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-rw-r--r--lib/colonial_twilight/board.rb305
1 files changed, 118 insertions, 187 deletions
diff --git a/lib/colonial_twilight/board.rb b/lib/colonial_twilight/board.rb
index 5fc46b7..3f2e326 100644
--- a/lib/colonial_twilight/board.rb
+++ b/lib/colonial_twilight/board.rb
@@ -4,9 +4,9 @@
# rubocop:disable Style/AccessorGrouping
# rubocop:disable Style/ParallelAssignment
# rubocop:disable Layout/ArrayAlignment
+# rubocop:disable Style/Documentation
module ColonialTwilight
- # pieces container
class Forces
attr_accessor :algerian_troops, :algerian_police
attr_accessor :french_troops, :french_police
@@ -21,42 +21,42 @@ module ColonialTwilight
@max_bases = nil
@control = :uncontrolled
@max_bases = 2 if %i[Country Sector].include? kind
- _instance_variables(kind)&.each do |sym|
+ _accessors_to_remove(kind)&.each do |sym|
instance_variable_set(sym, nil)
end
end
private
- def _instance_variables(kind)
+ def _accessors_to_remove(kind)
case kind
when :available then %i[@control @fln_active]
when :casualties then %i[@control @fln_active @fln_bases]
when :out_of_play then %i[@control @algerian_troops @algerian_police @fln_active @fln_bases]
- when :Country then %i[@control @algerian_troops @algerian_police @french_troops @french_police @gov_bases]
+ when :Country then %i[@control @algerian_troops @algerian_police @french_troops @french_police]
+ when :City then nil
when :Sector then nil
end
end
public
- alias to_s inspect
def inspect
- "
- #{gov_bases} GOV bases
- #{french_troops} french troops
- #{french_police} french police
- #{algerian_troops} algerian troops
- #{algerian_police} algerian police
- #{fln_bases} FLN bases
- #{fln_underground} underground Guerrillas
- #{fln_active} active Guerrillas"
+ "GOV bases: #{gov_bases}
+ french troops: #{french_troops}
+ french police: #{french_police}
+ algerian troops: #{algerian_troops}
+ algerian police: #{algerian_police}
+ FLN bases: #{fln_bases}
+ underground Guerrillas: #{fln_underground}
+ active Guerrillas: #{fln_active}"
end
+ alias to_s inspect
def data
h = {}
- %i[algerian_troops algerian_police french_troops french_police
- fln_underground fln_active fln_bases gov_bases control].each do |sym|
+ %i[algerian_troops algerian_police french_troops french_police gov_bases
+ fln_underground fln_active fln_bases control].each do |sym|
h[sym] = send(sym) unless send(sym).nil?
end
h
@@ -67,10 +67,10 @@ module ColonialTwilight
end
def fln
- guerrillas + (@fln_bases || 0)
+ fln_cubes + (@fln_bases || 0)
end
- def guerrillas
+ def fln_cubes
(@fln_underground || 0) + (@fln_active || 0)
end
@@ -138,7 +138,6 @@ module ColonialTwilight
end
end
- # a point Track
class Track
attr_accessor :v
@@ -164,7 +163,6 @@ module ColonialTwilight
end
end
- # a piece holding Box
class Box < Forces
attr_reader :name
@@ -174,7 +172,6 @@ module ColonialTwilight
end
end
- # a map Sector
class Sector
MOUNTAIN = 1
COASTAL = 2
@@ -211,12 +208,12 @@ module ColonialTwilight
end
def inspect
- "#{@descr} #{@terrain}
- control : #{@forces.control}
+ "\n#{@descr} #{@terrain}
+ control : #{control}
alignment : #{@alignment}
terror : #{@terror}
population : #{@pop}#{@resettled ? ' resettled' : ''}
- forces : #{@forces}
+ #{@forces}
adjs : #{@adjacents}"
end
@@ -224,12 +221,16 @@ module ColonialTwilight
{ name: @name, alignment: @alignment, terror: @terror, pop: @pop, resettled: @resettled }.merge(@forces.data)
end
- %i[gov gov_cubes french_cubes algerian_cubes troops police gov_bases
+ %i[gov gov_bases gov_cubes french_cubes algerian_cubes troops police
french_troops french_police algerian_troops algerian_police
- fln guerrillas fln_bases fln_underground fln_active max_bases].each do |sym|
+ fln fln_bases fln_cubes fln_underground fln_active max_bases control].each do |sym|
define_method(sym) { @forces.send(sym) }
end
+ def sector?
+ true
+ end
+
def city?
false
end
@@ -262,82 +263,22 @@ module ColonialTwilight
@alignment == :neutral
end
- def control
- @forces.control
- end
-
def uncontrolled?
- @forces.control == :uncontrolled
+ control == :uncontrolled
end
def fln_control?
- @forces.control == :FLN
+ control == :FLN
end
def gov_control?
- @forces.control == :GOV
- end
-
- def has_terror?
- terror.positive?
- end
-
- def has_gov?
- !gov_bases_0? || !gov_cubes_0?
- end
-
- def has_fln?
- !fln_bases_0? or fln.positive?
- end
-
- def gov_bases_0?
- gov_bases.zero?
- end
-
- def fln_bases_0?
- fln_bases.zero?
- end
-
- def gov_bases_1m?
- gov_bases.positive?
- end
-
- def fln_bases_1m?
- fln_bases.positive?
- end
-
- def pop0?
- pop.zero?
- end
-
- def gov_cubes_0?
- gov_cubes.zero?
+ control == :GOV
end
def add(type, num = 1)
@forces.add(type, num)
end
- def fln_u_1l?
- fln_underground < 2
- end
-
- def fln_u_0?
- fln_underground.zero?
- end
-
- def fln_u_1m?
- fln_underground.positive?
- end
-
- def fln_u_2m?
- fln_underground > 1
- end
-
- def fln_u_3m?
- fln_underground > 2
- end
-
def resettle!
raise "can't resettle a country " if country?
raise "can't resettle a sector with a population > 1" if @pop != 1
@@ -355,26 +296,26 @@ module ColonialTwilight
raise "can't shift towards support" if support?
@alignment = (oppose? ? :neutral : :support)
+ else
+ raise "unknown shift direction : #{towards}"
end
end
end
- # a City Sector
class City < Sector
def initialize(name, wilaya, pop, attrs = 0)
super name, wilaya, 0, pop, attrs
end
+ def sector?
+ false
+ end
+
def city?
true
end
end
- # a Country Sector
- # GOV may not enter
- # FLN may not enter until they become independent
- # Population is never counted in the total Opposition
- # May acquire the ability to contain 3 Bases
class Country < Sector
attr_reader :independent
@@ -383,8 +324,8 @@ module ColonialTwilight
@descr += " #{@independent ? 'Independant' : 'French'}"
end
- def add_gov_base
- raise "no gov bases allowed in #{@name}"
+ def sector?
+ false
end
def country?
@@ -401,13 +342,12 @@ module ColonialTwilight
end
end
- # the game Board
class Board
FRANCE_TRACK = %w[A B C D E F].freeze
- attr_reader :spaces_h, :spaces, :sectors, :cities, :countries
+ attr_reader :spaces
- %i[commitment gov_resources fln_resources resettled_sectors france_track border_zone_track
+ %i[commitment gov_resources fln_resources france_track border_zone_track
support_commitment opposition_bases].each do |sym|
define_method(sym) { instance_variable_get("@#{sym}").v }
end
@@ -419,54 +359,65 @@ module ColonialTwilight
end
def initialize
- @names = []
- @spaces_h = {}
+ @spaces = []
@capabilities = []
- @resettled_sectors = 0
@available = Box.new :available
@casualties = Box.new :casualties
@out_of_play = Box.new :out_of_play
+ @support_commitment = Track.new 50
+ @opposition_bases = Track.new 50
@fln_resources = Track.new 50
@gov_resources = Track.new 50
@commitment = Track.new 50
- @support_commitment = Track.new 50
- @opposition_bases = Track.new 50
@france_track = Track.new 5
@border_zone_track = Track.new 4
- set_sectors
+ set_spaces
set_adjacents
- @spaces = @spaces_h.values
- @sectors = @spaces.reject(&:country?) # FIXME
- @cities = @spaces.select(&:city?) # FIXME
- @countries = @spaces.select(&:country?) # FIXME
end
- def transfer(num, what, from, to, towhat = nil)
- towhat = what if towhat.nil?
- from = get_var from if from.is_a? Symbol
- to = get_var to if to.is_a? Symbol
- from.add what, -num
- to.add towhat, num
- { nn: num, what: what, from: from, to: to, towhat: towhat }
+ def sector
+ @spaces.select(&:sector?)
end
+ alias sectors sector
- def terror(where, num)
- where.terror += num
+ def city
+ @spaces.select(&:city?)
end
+ alias cities city
- def shift(where, towards, num = 1)
- num.times { where.shift towards }
+ def country
+ @spaces.select(&:country?)
+ end
+ alias countries country
+
+ # def transfer(num, what, from, to, towhat = nil)
+ # towhat = what if towhat.nil?
+ # from = get_var from if from.is_a? Symbol
+ # to = get_var to if to.is_a? Symbol
+ # from.add what, -num
+ # to.add towhat, num
+ # { nn: num, what: what, from: from, to: to, towhat: towhat }
+ # end
+
+ # def terror(where, num)
+ # where.terror += num
+ # end
+
+ def shift(space, towards, num = 1)
+ num.times { space.shift towards }
end
def shift_track(what, amount)
case what
+ when :support_commitment then @support_commitment.clamp amount
+ when :opposition_bases then @opposition_bases.clamp amount
when :fln_resources then @fln_resources.clamp amount
when :gov_resources then @gov_resources.clamp amount
when :commitment then @commitment.clamp amount
when :france_track then @france_track.shift amount
when :border_zone_track then @border_zone_track.shift amount
else
- raise "shift_track: '#{what}'unknown"
+ raise "unknown track : #{what}"
end
end
@@ -483,21 +434,12 @@ module ColonialTwilight
send(where).inject(0) { |i, s| i + block.call(s) }
end
- def resettle(sector)
- @spaces_h[sector].resettle!
- @resettled_sectors += 1
+ def compute_opposition_bases
+ count { |s| s.oppose? ? s.pop : 0 } + count(&:fln_bases)
end
- def compute_victory_points
- values = [@support_commitment.v, @opposition_bases.v]
- @opposition_bases.v = 0
- @support_commitment.v = @commitment.v
- @spaces_h.each do |_n, s|
- @opposition_bases.clamp s.fln_bases
- @opposition_bases.clamp s.pop if s.alignment == :oppose
- @support_commitment.clamp s.pop if s.alignment == :support
- end
- values << @support_commitment.v << @opposition_bases.v
+ def compute_support_commitment
+ count { |s| s.support? ? s.pop : 0 } + @commitment.v
end
def data
@@ -506,9 +448,8 @@ module ColonialTwilight
france_track border_zone_track available casualties out_of_play].each do |sym|
h[sym] = instance_variable_get("@#{sym}").data
end
- h[:resettled_sectors] = @resettled_sectors
h[:capabilities] = @capabilities
- h[:spaces] = @spaces_h.inject([]) { |a, (_k, s)| a << s.data }
+ h[:spaces] = @spaces.inject([]) { |a, s| a << s.data }
h
end
@@ -534,19 +475,10 @@ module ColonialTwilight
end
def add(kls, *args)
- s = kls.new(*args)
- # puts s
- @names << s.name
- @spaces_h[s.name] = s
- end
-
- def adjacents(idx, *args)
- @spaces_h[@names[idx]].adjacents = args
- # @spaces_h[@names[idx]].adjacents = args.map { |i| @names[i] }
- # puts @spaces_h[@names[idx]]
+ @spaces << kls.new(*args)
end
- def set_sectors
+ def set_spaces
mountain = Sector::MOUNTAIN
border = Sector::BORDER
coastal = Sector::COASTAL
@@ -582,6 +514,10 @@ module ColonialTwilight
add Country, 'Tunisia', 1
end
+ def adjacents(idx, *args)
+ @spaces[idx].adjacents = args
+ end
+
def set_adjacents
adjacents 0, 1, 2, 3, 7, 8, 11, 26
adjacents 1, 0, 2, 3, 5
@@ -615,23 +551,20 @@ module ColonialTwilight
adjacents 29, 2, 4, 5, 9
end
- def set_sector(idx, opts, align = nil)
- s = @spaces_h[@names[idx]]
+ def resettle(name)
+ @spaces[@spaces.find_index { |s| s.name == name }].resettle!
+ end
+
+ def set_space(idx, opts, align = nil)
+ s = @spaces[idx]
s.alignment = align unless align.nil?
%i[gov_base fln_base french_troops french_police algerian_troops algerian_police
fln_underground].each { |sym| s.add(sym, opts[sym]) if opts.key? sym }
- # s.add :gov_base, opts[:govb] if opts.key? :govb
- # s.add :fln_base, opts[:flnb] if opts.key? :flnb
- # s.add :french_troops, opts[:ft] if opts.key? :ft
- # s.add :french_police, opts[:fp] if opts.key? :fp
- # s.add :algerian_troops, opts[:at] if opts.key? :at
- # s.add :algerian_police, opts[:ap] if opts.key? :ap
- # s.add :fln_underground, opts[:fln] if opts.key? :fln
- # puts s
end
def short
- @resettled_sectors = 0
+ @opposition_bases.v = 19
+ @support_commitment.v = 22
@commitment.v = 15
@fln_resources.v = 15
@gov_resources.v = 20
@@ -645,36 +578,34 @@ module ColonialTwilight
resettle 'Setif'
resettle 'Tlemcen'
resettle 'Bordj Bou Arreridj'
- raise 'resettled sectors not counted' if @resettled_sectors != 3
-
- set_sector 0, { algerian_police: 1, fln_underground: 1 }, :oppose
- set_sector 2, { french_police: 1 }
- set_sector 4, { algerian_police: 1, fln_underground: 1 }, :oppose
- set_sector 5, { french_police: 1 }
- set_sector 6, { french_police: 1 }, :support
- set_sector 7, { fln_underground: 1 }
- set_sector 8, { french_troops: 4, algerian_police: 1, gov_base: 1 }
- set_sector 9, { french_troops: 1, algerian_police: 1, gov_base: 1, fln_underground: 1, fln_base: 1 }, :oppose
- set_sector 10, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
- set_sector 11, { french_police: 1 }
- set_sector 12, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
- set_sector 13, { french_troops: 4, algerian_troops: 1, french_police: 1 }, :support
- set_sector 14, { algerian_troops: 1, gov_base: 1 }
- set_sector 15, { french_police: 1, algerian_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
- set_sector 16, { algerian_troops: 1, french_police: 1, algerian_police: 1 }, :support
- set_sector 17, { french_police: 1, algerian_police: 1 }
- set_sector 18, { french_police: 2, fln_underground: 1 }
- set_sector 19, { french_police: 1, gov_base: 1 }
- set_sector 20, { french_police: 1 }
- set_sector 22, { french_police: 1 }
- set_sector 23, { french_police: 1 }
- set_sector 24, { french_police: 1 }
- set_sector 27, {}, :oppose
- set_sector 28, { fln_underground: 4, fln_base: 2 }
- set_sector 29, { fln_underground: 5, fln_base: 2 }
+
+ set_space 0, { algerian_police: 1, fln_underground: 1 }, :oppose
+ set_space 2, { french_police: 1 }
+ set_space 4, { algerian_police: 1, fln_underground: 1 }, :oppose
+ set_space 5, { french_police: 1 }
+ set_space 6, { french_police: 1 }, :support
+ set_space 7, { fln_underground: 1 }
+ set_space 8, { french_troops: 4, algerian_police: 1, gov_base: 1 }
+ set_space 9, { french_troops: 1, algerian_police: 1, gov_base: 1, fln_underground: 1, fln_base: 1 }, :oppose
+ set_space 10, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
+ set_space 11, { french_police: 1 }
+ set_space 12, { french_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
+ set_space 13, { french_troops: 4, algerian_troops: 1, french_police: 1 }, :support
+ set_space 14, { algerian_troops: 1, gov_base: 1 }
+ set_space 15, { french_police: 1, algerian_police: 1, fln_underground: 1, fln_base: 1 }, :oppose
+ set_space 16, { algerian_troops: 1, french_police: 1, algerian_police: 1 }, :support
+ set_space 17, { french_police: 1, algerian_police: 1 }
+ set_space 18, { french_police: 2, fln_underground: 1 }
+ set_space 19, { french_police: 1, gov_base: 1 }
+ set_space 20, { french_police: 1 }
+ set_space 22, { french_police: 1 }
+ set_space 23, { french_police: 1 }
+ set_space 24, { french_police: 1 }
+ set_space 27, {}, :oppose
+ set_space 28, { fln_underground: 4, fln_base: 2 }
+ set_space 29, { fln_underground: 5, fln_base: 2 }
spaces[28].independent!
spaces[29].independent!
- compute_victory_points
end
def medium