From 64513d9cc264bb0932161176007ad91c4221d2db Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Fri, 8 Apr 2022 23:06:12 +0200 Subject: EAA : cleanup --- EnemyActionArdennes/EAA-cards.lou | 33 ++++++++++++++++++--------------- EnemyActionArdennes/Makefile | 2 -- 2 files changed, 18 insertions(+), 17 deletions(-) diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index adf8c02..e32c7cf 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -59,12 +59,14 @@ def @City { @I City{@Char slash}@I Town} def @Asc {@Ding a76 @Sym numbersign} def @Desc {@Ding a77 @Sym numbersign} +def @Line { /.3c |.35c {rgb .3 .7 .9} @Colour @OneRow { 0 0 moveto xsize 0 lineto 0.4 pt setlinewidth stroke } @Graphic } +def @LineA { /.3c @OneRow { 0 0 moveto xsize 0 lineto 1 pt setlinewidth stroke } @Graphic } + def @Roadblocks { @VCard { @Title {@GS @B Roadblocks} /.2v @BulletList @ListItem{the hex is considered empty} -#@ListItem{it only @B impacts German units: @ListItem{it has the following @B effects on @German units: @BulletList @ListItem{it @B blocks @I move, @I Proximity, @I Supply} @@ -87,12 +89,12 @@ def @Roadblocks { @VCard { @BulletList @ListItem{if in @I Supply or @B VP, replace it on a roll @Sym lessequal @B HV @BulletList - @ListItem{with an @Allied reserve or then @I{OutOfContact}} + @ListItem{with an @Allied @I Reserve or then @I{OutOfContact}} @ListItem{@B same as closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army, @B lowest @Char numbersign} @RawEndList} @RawEndList} @RawEndList /.4v} - @ListItem{@B {move} : move, advance or reinforce} + @ListItem{@B {move} : move, advance or @Underline reinforce} @ListItem{@B {check priority} : highest @B HV @Sym arrowdblright @B westernmost} @EndList } } @@ -110,7 +112,6 @@ def @Reserve { @VCard { @ListItem{not in @Allied @B ZOC unless: @BulletList @ListItem{@B HV is @B 5+ @B or deployment fixes @I OutOfCommunication} - #@ListItem{@B or deployment fixes @I OutOfCommunication} @RawEndList} @RawEndList /.4v} @ListItem{@B @Underline {Method B} @Day 18+ @Asc @I Reserve @@ -167,7 +168,8 @@ def @States { @VCard { @ListItem{@Atk may disregard @B{1 hit}} @ListItem{@Def may @B not use @I CombatTactic, @Allied do @B not draw a card} @RawEndList} - @ListItem{@AlliedGS : @I Dispersed @I OutOfContact can't be taken as @I Reserve} # https://boardgamegeek.com/thread/2152674/article/31279171#31279171 + # https://boardgamegeek.com/thread/2152674/article/31279171#31279171 + @ListItem{@AlliedGS : @I Dispersed @I OutOfContact can't be taken as @I Reserve} @RawEndList} @ListItem{@B @Underline OutOfFuel : @BulletList @@ -332,8 +334,8 @@ def @CombatResolution { @VCard { @ListItem{@B {Allied @Atk} (step loss priority : @B {most steps stack}) : @BulletList @ListItem{1 @Sup st hit : @B {1 @Sup st step loss}} - @ListItem{2 @Sup nd hit : @B {2 @Sup nd step loss} if @Sym greaterequal @B 4 steps or @I Dispersed} -# @ListItem{2 @Sup nd hit : @I Dispersed if @Sym less @B 4 steps or @B {2 @Sup nd step loss}} +# @ListItem{2 @Sup nd hit : @B {2 @Sup nd step loss} if @Sym greaterequal @B 4 steps or @I Dispersed} + @ListItem{2 @Sup nd hit : @I Dispersed if @Sym less @B 4 steps or @B {2 @Sup nd step loss}} @ListItem{3 @Sup rd hit : @I Dispersed} @ListItem{4{@Sup th}+ hit : @B {2 @Sup nd step loss} or @B ignore} @RawEndList} @@ -414,20 +416,20 @@ def @GameStart { @HCard { gap {.5v} @ListItem{@GS @Allied 424.106.XVIII infantry @Sym arrowdblright @I Reserve, @Allied 16.1.V infantry @Sym arrowdblright hex 0608} @ListItem{@VS @German first plays @B 3 @I Impulses in a row (@Allied can't play any card) in which he:} - @ListItem{@GS @B first @I Impulse hand is @B 9 cards not @B 6, @Allied Command Level is 10, he: + @ListItem{@GS @B first @I Impulse hand is @B 9 cards not @B 6, @Allied Command Level is @B 10, he: @BulletList @ListItem{@VS @B must activate formations in @B {different corps}, may @B not activate a @B {unit twice}} @ListItem{may only play a card for @I Activation or @I CombatTactic} @ListItem{may @B {only attack}, not move except for advance after combat and @I {Reinforce Battle}} - @ListItem{@GS do not draw @I CommandCards for @Allied units under attack} + @ListItem{@GS do @B{not draw} @I CommandCards for @Allied units under attack} @RawEndList} # German traffic jam : https://boardgamegeek.com/thread/2213308/article/32122762#32122762 - @ListItem{only @B 1 @German unit @B {per activation} may cross a @I Bridge (another may as if unbridged)} + @ListItem{only @B 1 @German unit @B {per activation} may @B cross a @I Bridge (another may as if unbridged)} @ListItem{@Allied @B infantry move only @B {1 hex} (unless via @I {Reinforce Battle} or @VS @I {Raise the Alarm})} @ListItem{@VS @Allied may @B not blow @I Bridges or play @I Artillery, but may play @I {Corps Artillery}} @ListItem{@GS @Allied @I Engineers do @B not blow @I Bridges, only place @I Roadblock or @B IP} @ListItem{@GS @Allied @I Tactic Artillery is treated as a @B {no tactic}, @I {Corps Artillery} still occurs} - @ListItem{@GS @Allied do not deploy more than @B 1 unit from the @I Reserve} + @ListItem{@GS @Allied do @B{not deploy} more than @B 1 unit from the @I Reserve} @ListItem{@GS @Allied VIII.9A are also deployed by the XVIII Corps, within the VIII Corps area} @EndList } } @@ -466,10 +468,11 @@ def @NextCard { @VCard { @Display @GameStart # TODO +# - Allied Activation 10.0 10.1 +# - Replacement 17.0 +# - Deploying British XXX Corps 9.6 && OKW 7.4 +# - Daily Sequence of Play # - 2P Reseve deployment -# - Replacement -# - Isolated -> step loss -# - Daily Sequenc of Play -# - Allied Activation +# - Bridge Demolition 17+ in Allied Supply 1-2 @End @Text diff --git a/EnemyActionArdennes/Makefile b/EnemyActionArdennes/Makefile index ca68399..8cd61ea 100644 --- a/EnemyActionArdennes/Makefile +++ b/EnemyActionArdennes/Makefile @@ -6,8 +6,6 @@ EAA-cards.pdf: EAA-cards.lou -build: EAA-cards.pdf - clean: -@ rm EAA-cards.pdf *.li *.ld -- cgit v1.1-2-g2b99