From ecbbaabb7e782ef0fa2fc784d137776c08d5f4d0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 6 Oct 2026 11:06:38 +0200 Subject: Assault: fix Fallback in close combat --- Assault/close_combat.lou | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Assault/close_combat.lou b/Assault/close_combat.lou index 66c6af1..f033939 100644 --- a/Assault/close_combat.lou +++ b/Assault/close_combat.lou @@ -47,10 +47,11 @@ @Section @Title { @ColoredTitle {Fallback @AFallback @Rule 13.3} } @Begin @BulletList @ListItem{immediately perform a @MP +1 (unless @Cap Slow) move} -@ListItem{@Vehicle may move in reverse} @ListItem{each entered hex @B cannot be closer to an enemy unit} -@ListItem{if blocked before all @MP are expended: suffer 1 @Hit} @ListItem{triggers @ReactionFire, @B no terrains @Defense} +@ListItem{if blocked before all @MP are expended: suffer 1 @Hit} +@ListItem{@Vehicle may move in reverse} +@ListItem{must @AFallback if receives an @Suppress} @ListItem{a unit is @Eliminated if : @BulletList @ListItem{@Arty or @AImmobile receives @AFallback result} -- cgit v1.1-2-g2b99