@SysInclude { langdefs } @SysInclude { bsf } @SysInclude { dsf } @SysInclude { docf } @SysInclude { tbl } @SysInclude { xrgb } @SysInclude { diag } @Use { @BasicSetup @InitialFont { Times Base 11p } #@DisplayGap { 0.00v @OrIfPlain 1f } #@ParaGap { 1.50v @OrIfPlain 1f } #@ListOuterGap { 0.8f @OrIfPlain 1f } #@ListGap { 0.8f @OrIfPlain 1f } #@ListIndent { 0s } #@ListLabelWidth { 0.60f @OrIfPlain 5s } } @Use { @DocumentSetup @PageType { A4 } @PageHeaders { None } @TopMargin { .6c @OrIfPlain 6f } @FootMargin { .6c @OrIfPlain 6f } @OddLeftMargin { .7c @OrIfPlain 10s } @OddRightMargin { .7c @OrIfPlain 10s } @EvenLeftMargin { .7c @OrIfPlain 10s } @EvenRightMargin { .7c @OrIfPlain 10s } } @Use { @OrdinarySetup #@SectionGap { 0.7v @OrIfPlain 3f } #@SubSectionGap { 0.5v @OrIfPlain 2f } } @SysDatabase @FontDef { fontdefs } @SysDatabase @RefStyle { refstyle } @Include{ images.lou } def @Cube left y right x { lightgrey @Color @ShadowBox shadow {.1f} margin {0c} black @Color @Box margin {0c} @Box margin {2p} paint {y} .4c @Wide .4c @High {|.1c x}} #def @Cube left y right x { lightgrey @Color @ShadowBox shadow {.1f} margin {0c} black @Color @Box margin {0c} @Box margin {2p} paint {y} .4c @Wide .4c @High {|.1c {/.03c x}}} def @Yellow right x {{@Xrgb gold1} @Cube x} def @Red right x {{@Xrgb firebrick2} @Cube x} #def @Supply {@Yellow {@Sym space}} @Document // @Text @Begin @CentredDisplay @Heading {Halls of Hegra - I Nerd Rules - @Date} #@BeginSections #@Section @Title {Setup} @Begin @DP @Include { setup.lou } #@End @Section #@Section @Title {Recruit Defenders} @Begin @LLP @LLP @LLP @LLP @Include { recruit.lou } @LLP @LLP @BulletList @ListItem{Healthy Defender : Tired @Sym slash Rest @Sym slash Ready @Sym slash Def Pos} @ListItem{Injure Defender : use card top to bottom priority, take from @I Tired area then @I Ready area} @ListItem{Lose Defender : same as Injure but goes into the Reserve} @ListItem{German : in the infantry is considered as a @I Defender, if cured it goes back into the @I Reserve} @EndList #@End @Section #@Section @Title {Sequence} @NewPage {yes} @Begin @NP @LLP @Include { sequence.lou } @LLP @LLP @BulletList @ListItem{@B {Suspicion check} : 1d6 @Sym greater @I Suspicion @Sym arrowdblright success +1 @I Suspicion, else failure -2 @I Suspicion} @ListItem{STOP : Suspicion -1} @ListItem{FIGHT : soldiers @B only, return 1 Patrol @Sym slash Atrillery from the same space, @B{Suspicion check} Injure the Defender on failure} @ListItem{SNEAK : @B {Suspicion check} : keep moving on success, else Defender @Sym arrowdblright Reserve @Sym ampersand 1 Patrol from the same space @Sym arrowdblright @PatrolBag} @ListItem{Add German Patrol : row same color as @B Turn track, if @Sym emptyset remove leftmost delivery token, if @Sym emptyset draw from @HitBag} @EndList #@End @Section #@End @Section #@EndSections @End @Text