diff options
Diffstat (limited to 'EnemyActionArdennes')
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index 4e2ea1a..3d9687c 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -374,11 +374,11 @@ def @CombatAdvance { @VCard { @ListItem{@Atk may advance into the @B vacated combat hex @B ignoring @I ZOC} @ListItem{if @Def retreated @B {2 hexes} or is @B eliminated (leaves no path) : @BulletList - @ListItem{@Atk @I mechanized may @B follow the @B {path of retreat} or split off /.2v - but @B {not} from @I ZOC to @I ZOC or @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road}} + @ListItem{@Atk @I mechanized may @B follow the @B path of retreat if @B {split off} /.4v + @B {not} from @I ZOC to @I ZOC or @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road}} @RawEndList} @ListItem{@B {only 1} @Atk may cross a @I Bridge into an enemy @I ZOC} - @ListItem{@B {only 1} @Atk may cross a unbridged @I River, only if attacked through or following the path of retreat, @B {must stop} after} + @ListItem{@B {only 1} @Atk may cross an unbridged @I River and @B stop after, /.4v @B {only if} attacked through or following the path of retreat} @EndList @BulletList @ListItem{@GermanGS @Day 16-19 : may @B not advance across army @B boundary} |