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-rw-r--r--lib/colonial_twilight/fln_bot.rb375
1 files changed, 20 insertions, 355 deletions
diff --git a/lib/colonial_twilight/fln_bot.rb b/lib/colonial_twilight/fln_bot.rb
index 1db4564..4e4cbf2 100644
--- a/lib/colonial_twilight/fln_bot.rb
+++ b/lib/colonial_twilight/fln_bot.rb
@@ -1,20 +1,36 @@
# frozen_string_literal: true
-require 'colonial_twilight/player'
-require 'colonial_twilight/fln_rules'
-require 'colonial_twilight/fln_bot_rules'
+require_relative 'player'
+require_relative 'fln_bot/fln_rules'
+require_relative 'fln_bot/fln_bot_rules'
+
+require_relative 'fln_bot/fln_attack'
+require_relative 'fln_bot/fln_extort'
+require_relative 'fln_bot/fln_march'
+require_relative 'fln_bot/fln_pass'
+require_relative 'fln_bot/fln_rally'
+require_relative 'fln_bot/fln_subvert'
+require_relative 'fln_bot/fln_terror'
module ColonialTwilight
class FLNBot < Player
include ColonialTwilight::FLNRules
include ColonialTwilight::FLNBotRules
- include ColonialTwilight::FLNRalyRules
+ include ColonialTwilight::FLNRallyRules
include ColonialTwilight::FLNExtortRules
include ColonialTwilight::FLNSubvertRules
include ColonialTwilight::FLNTerrorRules
include ColonialTwilight::FLNAttackRules
include ColonialTwilight::FLNGuidelines
+ include ColonialTwilight::FLNBotAttack
+ include ColonialTwilight::FLNBotExtort
+ include ColonialTwilight::FLNBotMarch
+ include ColonialTwilight::FLNBotPass
+ include ColonialTwilight::FLNBotRally
+ include ColonialTwilight::FLNBotSubvert
+ include ColonialTwilight::FLNBotTerror
+
def play_turn(prev_action, possible_actions)
init_turn prev_action, possible_actions
_start_turn
@@ -50,356 +66,5 @@ module ColonialTwilight
# FIXME: the next Propaganda Card will be the last one of the game
true
end
-
- # PASS #####################################################################
-
- def pass
- apply_action @turn.pass(1)
- end
-
- # EXTORT ###################################################################
-
- def extort(except: nil, to_agitate_in: nil)
- return false if available_resources > 4
- return false unless @turn.may_special_activity?(:extort)
- return false if (space = extort_priority(extortable(except: except)).sample).nil?
-
- apply_action @turn.special_activity_in(:extort, space, -1, to_agitate_in: to_agitate_in).extort
- end
-
- def extortable(except: nil)
- @board.search { |s| may_extort_0_in?(s) }.reject { |s| @turn.special_activity_selected?(s) || s == except }
- end
-
- # TERROR ###################################################################
-
- def terror
- # return false if !available_resources.positive? && !extort
- return false if event_playable? && event_more_effective_than_terror?
-
- until (space = terror_1_priority(@board.search { |s| may_terror_1_in?(s) }).sample).nil?
- exc = space.fln_underground == 1 ? space : nil
- break if !available_resources.positive? && !extort(except: exc)
-
- apply_action @turn.operation_in(:terror, space, 1).terror
- end
-
- if last_campaign?
- until (space = @board.search { |s| may_terror_2_in?(s) }.sample).nil?
- exc = space.fln_underground == 1 ? space : nil
- break if !available_resources.positive? && !extort(except: exc)
-
- apply_action @turn.operation_in(:terror, space, 1).terror
- end
- end
-
- @turn.operation_done?
- end
-
- # ATTACK ###################################################################
-
- def attack
- # return false if !available_resources.positive? && !extort
-
- n = 2
- ambush_cond = ->(s) { n.positive? && @turn.may_special_activity?(:ambush) && may_ambush_1_in?(s) }
- cond = ->(s) { may_attack_1_in?(s) || ambush_cond.call(s) }
- until (space = attack_priority(@board.search(&cond)).sample).nil?
- break if !available_resources.positive? && !extort
-
- _apply_attack(space, ambush_cond.call(space))
- n -= 1
- end
-
- until (space = attack_priority(@board.search { |s| may_attack_2_in?(s) }).sample).nil?
- break if !available_resources.positive? && !extort
-
- _apply_attack(space, ambush_cond.call(space))
- n -= 1
- end
-
- @turn.operation_done?
- end
-
- def _apply_attack(space, ambush)
- apply_action ambush ? _ambush(space) : _attack(space)
- end
-
- def _ambush(space)
- action = @turn.special_activity_in(:ambush, space, 1).activate(1)
- casualties = _casualties(space, action, 1)
- _attrition(action, casualties)
- end
-
- def _attack(space)
- action = @turn.operation_in(:attack, space, 1).activate(space.fln_underground)
- return action if (d = d6) > space.guerrillas
-
- casualties = _casualties(space, action, 2)
- _attrition(action, casualties)
- action.transfer_from(place_from, :fln_underground) if d == 1
- action
- end
-
- def _casualties(space, action, casualties)
- num = 0
- CASUALTIES_PRIORITY.each do |sym|
- next unless (n = space.send(sym)).positive?
-
- casualties -= (n = (n > casualties ? casualties : n))
- num += n
- action.transfer_to(:casualties, sym, n)
- action.shift(:commitment, -1) if sym == :gov_bases
- break if casualties.zero?
- end
- num
- end
-
- def _attrition(action, casualties)
- action.transfer_to(:available, :fln_active, (casualties + 1) / 2)
- .transfer_to(:casualties, :fln_active, casualties / 2)
- end
-
- # SUBVERT ##################################################################
-
- def subvert
- return false if (spaces = subvert_spaces(@board)).empty?
-
- n = 2
- while n.positive?
- printd(' subvert 1')
- break if (space = subvert_1_priority(spaces.select { |s| may_subvert_1_in?(s, n) }).sample).nil?
-
- n -= space.algerian_cubes
- apply_action _subvert_remove(space, space.algerian_police, space.algerian_troops)
- spaces.delete(space)
- end
- return true if n.zero? || spaces.empty?
-
- if n == 2 && placeable_guerrillas?
- printd(' subvert 2')
- unless (space = spaces.select { |s| may_subvert_2_in?(s) }.sample).nil?
- apply_action _subvert_replace(space, pick_guerrillas_from)
- return true
- end
- end
- return false if n == 2 && !@turn.operation_done?
-
- spaces.shuffle!
- while n.positive? && !(space = spaces.pop).nil?
- printd(' subvert 3')
- n -= (p = (p = space.algerian_police) > n ? n : p)
- n -= (t = (t = space.algerian_troops) > n ? n : t)
- apply_action _subvert_remove(space, p, t)
- end
- n != 2
- end
-
- def _subvert_remove(space, police, troops)
- @turn.special_activity_in(:subvert, space, 0)
- .transfer_to(:available, :algerian_police, police)
- .transfer_to(:available, :algerian_troops, troops)
- end
-
- def _subvert_replace(space, place_from)
- @turn.special_activity_in(:subvert, space, 0)
- .transfer_to(:available, :algerian_police, 1)
- .transfer_from(place_from, :fln_underground, 1)
- end
-
- # RALLY ####################################################################
-
- def rally
- # return false if !available_resources.positive? && !extort
-
- @reserved_to_agitate = 0
- # max 6 spaces
- max_selected = (limited_op_only? ? 1 : 6)
- # max 2/3 resources unless starts with < 9 resources
- max_resources = (@board.fln_resources < 9 ? 0 : @board.fln_resources * 2 / 3)
- max_cost = -> { max_resources.zero? ? 0 : max_resources - @turn.cost }
-
- stop_cond = if max_resources.zero?
- -> { @turn.selected_spaces >= max_selected }
- else
- -> { @turn.selected_spaces >= max_selected || (@turn.cost + @reserved_to_agitate) >= max_resources }
- end
- stop_cond_base = -> { !available_fln_bases? || stop_cond.call }
-
- loop do
- break unless _place_base_in(_rally(1, stop_cond_base, ->(s) { may_rally_1_in?(s) }))
- end
-
- loop do
- break unless _place_base_in(_rally(2, stop_cond_base, ->(s) { may_rally_2_in?(s) }))
- end
-
- loop do
- break unless _place_fln_in(_rally(3, stop_cond, ->(s) { may_rally_3_in?(s) }, priority: 3))
- end
-
- _shift_france_track unless stop_cond.call
-
- loop do
- break unless _place_fln_in(_rally(5, stop_cond, ->(s) { may_rally_5_in?(s) }, priority: 5))
- end
-
- unless stop_cond.call
- printd(' rally 6')
- filter = ->(s) { may_rally_6_in?(s, @turn.operation_selected?(s)) }
- space = _rally_one_space(filter, priority: 6, reselect: true)
- if _reserve_to_agitate_in?(space, max_cost.call)
- agitate_in = space
- _place_fln_in(space, to_agitate_in: space) unless @turn.operation_selected?(space)
- end
- end
-
- 2.times do
- break unless _place_fln_in(_rally(7, stop_cond, ->(s) { may_rally_7_in?(s) }, priority: 7))
- end
-
- 2.times do
- break unless _place_fln_in(_rally(8, stop_cond, ->(s) { may_rally_8_in?(s) }, priority: 8))
- end
-
- if agitate_in.nil?
- printd ' rally 9'
- filter = ->(s) { may_rally_9_in?(s) && (@turn.operation_selected?(s) || @turn.selected_spaces < max_selected) }
- spaces = rally_9_priority(@board.search(&filter), max_cost.call) { |s| @turn.operation_selected?(s) }.shuffle
- while (space = spaces.pop)
- if @turn.operation_selected?(space)
- agitate_in = space
- elsif _reserve_to_agitate_in?(space, max_cost.call) && _place_fln_in(space, to_agitate_in: space)
- agitate_in = space
- end
- break unless agitate_in.nil?
- end
- end
- _agitate_in(agitate_in, max_cost.call)
-
- @turn.operation_done?
- end
-
- def _rally(num, stop_cond, filter, priority: nil, reselect: false)
- return nil if stop_cond.call
-
- printd(" rally #{num}")
- return nil if (space = _rally_one_space(filter, priority: priority, reselect: reselect)).nil?
-
- printd(" -> #{space.name}")
- extort unless available_resources.positive?
-
- available_resources.positive? ? space : nil
- end
-
- def _rally_one_space(filter, priority: nil, reselect: false)
- spaces = @board.search(&filter)
- spaces = spaces.reject(&@turn.method('operation_selected?')) unless reselect
- spaces = _place_priority(spaces, priority) unless priority.nil?
- spaces.sample
- end
-
- def _place_priority(spaces, priority)
- return spaces if spaces.size < 2
-
- spaces = case priority
- when 3 then rally_3_priority(spaces)
- when 5 then rally_5_priority(spaces)
- when 6 then rally_6_priority(spaces)
- when 7 then rally_7_priority(spaces)
- else spaces
- end
- place_guerrillas_priority(spaces)
- end
-
- def _place_base_in(space)
- return false if space.nil?
-
- printd " => _place_base_in : #{space.name}"
- a, u = (n = space.fln_active) >= 2 ? [2, 0] : [n, 2 - n]
- apply_action @turn.operation_in(:rally, space, 1)
- .transfer_to(:available, :fln_active, a)
- .transfer_to(:available, :fln_underground, u)
- .transfer_from(:available, :fln_base)
- end
-
- def _place_fln_in(space, to_agitate_in: nil)
- return false if space.nil?
-
- printd " => _place_fln_in : #{space.name}"
- return false if (steps = place_guerrillas_in(space)).empty?
-
- apply_action @turn.operation_in(:rally, space, 1, to_agitate_in: to_agitate_in).transfer_steps(steps)
- end
-
- def _shift_france_track
- printd(' rally 4')
- return false if @board.france_track.zero?
-
- extort unless available_resources.positive?
- apply_action @turn.operation_in(:rally, :france_track, 1).shift(1)
- end
-
- def _agitate_in(space, max_cost)
- return if space.nil?
-
- printd " => _agitate_in : #{space.name}"
- terror = space.terror
- oppose = space.oppose? ? 0 : 1
- if @reserved_to_agitate.positive?
- terror = terror > @reserved_to_agitate ? @reserved_to_agitate : terror
- oppose = 0 if terror == @reserved_to_agitate
- return apply_action @turn.agitate_in(space, terror, oppose)
- end
-
- if max_cost.positive? && (cost = (terror + oppose)) > max_cost
- terror -= (cost - oppose - max_cost)
- oppose = 0
- end
- return if terror.zero?
-
- if (cost = terror + oppose) < available_resources
- return apply_action @turn.agitate_in(space, terror, oppose)
- end
-
- max_rcs = available_resources + extortable.size
- if cost > max_rcs
- terror -= (cost - oppose - max_rcs)
- oppose = 0
- end
- return if terror.zero?
-
- ((terror + oppose) - available_resources).times { extort(to_agitate_in: space) }
- apply_action @turn.agitate_in(space, terror, oppose)
- end
-
- def _reserve_to_agitate_in?(space, max_cost)
- return false if space.nil?
-
- printd " => _reserve_to_agitate_in : #{space.name}"
- cost = (rally_cost = (@turn.operation_selected?(space) ? 0 : 1)) + (agitate_cost = max_agitate_cost(space))
- agitate_cost -= (cost - max_cost) if max_cost.positive? && cost > max_cost
- return false unless agitate_cost.positive?
-
- if (cost = (rally_cost + agitate_cost)) < available_resources
- @reserved_to_agitate = agitate_cost
- return true
- end
- max_rcs = available_resources + extortable.size
- agitate_cost -= (cost - max_rcs) if cost > max_rcs
- return false unless agitate_cost.positive?
-
- ((rally_cost + agitate_cost) - available_resources).times { extort(to_agitate_in: space) }
- @reserved_to_agitate = agitate_cost
- true
- end
-
- # MARCH# ###################################################################
-
- def march
- return false if event_playable? && event_more_effective_than_terror?
-
- # FIXME
- end
end
end