black @Colour @CurveBox margin {.1c} black @Colour { @Tbl #rule {yes} margin {.1c} aformat { @Cell A } { @Row paint {@TEMs} format { @Cell 16p @Font @B A } A{TEMs @Sym ampersand LOS} @Row format { @Cell i {ctr} A } A{@B not cumulative, use the lowest value} @Row format { @Cell i {ctr} A } A{ || @Tbl i {ctr} iv {ctr} rule {yes} aformat { @Cell rule {no} paint {no} | @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B } bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C } cformat { @Cell ruleleft {no} i{right} A | @StartHSpan @Cell B | @HSpan } { @Rowa paint {@Even} ruleabove {no} A{SADRM} B{MDRM} @Rowb paint {@Odd} A{Marsh} B{-} C{red @Colour -1} @Rowb paint {@Even} A{Hut - Wall} B{red @Colour -1} C{-} @Rowc paint {@Odd} A{Woods - Jungle /.3v Tree-lines - Hill} B{red @Colour -1} C{red @Colour -1} @Rowc paint {@Even} A{Wooden Bldg /.3v IPs - FPs} B{red @Colour -2} C{red @Colour -2} @Rowc paint {@Odd} A{Stone @Sym slash Urban Bldg} B{red @Colour -3} C{red @Colour -3} } } @Row format { @Cell A } A{ // @RawBulletList @ListItem{@Underline Hindrances @B are cumulative @Reff 4.2.4 : @BulletList @ListItem{@I MDRM, @I Smoke} @ListItem{@I Roadblock, @I @BOP} @ListItem{@I{Enclosed Road} hex containing a vehicle} @RawEndList} @ListItem{use the @B best when @I LOS is traced @B between 2} #@ListItem{when @I LOS is traced @B between 2, use the @B best one} @EndList } @Row format { @Cell A } A{@Bullet @I walls and @I hedgerows do @B not cast blind hexes @Reff 4.2.3} @Row format { @Cell A } A{@Bullet @I{Anti-Tank Fire} into @Sym slash from an @Underline @I{Urban Road} hex /.3v is blocked by its building feature @Reff 4.2.1.f} @Row format { @Cell A } A{ // @RawBulletList @ListItem{@Underline{Enclosed Road} @Reff 4.1.9.4 : @BulletList @ListItem{by @I buildings, @I forest or @I{tree lines}} #@ListItem{@I vehicles @Sym ampersand @I{Towed Guns} are on the road} #@ListItem{other units are on the sides of the road} @ListItem{observation for @I reaction is limited to @B 4 hexes /.3v @B 6 if it is a vehicle @Sym slash @I{Towed Gun}} @ListItem{@I Fire is limited : @Tbl {@Row format { @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B | @Cell paint {@ATDRM} @B C } A{2} B{4} C{6} }} @RawEndList} @EndList # || @Tbl # i {ctr} # iv {ctr} # rule {yes} # aformat { @Cell rule {no} paint {no} | @Cell paint {@SADRM} @B A | @Cell paint {@MDRM} @B B | @Cell paint {@ATDRM} @B C } # bformat { @Cell ruleleft {no} i{right} A | @Cell B | @Cell C | @Cell D } # { # @Rowa paint {@Even} ruleabove {no} A{SADRM} B{MDRM} C{ATDRM} # @Rowb paint {@Odd} A{Fire} B{2} C {4} D{6} # #@Rowb paint {@Even} A{Reaction} B{} C {other} D{vehicle @Sym slash @I{Towed Gun}} # } } }} # ifor Ani-Tank Fire, LOS is blocked by building feature into or from an Urban Road Hex # 4.2.1.f #is traced to, or from, a vehicle, Towed Gun, or LATW in an Urban #Building Road hex and the LOS intersects a building feature within #the same urban-road hex occupied by the vehicle, Towed Gun, or LATW [See example 24.1.3];