@Section @Title { @ColoredTitle {Support Phase @Rule 7.0} } @NewPage {no} @Begin @BulletList #@ListItem{no moves except Artillery facing change} @ListItem{@B no movement @B no reaction fire} @ListItem{@Support units may activate their @Ability {support ability}} @EndList @BeginSubSections @SubSection @Title { @ColoredSubTitle {Artillery Face Change @Rule 7.3} } @Begin @BulletList @ListItem{to @B any vertice, @B no action marker, for @Free} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Indirect Fire @Rule 7.1} } @Begin @BulletList @ListItem{@Support units with @Ability {Indirect Fire}} @ListItem{@B not from forest or buildings (except single storey)} @ListItem{@B no @Defense for @Hindered hexes} @ListItem{adjacent @InfArty or unit with @Ability Scout may spot for @Free : @BulletList #@ListItem{spotting is a @Free action} @ListItem{mark with @AAttack (if already @Sym arrowdblright @ANormal)} @RawEndList} @ListItem{against @Vehicle @Rule 7.1.2 (apply @Rule 10.11 to @I{Tank riders}) : @BulletList @ListItem{@Defense : + @Green} @ListItem{pre-roll : keep @Hit @Sym ampersand @Critical dice then roll} @ListItem{use @B flank @Defense, on @Critical use @B above @Defense instead} #@ListItem{on @B critical result, use @B above @Defense instead of @B flank} #@ListItem{transporting units @Sym arrowdblright @Rule 10.11 FIXME} @RawEndList} @EndList @End @SubSection @SubSection @Title { @ColoredSubTitle {Firing Smoke @Rule 7.2} } @Begin @BulletList @ListItem{@Support units with @Ability {Smoke}} @ListItem{1 target hex + 2 adjacent hexes all in LOS} @ListItem{adjacent @InfArty or unit with @Ability Scout may spot for @Free : @BulletList #@ListItem{spotting is a @Free action} @ListItem{mark with @AAttack (if already @Sym arrowdblright @ANormal)} @RawEndList} @ListItem{roll for 1 hex : +1 @Smoke {@Sym slash} @Hit or @Critical (max 4)} @ListItem{@B blank @Sym ampersand @B suppressed are re-rolled for any adjacent hex} @EndList @End @SubSection @EndSubSections @End @Section