#! /bin/sh RED="\033[0;31m" RESET="\033[0m" DST=$HOME/bin/godot FORCE=0 CLEAN=0 ANDROID=0 for I in $@ do case $I in f) FORCE=1 ;; a) ANDROID=1 ;; c) CLEAN=1 ;; esac done function build() { J=$((`nproc`)) export CXX=/usr/lib/ccache/bin/clang++ export CC=/usr/lib/ccache/bin/clang rm bin/* [ $CLEAN -eq 1 ] && scons platform=x11 --clean # https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_x11.html target=release_debug echo -e "build : ${RED}x11$RESET target=$RED$target$RESET" time scons -j$J platform=x11 target=$target tools=yes colored=yes pulseaudio=no bits=64 warnings=no # scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=64 warnings=no # scons -j$J platform=x11 target=$target tools=no colored=yes pulseaudio=no bits=32 warnings=no cp bin/godot*tools* $DST if [ $ANDROID -eq 1 ] then [ $CLEAN -eq 1 ] && scons platform=android --clean # https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_android.html ndk_platform=android-29 for arch in arm64v8 armv7; #x86_6 do for target in release_debug; do echo -e "build : ${RED}android$RESET android_arch=$RED$arch$RESET target=$RED$target$RESET ndk_platform=$RED$ndk_platform$RESET" time scons -j$J platform=android target=$target android_arch=$arch ndk_platform=$ndk_platform tools=no disable_3d=true done done echo "${RED}gradlew build$RESET" pushd platform/android/java && ./gradlew build --build-cache -Dandroid_ndk=$ndk_platform && popd cp platform/android/java/app/build/outputs/apk/debug/android_debug.apk $DST/android_debug.apk cp platform/android/java/app/build/outputs/apk/release/android_release.apk $DST/android_release.apk fi } pushd ./godot [ $CLEAN -eq 1 ] && find -name \*.o -delete HEAD_PREV=$(git log HEAD~1.. --pretty=format:'%H' | head -n1) echo -e "current HEAD : $RED$HEAD_PREV$RESET" git pull HEAD_NOW=$(git log HEAD~1.. --pretty=format:'%H' | head -n1) echo -e "updated HEAD : $RED$HEAD_NOW$RESET" if [ $FORCE = 1 -o "$HEAD_PREV" != "$HEAD_NOW" ] then build git log $HEAD_PREV.. ls -l bin/ fi popd # godot-git ~/usr/git/castle_itter/project.godot