From 4405231603856f401a72a3fc39f827c857638bec Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= <jeremy@asynk.ch>
Date: Tue, 8 Mar 2022 19:07:19 +0100
Subject: EAA : pedantic touch

---
 EnemyActionArdennes/EAA-cards.lou | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index 5996f13..e0bf5be 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -74,7 +74,7 @@ def @Roadblocks { @VCard {
   @EndList
   /.2v
   @BulletList
-  @ListItem{once per @Underline Activation, @B place a @I Roadblock on a roll @Sym lessequal @B HV
+  @ListItem{@B place a @I Roadblock on a roll @Sym lessequal @B HV, once par @Underline Activation,
     /.3v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to :
       @BulletList
       @ListItem{an empty @I Position, in @Allied @I Supply, on a @B Road hex}
@@ -282,7 +282,7 @@ def @CombatTacticsVS { @VCard {
 def @CombatChits { @VCard {
   @Title {@GS Combat Tactics @Char ampersand Chits}
   @BulletList
-  @ListItem{@Atk {@Sym ampersand} @Def : must have 1+ in @I Supply @B not @I Dispersed unit}
+  @ListItem{@Atk {@Sym ampersand} @Def : must have @B 1+ in @I Supply @B not @I Dispersed unit}
   @ListItem{@German @Atk : @Char numbersign @I Tactics {@Sym slash} Activation @B @Sym lessequal card @I CommandValue}
   @ListItem{@German @Def : @B 1 @I CombatTactic ... @B VDH @Atk @Char slash @Def : @Sym emptyset}
   @ListItem{@Allied : draw @B {1 card} for @I CombatTactic if @Atk or unless :
@@ -368,10 +368,10 @@ def @CombatRetreat { @VCard {
     @RawEndList}
   @ListItem{@B only via @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road} as a @B {last resort}/.3v}
   @ListItem{@AlliedGS @B{tie breaker} : @City @Sym arrowdblright closest to @Ding a174 @Sym arrowdblright westernmost}
-  @ListItem{@GermanGS @Day 16-19 : across army boundary as a @B {last resort}}
-  @ListItem{@GermanGS : check @I Roadblocks and @Day 17+ @I Bridges /.3v}
+  @ListItem{@GermanGS @Day 16-19 : across army @B boundary as a @B {last resort}}
+  @ListItem{@GermanGS : check for @I Roadblocks and @Day 17+ @I Bridges /.3v}
   @ListItem{if the @B retreat ended with @B {friendly units} that are @B attacked in the @B {same activation},
-  these retreating units do @B {not count} in that combat and are @B eliminated if the @Def retreat or are eliminated}
+these retreating units do @B {not count} in that combat and are @B eliminated if the @Def retreat or are eliminated}
   @EndList
 } }
 
@@ -380,7 +380,7 @@ def @CombatAdvance { @VCard {
   /.3v
   @BulletList
   @ListItem{@Atk may advance into the @B vacated combat hex @B ignoring @I ZOC}
-  @ListItem{if @Def retreated 2 hexes or is eliminated (leaves no path) :
+  @ListItem{if @Def retreated @B {2 hexes} or is @B eliminated (leaves no path) :
     @BulletList
     @ListItem{@Atk @I mechanized may @B follow the @B {path of retreat} or split off /.2v
     but @B {not} from @I ZOC to @I ZOC or @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road}}
@@ -389,7 +389,7 @@ def @CombatAdvance { @VCard {
   @ListItem{@B {only 1} @Atk may cross a unbridged @I River, only if attacked through or following the path of retreat, @B {must stop} after}
   @EndList
   @BulletList
-  @ListItem{@GermanGS @Day 16-19 : may @B not advance across army boundary}
+  @ListItem{@GermanGS @Day 16-19 : may @B not advance across army @B boundary}
   @EndList
   @BulletList
   @ListItem{@AlliedGS @Atk advance (@Asc):
-- 
cgit v1.1-2-g2b99