@Section @Title { @ColoredTitle {Special Actions @Rule 8.0} } @NewPage {no} @Begin @BeginSubSections @SubSection @Title { @ColoredSubTitle {Passing @Rule 8.1} } @Begin @BulletList @ListItem{turn ends after @B 3 consecutive pass (of both players)} @ListItem{a player may pass @B2 consecutive times, @LP then must play or pay 1 @CP which resets the count} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Reaction Fire @Rule 8.2} } @Begin @BulletList @ListItem{@B not during Support Phase} @ListItem{@I{joint fire} is allowed @Rule 10.9.4} @ListItem{possible after @B each hex moved in @B except for close combat} @ListItem{unit @B must have @B LOS @Sym ampersand be @B activated now} @ListItem{@B{only 1} eligible unit may @ReactionFire per hex moved} #@ListItem{1 @B {non-active} unit {@Sym slash} activation, with LOS, not already activated} @ListItem{if the @B{non-active} player must @I disembark or @I fallback, @LP it triggers reaction fire for 1 eligible @B active unit} #@ListItem{NOT close combat (normal, fast, move @Sym ampersand, reinforcing, disembark, fallback) (active may react to the last 2 too)} #@ListItem{it counts as a regular activacion (costs 1 @CP, or paid with command card)} #[- allowed after fire Spotting (only if -1 @Attack)]} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Play a Command Card @Rule 8.1} } @Begin @BulletList @ListItem{may play @B 1 eligible card per unit activation for @Free} @EndList @End @SubSection @EndSubSections @End @Section