@Tbl rule { yes } indent { ctr } indentvertical { ctr } apaint { lightgrey } aformat { @Cell @B A | @Cell @B B | @Cell width { 4c } @B C | @Cell width { 4c } @B D | @Cell @B E } bformat { @StartVSpan @Cell @B A | @Cell @B B | @Cell width { 4c } @B C | @Cell width { 4c } @B D | @Cell @B E } cformat { @VSpan | @Cell @B B | @Cell width { 4c } @B C | @Cell width { 4c } @B D | @Cell @B E } { @Rowa A { Weapons } B { Delta } C { Alone } D { +Hidden Depth } E { + Revealed Depth } @Rowb A { @StartVSpan NO } B { @Sym lessequal } C { clines @Break {@PGreen {US Disrupted} + @Depth} } D { clines @Break {@PGreen {US Disrupted} + @Purple @Colour Unreveal German} } E { @PGreen {US Disrupted} } @Rowc B { @Sym greater } C { + @Depth } D { @PGreen {US Disrupted} } E { @Sym emptyset } #@Rowc B { x2 } C { @Disrupted } D { @Disrupted } E { @Disrupted + @Purple @Colour attrition } @Rowc B { x2 } C { @Disrupted } D { @Disrupted } E { clines @Break {@Disrupted + [@Step adj -> @Defeated]?} } @Rowb A { @StartVSpan YES } B { @Sym less } C { + @Depth } D { @PGreen {US Disrupted} } E { @Sym emptyset } @Rowc B { @Sym equal } C { @Disrupted } D { @Sym emptyset } E { @Disrupted } @Row format { @VSpan | @Cell @B B | @StartVSpan @Cell @B C | @StartVSpan @Cell @B D | @Cell @B E } B { @Sym greater } C { @Defeated } D { clines @Break {@Purple @Colour Reveal @Depth + resolve again} } E { @Disrupted - @Depth } @Row format { @VSpan | @Cell @B B | @VSpan | @VSpan | @Cell @B E } B { x2 } E { clines @Break {@Disrupted - @Depth turn 16+ : @Defeated - @Depth } } }