@Section @Title { @ColoredTitle {Morale Status Markers @Rule 13.3} } @NewPage {no} @Begin @BulletList @ListItem{morale markers always replace any action marker on a unit} @ListItem{a unit with a morale marker cannot be activated that turn} @EndList @BeginSubSections @SubSection @Title { @ColoredSubTitle {Suppressed} @ASuppressed} @Begin @BulletList @ListItem{unit activation ends immediately} @ListItem{@InfArty @Defense: + @Green} @ListItem{@B cannot attack back in @B first close combat round} @ListItem{@ASuppressed when already from a previous roll: must @AFallback} @ListItem{@ASuppressed while moving @Sym slash @I Overstacked: @BulletList @ListItem{immediately retreat in an @B{empty adjacent} hex @BulletList @ListItem{@B farthest from the source of fire} @ListItem{that costs the @B fewest @MP to enter (move must be legal)} @RawEndList} @RawEndList} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Fallback} @AFallback} @Begin @BulletList @ListItem{immediately perform a @MP +1 (unless @Cap Slow) move} @ListItem{each entered hex @B cannot be closer to an enemy unit} @ListItem{triggers @ReactionFire, @B no terrains @Defense} @ListItem{if blocked before all @MP are expended: suffer 1 @Hit} @ListItem{@Vehicle may move in reverse} @ListItem{must @AFallback if receives an @Suppress} @ListItem{a unit is @Eliminated if : @BulletList @ListItem{@Arty or @AImmobile receives @AFallback result} @ListItem{any unit receives a @B second @AFallback result} @ListItem{an enemy enters the hex of a unit marked @AFallback} @RawEndList} @EndList @End @SubSection @EndSubSections @End @Section