From a8be09ab04e4c29e6ce032dffcde0c134cc74382 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Mon, 13 Nov 2023 10:14:49 +0100 Subject: FLNBotRules : add attack && ambush && specs --- lib/colonial_twilight/fln_bot_rules.rb | 31 +++++++++++ lib/colonial_twilight/fln_rules.rb | 2 +- spec/fln_bot_rules_spec.rb | 97 ++++++++++++++++++++++++++++++++++ 3 files changed, 129 insertions(+), 1 deletion(-) diff --git a/lib/colonial_twilight/fln_bot_rules.rb b/lib/colonial_twilight/fln_bot_rules.rb index 818f0bf..8f0f37a 100644 --- a/lib/colonial_twilight/fln_bot_rules.rb +++ b/lib/colonial_twilight/fln_bot_rules.rb @@ -218,6 +218,37 @@ module ColonialTwilight (de_gaule && space.sector? && space.troops.positive? && space.police.positive? && space.gov_control?) end + # Attack + + def may_attack_1_in?(space) + # attack will remove 1+ GOV piece, do not expose a base + r = may_attack_in?(space) && space.guerrillas > 5 && space.fln_bases.zero? + dbg " may_attack_1_in : #{space.name}", r + r + end + + def may_ambush_1_in?(space) + # do not expose a base + r = may_ambush_in?(space) && (space.fln_bases.zero? ? true : space.guerrillas > 1) + dbg " may_attack_1_in : #{space.name}", r + r + end + + def may_attack_2_in?(space) + # 4+ guerrillas, do not expose a base + r = may_attack_in?(space) && space.guerrillas > 3 && space.fln_bases.zero? + dbg " may_attack_2_in : #{space.name}", r + r + end + + def attack_priority(spaces) + # GOV bases -> French Troops -> French Police -> most pieces + f = _filter(spaces) { |s| s.gov_bases.positive? } + f = _filter(f) { |s| s.french_troops.positive? } + f = _filter(f) { |s| s.french_police.positive? } + _max(f, :gov) + end + # 8.1.2 - Procedure Guidelines def _filter(spaces, &block) diff --git a/lib/colonial_twilight/fln_rules.rb b/lib/colonial_twilight/fln_rules.rb index 9e3bddd..f8e6c40 100644 --- a/lib/colonial_twilight/fln_rules.rb +++ b/lib/colonial_twilight/fln_rules.rb @@ -68,7 +68,7 @@ module ColonialTwilight # Ambush 4.3.3 def may_ambush_in?(space) - may_attack_in?(space) + may_attack_in?(space) && space.fln_underground.positive? end def ambush_spaces(board) diff --git a/spec/fln_bot_rules_spec.rb b/spec/fln_bot_rules_spec.rb index 25ded7c..6140f68 100644 --- a/spec/fln_bot_rules_spec.rb +++ b/spec/fln_bot_rules_spec.rb @@ -652,6 +652,103 @@ describe ColonialTwilight::FLNBotRules do end end + describe 'Attack' do + it 'may attack 1' do + a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 4) + expect(@rules.may_attack_1_in?(a)).to be true + end + + it 'may attack 1 but no gov' do + a = Sector.new(fln_underground: 2, fln_active: 4) + expect(@rules.may_attack_1_in?(a)).to be false + end + + it 'may attack 1 but not enough fln' do + a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 3) + expect(@rules.may_attack_1_in?(a)).to be false + end + + it 'may attack 1 but fln base' do + a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 4, fln_bases: 1) + expect(@rules.may_attack_1_in?(a)).to be false + end + + it 'may attack 2' do + a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 2) + expect(@rules.may_attack_2_in?(a)).to be true + end + + it 'may attack 2 but no gov' do + a = Sector.new(fln_underground: 2, fln_active: 2) + expect(@rules.may_attack_2_in?(a)).to be false + end + + it 'may attack 2 but not enough fln' do + a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 1) + expect(@rules.may_attack_2_in?(a)).to be false + end + + it 'may attack 2 but fln base' do + a = Sector.new(gov_cubes: 1, fln_underground: 2, fln_active: 2, fln_bases: 1) + expect(@rules.may_attack_2_in?(a)).to be false + end + + it 'may ambush 1 in' do + a = Sector.new(gov_cubes: 1, fln_underground: 1) + expect(@rules.may_ambush_1_in?(a)).to be true + end + + it 'may ambush 1 in but no underground' do + a = Sector.new(gov_cubes: 1, fln_active: 1) + expect(@rules.may_ambush_1_in?(a)).to be false + end + + it 'may ambush 1 in but bases' do + a = Sector.new(gov_cubes: 1, fln_underground: 1, fln_bases: 1) + expect(@rules.may_ambush_1_in?(a)).to be false + end + + it 'may ambush 1 in bases and enough guerillas' do + a = Sector.new(gov_cubes: 1, fln_underground: 1, fln_active: 1, fln_bases: 1) + expect(@rules.may_ambush_1_in?(a)).to be true + end + + it 'attack priority at bases' do + a = Sector.new(gov_bases: 1) + b = Sector.new(gov_bases: 2) + c = Sector.new(gov_bases: 1) + expect(@rules.attack_priority([a, b, c])[0]).to be b + end + + it 'attack priority french troops' do + a = Sector.new(gov_bases: 2) + b = Sector.new(gov_bases: 2, french_troops: 2) + c = Sector.new(gov_bases: 2, french_troops: 1) + expect(@rules.attack_priority([a, b, c])[0]).to be b + end + + it 'attack priority french police' do + a = Sector.new(gov_bases: 2, french_troops: 2) + b = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) + c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 1) + expect(@rules.attack_priority([a, b, c])[0]).to be b + end + + it 'attack priority gov most pieces, gov base' do + a = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) + b = Sector.new(gov_bases: 3, french_troops: 2, french_police: 2) + c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) + expect(@rules.attack_priority([a, b, c])[0]).to be b + end + + it 'attack priority gov most pieces, french troops' do + a = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) + b = Sector.new(gov_bases: 2, french_troops: 3, french_police: 2) + c = Sector.new(gov_bases: 2, french_troops: 2, french_police: 2) + expect(@rules.attack_priority([a, b, c])[0]).to be b + end + end + describe '8.1.2 Procedure Guidelines' do it 'placeable_guerrillas?' do expect(@rules.placeable_guerrillas?).to be false -- cgit v1.1-2-g2b99