black @Colour @CurveBox margin {.1c} black @Colour { @Tbl #rule {yes} margin {.1c} aformat { @Cell A } { @Row paint {@Mines} format { @Cell 16p @Font @B A } A{Mines @Sym ampersand Wire 10p @Font 19.0 @Version 1} @Rowa rulebelow {yes} A{ // @RawBulletList @ListItem{@B cannot be placed with themse, @I IP, @I FP or in a river or bridge hex} @EndList } @Rowa rulebelow {yes} A{ // @RawBulletList @ListItem{@Underline @I Minefield : @BulletList @ListItem{any unit must @B stop on entry @B unless @I Heroic} @ListItem{non-@I vehicular : @BulletList @ListItem{@B 1 random unit suffers a @I Casualty on a roll @Sym equal @B 10} @ListItem{@I Fire is limited to infantry and @I LATW, @B only in Reaction} @RawEndList} @ListItem{each vehicle is : @BulletList @ListItem{@I Shocked on a roll @Sym greaterequal @B 9 @B if @I AFVs} @ListItem{@I Destroyed on a roll @Sym greaterequal @B 8} @RawEndList} @ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (considered to have acted)} #@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (@I Maneuver considered done)} @RawEndList} @EndList } @Rowa A{ // @RawBulletList @ListItem{@Underline @I Wires: @BulletList @ListItem{@B only non-@I vehicular units and @I AFVs may @B enter a @I Wire hex} @ListItem{non-@I vehicular : @BulletList @ListItem{must @B stop} @ListItem{@I Fire is limited to infantry and @I LATW, @B only in Reaction} @ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (considered to have acted)} #@ListItem{on @B exit, non-@I Heroic units @B fail on @Sym greater @B 5 (@I Maneuver considered done)} @RawEndList} @ListItem{@I AFVs : @BulletList @ListItem{@B +1 MP to enter} @ListItem{on @B exit is @I Shocked @Sym ampersand unload on a roll @Sym equal @B 10, otherwise remove @I Wire} @RawEndList} @RawEndList} @EndList } }}