@Section @Title { @ColoredTitle {Transporting Units @Rule 9.10} } @NewPage {no} @Begin @BulletList @ListItem{@Armoured have a transport @B capacity of @B 4 @Inf riders} @ListItem{for @Cap transport capacity, do @B not count units @B partial damage} @ListItem{dismounting @Sym slash unloading units : @BulletList @ListItem{into empty @B adjacent hexes @Sym ampersand trigger @ReactionFire} @RawEndList} @EndList @BeginSubSections @SubSection @Title { @ColoredSubTitle {Loading Units @Rule 9.10.2} } @Begin @BulletList @ListItem{@B not in a @AFast @Sym slash @ADelayed @Sym slash @AImmobile @Sym slash @ASuppressed @Sym slash @AFallback @Vehicle} @ListItem{move the unit in the same hex as the @Vehicle, remove its marker} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Dismounting Units @Rule 9.10.3} } @Begin @BulletList @ListItem{marked with @AFast , @ADelayed if @Cap Slow or in @Harsh} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Loading Immobile Artillery @Rule 9.10.4} } @Begin @BulletList @ListItem{@Arty may @B not be @ADelayed @Sym slash @ASuppressed @Sym slash @AFallback} @ListItem{the @Vehicle moves into the @Arty hex @Sym ampersand is marked @ADelayed} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Unloading Immobile Artillery @Rule 9.10.5} } @Begin @BulletList @ListItem{@B cannot unload if the @Vehicle moved into a @Harsh} @ListItem{mark the @Vehicle with @ANormal if it did not move} @ListItem{mark the @Arty with a @ADelayed} @EndList @End @SubSection @EndSubSections @End @Section