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-rw-r--r--EnemyActionArdennes/EAA-cards.lou55
1 files changed, 51 insertions, 4 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index 0de356d..6da1363 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -45,6 +45,7 @@ def @GS { @GCol @Colour @Box margin {1p} paint {@GCol} white @Color GS }
def @AS { @ACol @Colour @Box margin {1p} paint {@ACol} white @Color AS }
#def @Allied { @ACol @Colour @B Allied }
#def @German { @GCol @Colour @B German }
+def @AlliedAS { 7p @Font @ACol @Colour @Box margin {.5p} paint {@ACol} white @Color Allied}
def @AlliedGS { 7p @Font @GCol @Colour @Box margin {.5p} paint {@GCol} white @Color Allied}
def @GermanGS { 7p @Font @GCol @Colour @Box margin {.5p} paint {@GCol} white @Color German}
def @Allied { Allied }
@@ -638,8 +639,56 @@ def @British { @VCard {
@EndList
} }
+def @Sequence { @VCard {
+ @Title {@GS |.2c Daily Sequence Key Points}
+ /.3v
+ @TaggedList
+ gap {1.1v}
+ labelwidth {.4c}
+ @TagItem{I.}{@B {Reserve Phase}
+ @BulletList
+ @ListItem{@Day 18+ deploy delayed (by 2 days) @G @I Reserve}
+ @ListItem{release @B OKW if @B 1+ unit adj{@Sym slash}across @I Meuse can @I TraceSupply}
+ @RawEndList}
+# @TagItem{II.}{@B {Card Preparation Phase} : complete @Sym ampersand reshuffle cards}
+# @BulletList
+# @ListItem{complete, reshuffle @G @Sym ampersand @A cards}
+# @RawEndList}
+ @TagItem{III.}{@B {Supply Phase}
+ @BulletList
+ @ListItem{@Day 21+ draw @B 1 @Allied card, if @I Airpower, Army, Army Group : /.4v
+ @Sym arrowdblright discard highest CV card, skip first @I Impulse}
+ @ListItem{@G may play @B 1+ @I {Bridge Engineers}}
+ @ListItem{@Day 17+ check @A @I Supply , @Day 19+ check @G @I Supply}
+ @ListItem{remove @I Roadblocks not in @G @Sym ampersand @A @I Communication}
+ @ListItem{@Day 20+ check @G @I OutOfFuel, may use @I {Fuel Depots}{@Sym slash}@I Priority}
+ @RawEndList}
+ @TagItem{IV.}{@B {Command Phase}
+ @BulletList
+ @ListItem{@GermanGS @I Activation :
+ @BulletList
+ @ListItem{@I Roadblock removal @Sym ampersand Reserve check}
+ @ListItem{Movement check @I Roadblocks @Sym ampersand @Day 17+ @I Bridge destruction}
+ @ListItem{Combat @Sym arrowdblright IP @Sym arrowdblright remove @I Dispersed markers}
+ @ListItem{@Day 20+ check @G @I OutOfFuel, may use @I {Fuel Depots}{@Sym slash}@I Priority}
+ @RawEndList}
+ @ListItem{@AlliedAS @I Impulse :
+ @BulletList
+ @ListItem{@B Expedite : next day units @Sym arrowdblright @I Reserve (@I Map if @Sym lessequal 2 cards)}
+ @ListItem{@Day 22+ @B {No Command} : complete then draw another card}
+ @RawEndList}
+ @RawEndList}
+# @TagItem{V.}{@B {End Of Day Phase}
+# @BulletList
+# @ListItem{check @B Victory conditions}
+# @ListItem{clear @I {Combat Chits}, @I Dispersed @Sym ampersand @I OutOfFuel markers}
+# @ListItem{remove @I Dispersed @Sym ampersand @I OutOfFuel markers}
+# @RawEndList}
+ @EndList
+} }
+
def @NextCard { @VCard {
- {{@Xrgb cyan} @Tag R0} @Title {@GS |.2c @Allied Activation}
+ {{@Xrgb cyan} @Tag R0} @Title {@GS |.2c Something}
/.3v
@BulletList
@ListItem{@B {Something} :
@@ -676,12 +725,10 @@ def @NextCard { @VCard {
@Display @AlliedEventsB
@Display @Replacement
@Display @British
+@Display @Sequence
# TODO
-# - maj Corps, Division Army
-# - Daily Sequence of Play
# - Bridge Demolition 17+ in Allied Supply 1-2
# - 10.64 redeploying out-of-contact units to attack
-# - 2P Reseve deployment
@End @Text