@Section @Title { @ColoredTitle {Checking LOS @Rule 10.3} } @NewPage {no} @Begin @BulletList @ListItem{3+ @Hindered hexes @Sym arrowdblright @Blocked} @ListItem{along a hexside : chose the @I least detrimental} @ListItem{@I Elevation allows you to see over lower terrains} @EndList @End @Section @Section @Title { @ColoredTitle {Spotting @Rule 10.5} } @NewPage {no} @Begin @BulletList @ListItem{@B Roll if targets is @AHide @Sym slash @AHidden @Sym slash @AAmbush} @ListItem{target is @B Spotted if is either : @BulletList @ListItem{adjacent @B or marked with @AFiring @Sym slash @AFast @Sym slash @ADelayed} # /.1v @B not @AMoveFire @Sym slash @AFireMove} @ListItem{@B or in @I{Arc of Fire} @Sym ampersand clear LOS or no @Defense die hex} @RawEndList} @ListItem{else @Sym arrowdblright @B Roll} @ListItem{1d6 : @B 6 is always a @B success} @ListItem{-1 for each @Hindered hex along the LOS} @EndList @BulletList @ListItem{on @B failure (@I{fires blindly}) : @BulletList @ListItem{only @B{1 symbol} @Sym slash dice counts (@B no @I Critical allowed)} #@ListItem{@Half unit rolls half round up of its attack dice} @ListItem{@Half rolls @Sym numbersign @Attack dice @Sym slash 2 @Sym arrowup} @RawEndList} @EndList @End @Section