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-rw-r--r--LastHundredYards/tables/recovery.lou8
1 files changed, 4 insertions, 4 deletions
diff --git a/LastHundredYards/tables/recovery.lou b/LastHundredYards/tables/recovery.lou
index 72a2ca8..8a8ac27 100644
--- a/LastHundredYards/tables/recovery.lou
+++ b/LastHundredYards/tables/recovery.lou
@@ -44,11 +44,11 @@ black @Colour @CurveBox margin {.1c} black @Colour {
@Rowa A{
// @RawBulletList
@ListItem{@B rallied units may conduct an additional @I Action}
- @ListItem{an @B Heroic unit has a @I Cohesion of @B 8 @Sym ampersand a @I Maneuver of @B 3 hexes @Reff 12.6
+ @ListItem{a @B Heroic unit has a @I Cohesion of @B 8, a @I Maneuver of @B 3 hexes, @LLP and suffers a @I Casualty instead of @I Disrupting @Reff 12.6
@BulletList
- @ListItem{suffers a @I Casualty instead of @I Disrupting}
- @ListItem{@I Disrupted units in the same hex @I Recover}
- @ListItem{@I Regrouping units @Sym ampersand @I leader that assisted in the same hex @I Rally}
+ #@ListItem{ and suffers a @I Casualty instead of @I Disrupting @Reff 12.6}
+ @ListItem{in the same hex, @I Disrupted units automaticaly @I Recover}
+ @ListItem{and @I Regrouping units @Sym ampersand @I leader that assisted @I Rally}
@ListItem{@B unless it is in an @I Assault hex, it selects the closest (@I LOS) target
@BulletList
@ListItem{@B immediatly moves towards it, @B assault within @B 3 hexes}