diff options
Diffstat (limited to 'LastHundredYards/tables/fate.lou')
-rw-r--r-- | LastHundredYards/tables/fate.lou | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/LastHundredYards/tables/fate.lou b/LastHundredYards/tables/fate.lou new file mode 100644 index 0000000..e11d65c --- /dev/null +++ b/LastHundredYards/tables/fate.lou @@ -0,0 +1,35 @@ +black @Colour @CurveBox margin {.1c} black @Colour { +@Tbl + #rule {yes} + margin {.1c} + aformat { @Cell A } +{ + @Row paint {@Fate} format { @Cell 16p @Font @B A } A{Random Events 10p @Font 18.0} + @Rowa rulebelow {yes} A{ // + @RawBulletList + @ListItem{on pure 1 : may remove the @I Concealed marker from a hex within 5 hexes and @I LOS} + @ListItem{on pure 10 : roll on the below @I{Fate Table}} + @EndList + } + @Rowa A{ || + @Tbl + #rule {yes} + margin {.1c} + i{ctr} + iv{ctr} + aformat { @Cell @B A | @Cell i{right} @B B | @Cell } + bformat { @Cell A | @Cell i{right} @B B | @Cell i{left} C} + { + @Rowa paint {@Even} A{die roll @LLP @Sym slash @Japanese @Russian} B{Fate} + @Rowb paint {@Odd} A{1-2} B{Medic} C{randomly return an infantry or @I MG @I Section into play + @LLP closest to its @I Plt, @I Concealed if in cover, not adjacent to an enemy + @LLP if no casualty, all units in 1 hex @I Recover + @LLP if no non-vehicular in play, @I Recover 1 random @I AVF} + @Rowb paint {@Even} A{3-5 @Sym slash red @Colour 3-4} B{Recover} C{@I Recover all @I Disrupted, @I Regrouping and @I Shocked units in 1 hex} + @Rowb paint {@Odd} A{6-7 @Sym slash red @Colour 5-7} B{Sniper} C{1 randomly selected non-hidden platoon @I leader suffers a casualty + @LLP if none in play, 1 randomly selected @I AFV is @I Shocked} + @Rowb paint {@Even} A{8-9} B{Indecision} C{loss of @I Initiative to the opposing player (reroll if both players do)} + @Rowb paint {@Odd} A{10} B{Panic} C{all units (not @I{Towed Guns}) in 1 hex (opposite player choses) + @LLP move 4 hexes toward their FBE (not further) turn is over} + }} +}} |