@Section @Title { @ColoredTitle {Hide Action @Rule 9.11} } @NewPage {no} @Begin @BulletList @ListItem{@B not allowed to @Inf on roads, or @Arty{@Sym slash}@Vehicle on roads or clear} @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -1 @Spotting} @ListItem{@Inf may move 1 hex, @B not on road @Sym slash @Harsh or if @Cap Slow} @EndList @BeginSubSections @SubSection @Title { @ColoredSubTitle {Hidden Units @Rule 9.11.1} } @Begin @BulletList @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting} @ListItem{@Attack: as if @AAttack (- @Weakest @Attack die)} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Ambush @Rule 9.11.2} } @Begin @BulletList @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting} @ListItem{@Attack: + @Suppress @Sym ampersand @Defense: - @Weakest @Defense die} @EndList @End @SubSection @EndSubSections @End @Section @Section @Title { @ColoredTitle {Movement with Covering Fire @Rule 9.12} } @NewPage {no} @Begin @BulletList @ListItem{activate 2 @B adjacent units (2 @CMP) with @ANormal @Sym slash @AFast @Sym ampersand @AFiring} #@ListItem{the @I{Firing unit} must have LOS to the @I{Reactiong unit}} #@ListItem{add @I{Firing unit} @Strongest @Attack die to @I{Moving unit} @Defense} @ListItem{@B once, if the @I{Firing unit} has LOS to a @ReactionFire unit : @BulletList @ListItem{adds its @Strongest @Attack die to @I{Moving unit} @Defense} @ListItem{(next @Strongest @Attack if @Half or has @AAttack)} @RawEndList} @EndList @End @Section