@Tbl rule { yes } indent { ctr } indentvertical { ctr } paint { lightgrey } apaint { white } font { 9p } aformat { @Cell A | @Cell @B B | @Cell @B C | @Cell @B D | @Cell @B E | @Cell @B F | @Cell @B G } { @Row format { @StartVSpan @Cell A | @StartHSpan @Cell @B B | @HSpan | @HSpan | @StartHSpan @Cell @B C | @HSpan | @HSpan } A { Card @LLP Action } B { Reinforcement Position } C { WN Position } @Row format { @VSpan | @StartVSpan @Cell @B A | @StartHSpan @Cell paint { @Lightgrey } @B B | @HSpan | @StartVSpan @Cell @B C | @StartHSpan @Cell paint { @Lightgrey } @B D | @HSpan } A { Unoccupied @LLP 8p @Font {In Communication} } B { Occupied } C { Unoccupied @LLP 8p @Font {In Communication} } D { Occupied } @Row format { @VSpan | @VSpan | @Cell @B A | @Cell paint { @Lightgrey } @B B | @VSpan | @Cell @B C | @Cell paint { @Lightgrey } @B D } A { No target } B { US in FoF } C { No Target } D { US in FoF } #@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction } @Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } B { @NoAction} C { @NoAction } D { @Fire } E { @NoAction } F { @NoAction } G { @Fire } @Rowa A { @IncludeGraphic "imgs/r.eps" } B { 6p @Font @PBlue {if within 2 hexes of US units} @LLP @Action{REINFORCE} } C { @Action{REDEPLOY} } D { @Action{RE-SUPPLY} @LLP and @Fire } E { @Action{RE-OCCUPY} } F { @NoAction } G { @Fire } @Rowa A { @IncludeGraphic "imgs/m.eps" } B { @NoAction } C { @Action{MORTAR} } D { @Fire } E { @NoAction } F { @Action{MORTAR} } G { @Fire } @Rowa A { @IncludeGraphic "imgs/p.eps" } B { @NoAction } C { @Action{PATROL} } D { @Action{PATROL} } E { @NoAction } F { @NoAction } G { @Fire } @Rowa A { @IncludeGraphic "imgs/a.eps" } B { 6p @Font @PBlue {if US in FoF} @LLP @Action{AMBUSH} } C { @Action{ADVANCE} } D { @Action{ADVANCE} @LLP or @Fire } E { @NoAction } F { @Action{ARTILLERY} } G { @Fire } }