diff options
Diffstat (limited to 'EnemyActionArdennes')
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index 5996f13..e0bf5be 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -74,7 +74,7 @@ def @Roadblocks { @VCard { @EndList /.2v @BulletList - @ListItem{once per @Underline Activation, @B place a @I Roadblock on a roll @Sym lessequal @B HV + @ListItem{@B place a @I Roadblock on a roll @Sym lessequal @B HV, once par @Underline Activation, /.3v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to : @BulletList @ListItem{an empty @I Position, in @Allied @I Supply, on a @B Road hex} @@ -282,7 +282,7 @@ def @CombatTacticsVS { @VCard { def @CombatChits { @VCard { @Title {@GS Combat Tactics @Char ampersand Chits} @BulletList - @ListItem{@Atk {@Sym ampersand} @Def : must have 1+ in @I Supply @B not @I Dispersed unit} + @ListItem{@Atk {@Sym ampersand} @Def : must have @B 1+ in @I Supply @B not @I Dispersed unit} @ListItem{@German @Atk : @Char numbersign @I Tactics {@Sym slash} Activation @B @Sym lessequal card @I CommandValue} @ListItem{@German @Def : @B 1 @I CombatTactic ... @B VDH @Atk @Char slash @Def : @Sym emptyset} @ListItem{@Allied : draw @B {1 card} for @I CombatTactic if @Atk or unless : @@ -368,10 +368,10 @@ def @CombatRetreat { @VCard { @RawEndList} @ListItem{@B only via @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road} as a @B {last resort}/.3v} @ListItem{@AlliedGS @B{tie breaker} : @City @Sym arrowdblright closest to @Ding a174 @Sym arrowdblright westernmost} - @ListItem{@GermanGS @Day 16-19 : across army boundary as a @B {last resort}} - @ListItem{@GermanGS : check @I Roadblocks and @Day 17+ @I Bridges /.3v} + @ListItem{@GermanGS @Day 16-19 : across army @B boundary as a @B {last resort}} + @ListItem{@GermanGS : check for @I Roadblocks and @Day 17+ @I Bridges /.3v} @ListItem{if the @B retreat ended with @B {friendly units} that are @B attacked in the @B {same activation}, - these retreating units do @B {not count} in that combat and are @B eliminated if the @Def retreat or are eliminated} +these retreating units do @B {not count} in that combat and are @B eliminated if the @Def retreat or are eliminated} @EndList } } @@ -380,7 +380,7 @@ def @CombatAdvance { @VCard { /.3v @BulletList @ListItem{@Atk may advance into the @B vacated combat hex @B ignoring @I ZOC} - @ListItem{if @Def retreated 2 hexes or is eliminated (leaves no path) : + @ListItem{if @Def retreated @B {2 hexes} or is @B eliminated (leaves no path) : @BulletList @ListItem{@Atk @I mechanized may @B follow the @B {path of retreat} or split off /.2v but @B {not} from @I ZOC to @I ZOC or @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road}} @@ -389,7 +389,7 @@ def @CombatAdvance { @VCard { @ListItem{@B {only 1} @Atk may cross a unbridged @I River, only if attacked through or following the path of retreat, @B {must stop} after} @EndList @BulletList - @ListItem{@GermanGS @Day 16-19 : may @B not advance across army boundary} + @ListItem{@GermanGS @Day 16-19 : may @B not advance across army @B boundary} @EndList @BulletList @ListItem{@AlliedGS @Atk advance (@Asc): |