| a << s.data } # h # end private def transfer(data) src = get_obj(data[:src]) dst = get_obj(data[:dst]) src.add data[:what], -data[:num] dst.add flip?(data), data[:num] end def flip?(data) !data[:flip] ? data[:what] : data[:flip] end def get_obj(obj) return obj if obj.is_a? ColonialTwilight::Sector case obj when :available then @available when :casualties then @casualties when :out_of_play then @out_of_play else raise "unknown Board variable named #{obj}" end end def add(kls, *args) @spaces << kls.new(*args) end def set_spaces mountain = Sector::MOUNTAIN border = Sector::BORDER coastal = Sector::COASTAL add Sector, 'Barika', 'I', 1, 1, mountain add Sector, 'Batna', 'I', 2, 0, mountain add Sector, 'Biskra', 'I', 3, 0, border add Sector, 'Oum El Bouaghi', 'I', 4, 0, mountain add Sector, 'Tebessa', 'I', 5, 1, mountain | border add Sector, 'Negrine', 'I', 6, 0, mountain | border add City, 'Constantine', 'II', 2 add Sector, 'Setif', 'II', 1, 1, mountain | coastal add Sector, 'Philippeville', 'II', 2, 2, mountain | coastal add Sector, 'Souk Ahras', 'II', 3, 2, coastal | border add Sector, 'Tizi Ouzou', 'III', 1, 2, mountain | coastal add Sector, 'Bordj Bou Arreridj', 'III', 2, 1, mountain add Sector, 'Bougie', 'III', 3, 2, mountain | coastal add City, 'Algiers', 'IV', 3, coastal add Sector, 'Medea', 'IV', 1, 2, mountain | coastal add Sector, 'Orleansville', 'IV', 2, 2, mountain | coastal add City, 'Oran', 'V', 2, coastal add Sector, 'Mecheria', 'V', 1, 0, mountain | border add Sector, 'Tlemcen', 'V', 2, 1, border | coastal add Sector, 'Sidi Bel Abbes', 'V', 3, 1, coastal add Sector, 'Mostaganem', 'V', 4, 2, mountain | coastal add Sector, 'Saida', 'V', 5, 0, mountain add Sector, 'Mascara', 'V', 6, 0, mountain add Sector, 'Tiaret', 'V', 7, 0, mountain add Sector, 'Ain Sefra', 'V', 8, 0, border add Sector, 'Laghouat', 'V', 9, 0 add Sector, 'Sidi Aissa', 'VI', 1, 0, mountain add Sector, 'Ain Oussera', 'VI', 2, 1, mountain add Country, 'Morocco' add Country, 'Tunisia' end def adjacents(idx, *args) @spaces[idx].adjacents = args end def set_adjacents adjacents 0, 1, 2, 3, 7, 8, 11, 26 adjacents 1, 0, 2, 3, 5 adjacents 2, 0, 1, 5, 25, 26, 29 adjacents 3, 0, 1, 4, 5, 8, 9 adjacents 4, 3, 5, 9, 29 adjacents 5, 1, 2, 3, 4, 29 adjacents 6, 7, 8 adjacents 7, 0, 6, 8, 11, 12 adjacents 8, 0, 3, 7, 6, 9 adjacents 9, 3, 4, 8, 29 adjacents 10, 11, 12, 14 adjacents 11, 0, 7, 10, 12, 14, 26 adjacents 12, 7, 10, 11 adjacents 13, 14 adjacents 14, 10, 11, 13, 15, 26, 27 adjacents 15, 14, 20, 23, 27 adjacents 16, 19 adjacents 17, 18, 21, 24, 28 adjacents 18, 17, 19, 21, 28 adjacents 19, 16, 18, 20, 21, 22 adjacents 20, 15, 19, 22, 23 adjacents 21, 17, 18, 19, 22, 24 adjacents 22, 19, 20, 21, 23, 24 adjacents 23, 15, 20, 22, 24, 27 adjacents 24, 17, 21, 22, 23, 25, 27, 28 adjacents 25, 2, 24, 26, 27 adjacents 26, 0, 2, 11, 14, 25, 27 adjacents 27, 14, 15, 23, 24, 25, 26 adjacents 28, 17, 18, 24 adjacents 29, 2, 4, 5, 9 end def resettle(name) by_name(name).resettle! end def set_space(idx, opts, align = nil) s = @spaces[idx] s.alignment = align unless align.nil? %i[gov_bases fln_bases french_troops french_police algerian_troops algerian_police fln_underground].each { |sym| s.add(sym, opts[sym]) if opts.key? sym } end def short @opposition_bases.v = 19 @support_commitment.v = 22 @commitment.v = 15 @fln_resources.v = 15 @gov_resources.v = 20 @france_track.v = 4 @border_zone_track.v = 3 @out_of_play.init({ fln_underground: 5 }) @available.init({ gov_bases: 2, french_police: 4, fln_bases: 7, fln_underground: 8 }) resettle 'Setif' resettle 'Tlemcen' resettle 'Bordj Bou Arreridj' set_space 0, { algerian_police: 1, fln_underground: 1 }, :oppose set_space 2, { french_police: 1 } set_space 4, { algerian_police: 1, fln_underground: 1 }, :oppose set_space 5, { french_police: 1 } set_space 6, { french_police: 1 }, :support set_space 7, { fln_underground: 1 } set_space 8, { french_troops: 4, algerian_police: 1, gov_bases: 1 } set_space 9, { french_troops: 1, algerian_police: 1, gov_bases: 1, fln_underground: 1, fln_bases: 1 }, :oppose set_space 10, { french_police: 1, fln_underground: 1, fln_bases: 1 }, :oppose set_space 11, { french_police: 1 } set_space 12, { french_police: 1, fln_underground: 1, fln_bases: 1 }, :oppose set_space 13, { french_troops: 4, algerian_troops: 1, french_police: 1 }, :support set_space 14, { algerian_troops: 1, gov_bases: 1 } set_space 15, { french_police: 1, algerian_police: 1, fln_underground: 1, fln_bases: 1 }, :oppose set_space 16, { algerian_troops: 1, french_police: 1, algerian_police: 1 }, :support set_space 17, { french_police: 1, algerian_police: 1 } set_space 18, { french_police: 2, fln_underground: 1 } set_space 19, { french_police: 1, gov_bases: 1 } set_space 20, { french_police: 1 } set_space 22, { french_police: 1 } set_space 23, { french_police: 1 } set_space 24, { french_police: 1 } set_space 27, {}, :oppose set_space 28, { fln_underground: 4, fln_bases: 2 } set_space 29, { fln_underground: 5, fln_bases: 2 } spaces[28].independent! spaces[29].independent! end def medium raise 'MEDIUM scenario net implemented yet' end def full raise 'FULL scenario net implemented yet' end end end