From d14c7d901ff0bc72b3343a3d1a667b0394d3a3ea Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= <jeremy@asynk.ch>
Date: Fri, 4 Mar 2022 22:00:44 +0100
Subject: EAA : fix Press the Attack

---
 EnemyActionArdennes/EAA-cards.lou | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index cfc9359..fa6ea0f 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -240,7 +240,7 @@ def @CombatTacticsGS { @VCard {
   @ListItem{@G @Atk @B {Inf Infiltration} : +@I Flanked (not in @City), -@B{1 hex}}
   #@ListItem{@G @B {Infantry Infiltration} : attacker only, a non-City is considered @I Flanked, the attack is not considered a @B 1 hex attack}
   @ListItem{@B {Panzer{@Sym slash}Tank Battalion} : @B +1 strength, + @I Armor}
-  @ListItem{@G @Atk @B {Press the Attack} : @B +1 @I {Combat Chit}}
+  @ListItem{@G @Atk @B {Press the Attack} : @Sym emptyset effects}
   @ListItem{@B {Reinforce Battle} : @B 1 stack that did not attack or move in the current @I Activation may move and participate in the combat
       @BulletList
       @ListItem{@B {@German defender} : strength : reinforcing @Sym lessequal defending}
@@ -269,7 +269,7 @@ def @CombatTacticsVS { @VCard {
   @ListItem{@G @Atk @B {Inf Infiltration} : +@I Flanked (not in @City), -@B{1 hex}}
   #@ListItem{@G @B {Infantry Infiltration} : attacker only, a non-City is considered @I Flanked, the attack is not considered a @B 1 hex attack}
   @ListItem{@G @B {Panzer Battalion} : @B +1 strength, + @I Armor}
-  @ListItem{@G @Atk @B {Press the Attack} : @B +1 @I {Combat Chit}}
+  @ListItem{@G @Atk @B {Press the Attack} : @Sym emptyset effects}
   @ListItem{@B {Reinforce Battle} : @B 1 stack that did not attack or move in the current @I Activation may move and participate in the combat}
   @ListItem{@A @Def @B Screen : max @I {Combat Chit} @B-2}
   @ListItem{@A @B {Tank Battalion} : @B +1 strength, + @I Armor}
-- 
cgit v1.1-2-g2b99