diff options
Diffstat (limited to 'lib/colonial_twilight')
-rw-r--r-- | lib/colonial_twilight/fln_bot_rules.rb | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/lib/colonial_twilight/fln_bot_rules.rb b/lib/colonial_twilight/fln_bot_rules.rb new file mode 100644 index 0000000..e9b9e79 --- /dev/null +++ b/lib/colonial_twilight/fln_bot_rules.rb @@ -0,0 +1,160 @@ +#! /usr/bin/env ruby +# frozen_string_literal: true + +module ColonialTwilight + module FLNBotRules + def dbg(msg, ret) + return if @debug.zero? + + case @debug + when 1 then puts " #{msg} : YES" if ret + else puts " #{msg} : #{ret ? 'YES' : 'NO'}" + end + end + + def pass? + # if resources = 0 && Op Limited as only choice + r = @board.fln_resources.zero? && limited_op_only? + dbg 'PASS', r + r + end + + def terror1? + # unless any FLN base is (pop 0 && 0 FLN underground or pop 1+ && 1- FLN underground) + r = !@board.has do |s| + s.fln_bases.positive? && + ((s.pop.zero? && s.fln_underground.zero?) || (!s.pop.zero? && s.fln_underground < 2)) + end + dbg 'TERROR 1', r + r + end + + def terror2? + # if GOV is first eligible && will be second eligible + r = !first_eligible? && will_be_next_first_eligible? + dbg 'TERROR 2', r + r + end + + def rally1? + # rally would place bases (first 2 bullets) + # 4+ or (3+ FLN and no GOV (unless limited_op_only)) + r = @board.available_fln_bases.positive? && @board.has do |s| + may_add_base_in?(s) && (rally_2_in?(s) || rally_1_in?(s)) + end + dbg 'RALLY 1', r + r + end + + def rally2? + # if #FLN bases * 2 > #FLN at FLN bases + 1d6/2 + a = @board.count(&:fln_bases) * 2 + b = @board.count { |s| s.fln_bases.zero? ? 0 : s.fln_cubes } + r = a > (b + d6 / 2) + dbg 'RALLY 2', r + r + end + + # Rally + + def may_add_base_in?(space) + r = space.fln_cubes > 2 && (space.fln_bases < (space.country? ? space.max_bases : 1)) + dbg " may_add_base : #{space.name}", r + r + end + + def rally_1_in?(space) + # 3+ FLN and no GOV (unless limited_op_only)) + r = space.fln_cubes >= 3 && (limited_op_only? ? true : space.gov_cubes.zero?) + dbg " rally_1_in : #{space.name}", r + r + end + + def rally_2_in?(space) + # 4+ FLN + r = space.fln_cubes >= 4 + dbg " rally_2_in : #{space.name}", r + r + end + + def rally_3_in?(space) + # at FLN bases, with 2- FLN underground or 0 fln_undergroud in country or 0 pop + r = !space.fln_bases.zero? && + (space.country? || space.pop.zero? ? space.fln_underground.zero? : space.fln_underground < 2) + dbg " rally_3_in : #{space.name}", r + r + end + + def rally_3_priority(spaces) + # Algeria -> with cubes -> pop 1+ -> least FLN underground + l0 = (l0 = spaces.reject(&:country?)).empty? ? spaces : l0 + l1 = (l1 = l0.select { |s| s.gov_cubes.positive? }).empty? ? l0 : l1 + l2 = (l2 = l1.select { |s| s.pop.positive? }).empty? ? l1 : l2 + l2.min { |a, b| a.fln_underground <=> b.fln_underground } + end + + def rally_5_in?(space) + # non-city at support with 0 FLN underground + r = !space.city? && space.support? && space.fln_underground.zero? + dbg " rally_5_in : #{space.name}", r + r + end + + def rally_6_in?(space) + # 2+ pop to agitate + r = space.pop > 1 && may_agitate_in?(space) + dbg " rally_6_in : #{space.name}", r + r + end + + def rally_8_in?(space) + r = !space.fln_cubes.zero? && space.fln_bases.zero? + dbg " rally_8_in : #{space.name}", r + r + end + + # 8.1.2 - Procedure Guidelines + def fln_to_place? + @board.available_fln_underground.positive? || !place_from(@board.spaces).nil? + end + + # 1) place: outofplay -> available | bases -> cubes if choice + # 2) place: underground first unless from map then place active first flipped as underground + # 3) march: underground -> active, unless march would activate then move active first + + def place_in(spaces) + # 4) support -> with friendly pieces -> random + l0 = (l0 = spaces.select(&:support?)).empty? ? spaces : l0 + l1 = (l1 = l0.select { |s| s.fln_cubes.positive? }).empty? ? l0 : l1 + (l1.empty? ? @board.spaces : l1).sample + end + + def place_from(spaces) + # 5) active only, leave 2 cubes at base or support, most cubes first + l = spaces.select do |s| + s.fln_active.positive? && (s.support? || s.fln_bases.positive? ? s.fln_cubes > 2 : true) + end + return nil if l.empty? + + v = l.max { |a, b| a.fln_cubes <=> b.fln_cubes }.fln_cubes + l.select { |s| s.fln_cubes == v }.sample + end + + def remove_from(space, num = 1) + # 6) remove active -> underground -> base + h = {} + num -= h[:fln_active] = (s = space.fln_active) >= num ? num : s + num -= h[:fln_underground] = (s = space.fln_underground) >= num ? num : s + h[:fln_bases] = (s = space.fln_bases) >= num ? num : s + h + end + + def remove_gov(num = 1) + # 7) map -> availabe (base -> french -> algerian; troops -> police) + end + + # 8) reduce : commitment -> support -> france track -> gov resource + # 9) shift : support -> oppose | best combined; remove terror only if also shift + # 10) random + end +end |