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-rw-r--r--NavajoWars/NavajoWars-cards.lou215
-rw-r--r--NavajoWars/NavajoWars-cards.pdfbin79307 -> 83654 bytes
-rw-r--r--NavajoWars/NavajoWars-charts.lou18
-rw-r--r--NavajoWars/NavajoWars-charts.pdfbin33994 -> 33361 bytes
-rw-r--r--NavajoWars/NavajoWars.pdfbin106907 -> 110774 bytes
5 files changed, 188 insertions, 45 deletions
diff --git a/NavajoWars/NavajoWars-cards.lou b/NavajoWars/NavajoWars-cards.lou
index 4566159..2f2f1d2 100644
--- a/NavajoWars/NavajoWars-cards.lou
+++ b/NavajoWars/NavajoWars-cards.lou
@@ -19,8 +19,8 @@
@PageOrientation { Landscape }
@ColumnNumber { 4 }
@ColumnGap { .1c @OrIfPlain 6s }
- @TopMargin { 0.5c @OrIfPlain 6f }
- @FootMargin { 0.5c @OrIfPlain 6f }
+ @TopMargin { .5c @OrIfPlain 6f }
+ @FootMargin { .5c @OrIfPlain 6f }
@OddLeftMargin { .1c @OrIfPlain 10s }
@OddRightMargin { .1c @OrIfPlain 10s }
@EvenLeftMargin { .1c @OrIfPlain 10s }
@@ -66,6 +66,10 @@ def @Yellow { @Cube {@Xrgb gold1} }
def @Brown { @Cube {@Xrgb peru} }
def @White { @Cube {@Xrgb white} }
def @Black { @Cube {@Xrgb black} }
+def @MajorVictory right x { black @Color @Box margin {0c} @Box margin {1p} paint {@Xrgb olivedrab} black @Color x}
+def @MinorVictory right x { black @Color @Box margin {0c} @Box margin {1p} paint {@Xrgb limegreen} black @Color x}
+def @MinorDefeat right x { black @Color @Box margin {0c} @Box margin {1p} paint {@Xrgb sienna1} black @Color x}
+def @MajorDefeat right x { black @Color @Box margin {0c} @Box margin {1p} paint {@Xrgb firebrick} black @Color x}
def @EnemyOperations { @VCard {
@CHeader title {Enemy Operations} version {1.1} tag {{@Xrgb firebrick} @CTag E0}
@@ -93,7 +97,7 @@ def @EnemyOperations { @VCard {
@ListItem{@B else @B{end Defend} :
@BulletList
@ListItem{@I APs in @I{Raided Cubes} @Sym arrowdblright @I{Enemy APs Available}}
- @ListItem{@I Recovery @Sym arrowdblright @I{draw bag} and @I Raided @Sym arrowdblright @I Recovery}
+ @ListItem{@I Recovery @Sym arrowdblright @I{Raid Pool} and @I Raided @Sym arrowdblright @I Recovery}
@ListItem{@I Peace @Sym arrowdblright topmost @I Inactive empty instruction slot}
@RawEndList}
@RawEndList}
@@ -161,8 +165,8 @@ def @EnemyInstructions_ { @VCard {
@ListItem{@B Peace :
@BulletList
@ListItem{@B if 1 @I Inactive @B Defend or @B Peace instruction @Sym arrowdblright flip and resolve @Stop}
- @ListItem{@I Raided @Sym ampersand @I Recovery cubes @Sym arrowdblright @I{draw bag}}
- #@ListItem{move cubes in @I{Raided Cubes} and @I Recovery into the @I{draw bag}}
+ @ListItem{@I Raided @Sym ampersand @I Recovery cubes @Sym arrowdblright @I{Raid Pool}}
+ #@ListItem{move cubes in @I{Raided Cubes} and @I Recovery into the @I{Raid Pool}}
@ListItem{spent @I APs @Sym arrowdblright @I{Raided Cubes}, set available @I Aps to 0}
@ListItem{ set @I{Families Ferocity} and @I Aps to 0, @B Peace @Sym arrowdblright @I{Raided Cubes}}
#@ListItem{ set Diné @I APs and @I{Families Ferocity} to 0}
@@ -237,7 +241,7 @@ def @DinePlanning { @VCard {
@ListItem{pure 1 is always a failure}
@RawEndList}
@RawEndList}
- @ListItem{@Underline{red @Colour @I Reset Cubes} : @I Recovery @Sym arrowdblright @I{draw bag} and @I Raided @Sym arrowdblright @I Recovery}
+ @ListItem{@Underline{red @Colour @I Reset Cubes} : @I Recovery @Sym arrowdblright @I{Raid Pool}, @I Raided @Sym arrowdblright @I Recovery}
@EndList
} }
@@ -286,7 +290,7 @@ def @DinePassage_ { @VCard {
@CHeader title {Passage of Time II} tag {{@Xrgb goldenrod} @CTag D3}
@LLP
@BulletList
- gap {1.1f}
+ gap {1.3f}
@ListItem{Feed Population : (@B must)
@BulletList
indent {.5v}
@@ -322,11 +326,7 @@ def @DinePassage_ { @VCard {
indent {.5v}
@ListItem{-1 @I Morale if {@Sym numbersign}41 is @B removed and @I{Subjugation of NM} @Sym less 3}
@RawEndList}
- @ListItem{@Underline{red @Colour @I Reset Cubes} :
- @BulletList
- indent {.5v}
- @ListItem{@I Recovery @Sym arrowdblright @I{draw bag} and @I Raided @Sym arrowdblright @I Recovery}
- @RawEndList}
+ @ListItem{@Underline{red @Colour @I Reset Cubes} : @I Recovery @Sym arrowdblright @I{Raid Pool}, @I Raided @Sym arrowdblright @I Recovery}
@EndList
} }
@@ -407,7 +407,7 @@ def @Raid { @VCard {
i {ctr}
paint {lightgrey}
format { @Cell m {.1v} A | @StartHSpan @Cell B | @HSpan }
- A {} B {cube @Sym arrowdblright @I{draw bag}}
+ A {} B {cube @Sym arrowdblright @I{Raid Pool}}
@Row
paint {@Greyyy}
format { @Cell paint {lightgrey} i {ctr} m {.1v} A | @Cell B | @StartVSpan @Cell paint {@Greyb} mr {0c} C }
@@ -425,21 +425,21 @@ def @Raid { @VCard {
@Row
paint {@Greyyy}
format {@Cell paint {@Greyy} A | @Cell paint {@Greyb} B | @Cell mr {0c} C }
- A {+} B {+1 @I{Family Ferocity} @B and :} C {@B draw if @B not destroyed}
+ A {} B {+1 @I{Family Ferocity} @B and :} C {@B draw if @B not destroyed}
@Row
paint {@Greyyy}
format { @Cell paint {@Greyy} i {ctr} m {.1v} A | @Cell paint {@Greyb} B | @StartVSpan @Cell mr {0c} C }
- A {@Yellow} B {|.4v +1 @I Child in @I{Passage of Time}} C {@B{1 hit}}
+ A {@Yellow} B {|.3v +1 @I Child @Sym arrowdblright @I{Passage of Time}} C {@B{1 hit}}
@Row
format { @Cell paint {@Greyy} i {ctr} m {.1v} A | @Cell paint {@Greyb} B | @VSpan }
- A {@Brown} B {|.4v +1 @I Horse in @I Resources}
+ A {@Brown} B {|.3v +1 @I Horse @Sym arrowdblright @I Resources}
@Row
format { @Cell paint {@Greyy} i {ctr} m {.1v} A | @Cell paint {@Greyb} B | @VSpan }
- A {@White} B {|.4v +1 @I Sheep in @I Resources}
+ A {@White} B {|.3v +1 @I Sheep @Sym arrowdblright @I Resources}
@Row
paint {@Greyyy}
format {@Cell paint {@Greyy} i {ctr} m {.1v} A | @Cell paint {@Greyb} B | @Cell mr {0c} C }
- A {@Black} B {|.4v +1 @I Sheep @B or @I Horse in @I Resources} C {@B{2 hits}}
+ A {@Black} B {|.3v +1 @I Horse @B or @I Sheep @Sym arrowdblright @I Resources} C {@B{2 hits}}
}
/.4v
@BulletList
@@ -521,7 +521,7 @@ def @EnemyVictory { @VCard {
@ListItem{+1 @I Culture @Sym slash @I Woman in a @I Territory @B without @I Fort @B then limit @Sym lessequal 9}
@ListItem{-1 @I Culture @Sym slash @I Fort}
@ListItem{unless {@Sym numbersign}45 or {@Sym numbersign}50 @B may spend 1 @I Culture to buy a @I Development}
- @ListItem{APs = 0, @I cubes in @I Raided @B and Recovery @Sym arrowdblright @I{draw bag}}
+ @ListItem{APs = 0, @I cubes in @I Raided @B and Recovery @Sym arrowdblright @I{Raid Pool}}
@ListItem{@B remove @Char onehalf round up of the @I Population in the @I{Passage of Time}}
@EndList
} }
@@ -546,9 +546,9 @@ def @Trade { @VCard {
@Rowc B {@B reroll all dice}
@Rowc B {@B redraw 1 cube}
@Rowc B {@B cancel @I{Minor Event} @B or @I {Enemy Way} effect}
- @Rowd A {3 @I Animals} B {collect 1 @I {Trade Goods} @LLP (Planning 1 @Sym slash @I Woman)}
+ @Rowd A {3 @I Animals} B {collect 1 @I {Trade Goods} @LLP (1 @I{Trade goods} @Sym slash @I Woman during @I Planning)}
@Rowe A {6 @I Corn points}
- @Rowe A {1 @I AP (Planning)}
+ @Rowe A {1 @I AP (@I Planning)}
}
@LLP
/1.2v |.8c 8p @Font @B {Good Medicine}
@@ -573,7 +573,7 @@ def @Trade { @VCard {
}
@LLP
@LLP
- @Black priority : @I{draw bag} @Sym arrowdblright @I{Recovery} @Sym arrowdblright @I{Raided Cubes}
+ @Black priority : @I{Raid Pool} @Sym arrowdblright @I{Recovery} @Sym arrowdblright @I{Raided Cubes}
} }
def @MFV {@Xrgb olivedrab3}
@@ -676,7 +676,7 @@ def @Battle { @VCard {
} }
def @BattleSpoil { @VCard {
- @CHeader title {Battle Spoil} tag {{@Xrgb sienna1} @CTag B1}
+ @CHeader title {Battle Spoil} version {1.1} tag {{@Xrgb sienna1} @CTag B1}
@LLP @LLP
Select the line above if not available
@LLP @Tbl
@@ -692,14 +692,14 @@ def @BattleSpoil { @VCard {
@Rowa A {6} B{1 @I Firearms @Sym arrowdblright @I Resources}
}
@LLP
- /1.2v |.8c 8p @Font @B {Subjugation on New Mexico}
+ /.7v |.8c 8p @Font @B {Subjugation on New Mexico}
@BulletList
@ListItem{if there is 3 @Red in @I{Subjugation of NM}
@BulletList
@ListItem{@B if in-play @B remove {@Sym numbersign}41 @I{Pueblo Revolt} from game}
@ListItem{+1 @I{Enemy Morale}}
@ListItem{flip @I Spanish Instructions @I{A, B, F} on their @I Raid side}
- @ListItem{@Underline{red @Colour @I Reset Cubes} : @I Recovery @Sym arrowdblright @I{draw bag} and @I Raided @Sym arrowdblright @I Recovery}
+ @ListItem{@Underline{red @Colour @I Reset Cubes} : @I Recovery @Sym arrowdblright @I{Raid Pool}, @I Raided @Sym arrowdblright @I Recovery}
@RawEndList}
@EndList
@LLP |.8c 8p @Font @B {Cubes}
@@ -716,6 +716,153 @@ def @BattleSpoil { @VCard {
@Rowa A {@Yellow} B{Slaves} C {@Yellow} D {Slaves}
}
@LLP
+ /.7v |.8c 8p @Font @B {The Blessing Way}
+ @BulletList
+ @ListItem{@B instead of dice roll in : @I{Player Operations}, @I Battle, @I Evasion /.2v @B not @I Negotiate, @I Raid rolls unless @I Evade }
+ @EndList
+} }
+
+def @Misc { @VCard {
+ @CHeader title {Discard Phase} tag {{@Xrgb olivedrab4} @CTag M2}
+ @LLP
+ @BulletList
+ @ListItem{@B {Discard Phase}
+ @BulletList
+ @ListItem{@B if any @I Family in the same @I Area as a @I Fort:
+ @BulletList
+ @ListItem{-1 @I Culture @B or @I Military}
+ @ListItem{@B if enemy @I Morale = 0 :
+ @BulletList
+ @ListItem{enemy @I Morale = {@Sym numbersign}@I Outposts + {@Sym numbersign}@I Forts}
+ @RawEndList}
+ @RawEndList}
+ @ListItem{@B elsif enemy @I Morale = 0 :
+ @BulletList
+ @ListItem{@B if 1d6 @Sym greater {@Sym numbersign}@I Outposts + {@Sym numbersign}@I Forts @Sym arrowdblright @B{Major Victory}}
+ @ListItem{@B else : enemy @I Morale = {@Sym numbersign}@I Outposts + {@Sym numbersign}@I Forts}
+ @RawEndList}
+ @ListItem{set @I Ferocity to 0 of any @I Family @B without a @I Man}
+ @RawEndList}
+ @EndList
+} }
+
+def @ScenariosSpanish { @VCard {
+ @CHeader title {Spanish Scenarios} tag {{@Xrgb violetred} @CTag S0}
+ @BulletList
+ gap {1.4v}
+ @ListItem{@B {Rise of the People} :
+ @BulletList
+ gap {.8v}
+ @ListItem{9 @I Culture, 5 @I Military, 5 @I Morale, 4 @I Ferocity, 3 @I APs}
+ @ListItem{@I Family A, B, C any @I Ferocity, 1 in each @I Territory : @LLP @B{San Juan} Valley, Area of @B Shiprock, Canyon de @B Chelly}
+# @BulletList
+# @ListItem{Area of Shiprock}
+# @ListItem{San Juan Valley}
+# @ListItem{Canyon de Chelly}
+# @RawEndList}
+ @ListItem{1 @I Elder in each of the 3 leftmost boxes}
+ @ListItem{@I{Remove from play} : 6 {@Sym slash} 9 @I{Trade Goods}, 2 {@Sym slash} 4 @I Harass}
+ @ListItem{@I{Spanish Instructions} : randomly remove 2 @I Instructions}
+ @ListItem{@I {Raid Pool} : |.8f 3 @Black |.8f 3 @Brown |.8f 3 @White |.8f 3 @Red |.8f 2 @Yellow |.8f 1 @Green}
+ @ListItem{@I{Cultural Development} : select 1 set, randomly remove 3 sets @LLP collect for @I free 1 level 1 card}
+ @ListItem{@I Deck : shuffle (8 cards + {@Sym numbersign}41) @Sym arrowdblright shuffle(8 cards + {@Sym numbersign}42)}
+ @ListItem{@I Victory after card {@Sym numbersign}42 @I{Franciscan Faction} is resolved :
+ @BulletList
+ @ListItem{+1 @I{Enemy Morale} @Sym slash @Black in @I{Subjugation of NM}}
+ @ListItem{@I Military - @I{Enemy Morale} : @MajorVictory {{@Sym arrowdblleft};3} @MinorVictory {2;1} @MinorDefeat {0;-1;-2} @MajorDefeat {-3;@Sym arrowdblright}}
+ @RawEndList}
+ @RawEndList}
+ @ListItem{@B {Los Due{@Char ntilde}os Del Mundo} :
+ @BulletList
+ gap {.8v}
+ @ListItem{same as @B{Rise of the People} but :}
+ @ListItem{@I Deck : shuffle 5 times (8 cards + {@Sym numbersign}41 to {@Sym numbersign}45)}
+ @ListItem{@I Victory after card {@Sym numbersign}45 @I{Mexican Independence} is resolved}
+ @RawEndList}
+ @EndList
+} }
+
+def @ScenariosMexican { @VCard {
+ @CHeader title {Mexican Scenario} tag {{@Xrgb violetred} @CTag S1}
+ @BulletList
+ @ListItem{@B {A Broken Country} :
+ @BulletList
+ gap {.8v}
+ @ListItem{12 @I Culture, 7 @I Military, 7 @I Morale, 4 @I Ferocity, 3 @I APs}
+ @ListItem{@I Family A, B, C, D any @I Ferocity, 1 in each @I Territory : @LLP @B{San Juan} - @B Shiprock - @B Zuni - @B Hopi}
+ @ListItem{place 1 @I Drought in each @I Territory}
+ @ListItem{1 @I Elder in each of the 3 leftmost boxes}
+ @ListItem{@I{Remove from play} : 6 {@Sym slash} 9 @I{Trade Goods}, 2 {@Sym slash} 4 @I Harass}
+ @ListItem{place in @I{Resources} : 3 @I Horses and 3 @I Sheeps}
+ @ListItem{@I{Mexican Instructions} : randomly remove 2 @I Instructions}
+ @ListItem{place 3 @Red in @I{Subjugation on New Mexico}}
+ @ListItem{@I {Raid Pool} : |.8f 3 @Black |.8f 4 @Brown |.8f 4 @White |.8f 2 @Yellow |.8f 3 @Green}
+ @ListItem{Cultural Development : select 1 set, randomly remove 3 sets @LLP purchase up to 4 cards}
+ @ListItem{card {@Sym numbersign}45 @I{Mexican Independance} is in-play}
+ @ListItem{@I Deck : shuffle 5 times (8 cards + {@Sym numbersign}46 to {@Sym numbersign}50)}
+ @ListItem{@I Victory after card {@Sym numbersign}50 @I{Army of the West} is resolved :
+ @BulletList
+ @ListItem{+1 @I{Enemy Morale} @Sym slash @Black in @I{Subjugation of NM}}
+ @ListItem{@I Military - @I{Enemy Morale} : @MajorVictory {{@Sym arrowdblleft};3} @MinorVictory {2;1} @MinorDefeat {0;-1;-2} @MajorDefeat {-3;@Sym arrowdblright}}
+ @RawEndList}
+ @RawEndList}
+ @EndList
+} }
+
+def @ScenariosAmerican { @VCard {
+ @CHeader title {American Scenario I} tag {{@Xrgb violetred} @CTag S2}
+ @BulletList
+ @ListItem{@B {The Fearing Time} :
+ @BulletList
+ gap {.5v}
+ @ListItem{5 @I Culture, 5 @I Military, 5 @I Ferocity, 3 @I Morale, 3 @I APs}
+ @ListItem{@I Family A, B, C, D, E @I Ferocity 0, 1 in each @I Territory : @LLP @B{San Juan} - @B Shiprock - @B Zuni - @B Hopi - @B Chelly}
+ @ListItem{place 1 @I Drought in each @I Territory}
+ @ListItem{place 1 @I Rancho in {@Sym numbersign}3 of @B Shiprock and {@Sym numbersign}2 of @B{San Juan}}
+ @ListItem{1 @I Elder in each of the 3 leftmost boxes}
+ @ListItem{@I{Remove from play} : 6 {@Sym slash} 9 @I{Trade Goods}, 2 {@Sym slash} 4 @I Harass}
+ @ListItem{place in @I{Resources} : 4 @I Horses and 4 @I Sheeps}
+ @ListItem{@I{American Instructions} : randomly remove 2 @I Instructions}
+ @ListItem{place 3 @Red in @I{Subjugation on New Mexico}}
+ @ListItem{@I {Raid Pool} : |.8f 3 @Black |.8f 4 @Brown |.8f 4 @White |.8f 2 @Yellow |.8f 1 @Green |.8f 1 @Blue}
+ @ListItem{Cultural Development : select 1 set, randomly remove 3 sets @LLP collect for @I free up to 8 cards}
+ @ListItem{card {@Sym numbersign}50 @I{Army of the West} is in-play}
+ @ListItem{@I Deck : shuffle 5 times (8 cards + {@Sym numbersign}51 to {@Sym numbersign}55)}
+ @ListItem{@I Victory after card {@Sym numbersign}55 @I {Kit Carson} is resolved :
+ @BulletList
+ @ListItem{+1 @I{Enemy Morale} @Sym slash @Black in @I{Subjugation of NM}}
+ @ListItem{Military > 0 : @MajorVictory {> Morale} @MinorVictory {= Morale} @MinorDefeat {< Morale}}
+ @ListItem{Military = 0 : @MinorDefeat {= Morale} @MajorDefeat {< Morale}}
+ @RawEndList}
+ @RawEndList}
+ @EndList
+} }
+
+def @ScenariosAmerican_ { @VCard {
+ @CHeader title {American Scenario II} tag {{@Xrgb violetred} @CTag S3}
+ @BulletList
+ @ListItem{@B {The Rope Thrower} :
+ @BulletList
+ gap {.6v}
+ @ListItem{5 @I Culture, 5 @I Military, 5 @I Ferocity, 5 @I Morale, 0 @I APs}
+ @ListItem{@I Family A, B, C, D, E @I Ferocity 0, 1 in each @I Territory : @LLP @B{San Juan} - @B Shiprock - @B Zuni - @B Hopi - @B Chelly}
+ @ListItem{remove 1 counter per @I Family, rolling against the poplation @Sym numbersign}
+ @ListItem{place @I Manuelito with any on map @I Family}
+ @ListItem{place 1 @I Drought in each @I Territory}
+ @ListItem{place 1 @I Rancho in {@Sym numbersign}1 of @B Shiprock and {@Sym numbersign}1 of @B{San Juan}}
+ @ListItem{place 1 @I Fort in {@Sym numbersign}1 of @B Zuni and {@Sym numbersign}1 of @B{Hopi}}
+ @ListItem{1 @I Elder in each of the 3 leftmost boxes}
+ @ListItem{@I{Remove from play} : 6 {@Sym slash} 9 @I{Trade Goods}, 2 {@Sym slash} 4 @I Harass}
+ @ListItem{place in @I{Resources} : 4 @I Horses, 4 @I Sheeps and 1 @I Firearms}
+ @ListItem{@I{American Instructions} : randomly filled}
+ @ListItem{@I {Raid Pool} : |.8f 3 @Red |.8f 3 @Black |.8f 4 @Brown |.8f 4 @White |.8f 2 @Yellow |.8f 1 @Green |.8f 1 @Blue}
+ @ListItem{Cultural Development : select 1 set, randomly remove 3 sets @LLP collect for @I free 4 complete sets, discard the last one}
+ @ListItem{cards {@Sym numbersign}50, {@Sym numbersign}52, {@Sym numbersign}53, {@Sym numbersign}54 are in-play}
+ @ListItem{@I Deck : shuffle(5 Ope cards) @Sym arrowdblright shuffle(3 Ope cards + {@Sym numbersign}55)}
+ @ListItem{draw 3 @I Ceremony cards : add pop to the @I{Passage of Time} @LLP may keep the card if none in hand}
+ @ListItem{@I Victory : same as @B{The Fearing Time}}
+ @RawEndList}
+ @EndList
} }
def @TodoCard { @VCard {
@@ -731,8 +878,6 @@ def @TodoCard { @VCard {
@RawEndList}
@ListItem{@B TODO :
@BulletList
- @ListItem{Ceremony Dice}
- @ListItem{Sequence of Play}
@ListItem{Scenarios}
@ListItem{Ferocity Adjustment}
@ListItem{Culture @Sym ampersand Military Adjustment}
@@ -754,17 +899,15 @@ def @TodoCard { @VCard {
@Display @DinePlanning
@Display @DinePassage
@Display @DinePassage_
-@Display @Intruder
-@Display @Trade
@Display @Battle
@Display @BattleSpoil
@Display @Raid
-@Display @TodoCard
-@Display @VCard
-@Display @VCard
-@Display @VCard {updated since previous upload to BGG}
-@Display @EnemyOperations
-@Display @EnemyInstructions_
-@Display @Raid
+@Display @Intruder
+@Display @Trade
+@Display @Misc
+@Display @ScenariosSpanish
+@Display @ScenariosMexican
+@Display @ScenariosAmerican
+@Display @ScenariosAmerican_
@End @Text
diff --git a/NavajoWars/NavajoWars-cards.pdf b/NavajoWars/NavajoWars-cards.pdf
index 77d586a..2bfa079 100644
--- a/NavajoWars/NavajoWars-cards.pdf
+++ b/NavajoWars/NavajoWars-cards.pdf
Binary files differ
diff --git a/NavajoWars/NavajoWars-charts.lou b/NavajoWars/NavajoWars-charts.lou
index b4b11ff..ae88d92 100644
--- a/NavajoWars/NavajoWars-charts.lou
+++ b/NavajoWars/NavajoWars-charts.lou
@@ -19,13 +19,13 @@
@PageType { A4 }
@PageOrientation { Landscape }
@ColumnNumber { 2 }
- @ColumnGap { .5c }
- @TopMargin { .5c @OrIfPlain 6f }
- @FootMargin { .5c @OrIfPlain 6f }
- @OddLeftMargin { .5c @OrIfPlain 10s }
- @OddRightMargin { .5c @OrIfPlain 10s }
- @EvenLeftMargin { .5c @OrIfPlain 10s }
- @EvenRightMargin { .5c @OrIfPlain 10s }
+ @ColumnGap { .6c }
+ @TopMargin { .6c @OrIfPlain 6f }
+ @FootMargin { .6c @OrIfPlain 6f }
+ @OddLeftMargin { .6c @OrIfPlain 10s }
+ @OddRightMargin { .6c @OrIfPlain 10s }
+ @EvenLeftMargin { .6c @OrIfPlain 10s }
+ @EvenRightMargin { .6c @OrIfPlain 10s }
}
@Use { @OrdinarySetup }
@SysDatabase @FontDef { fontdefs }
@@ -40,14 +40,14 @@ def @Initial {@B{Initial Raid counters} :
def @PlaceRaid {@B{Place Raid counters} :
@BulletList
- @ListItem{in the next @I Area @B closest (in @I Mps) toLP alphabetic order @B but, then @B within @I Chelly}
+ @ListItem{in the next @I Area @B closest (in @I Mps) to a @I Family, @LLP alphabetic order @B but, then @B within @I Chelly}
@ListItem{place 2 counters in @I Area with @I Corn or @I Harass counter @LLP if only 1 available @Sym arrowdblright @B{Raid Ends}}
@EndList
}
def @PlayerReaction {@B{Player Reaction} (never from @I{Canyon de Chelly} ) :
@BulletList
- @ListItem{@B 1 Action with @B 1 @I Family not in an @I Area @Sym lessequal @I Outpost or with @I Fort}
+ @ListItem{@B 1 action with @B 1 @I Family not in {@Sym numbersign}@I Area @Sym lessequal @I Outpost or with @I Fort}
@ListItem{@B Ambush 1 @I AP, same @I Area, @I Military @Sym greater 0, @I Ferocity @Sym greater 0
@BulletList
@ListItem{@B Battle : @B {remove all} placed @I Raid counters on @I FV{@Sym slash}@I MFV}
diff --git a/NavajoWars/NavajoWars-charts.pdf b/NavajoWars/NavajoWars-charts.pdf
index 76e1973..3c47d54 100644
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