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-rw-r--r--EnemyActionArdennes/EAA-cards.lou14
1 files changed, 7 insertions, 7 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index 5996f13..e0bf5be 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -74,7 +74,7 @@ def @Roadblocks { @VCard {
@EndList
/.2v
@BulletList
- @ListItem{once per @Underline Activation, @B place a @I Roadblock on a roll @Sym lessequal @B HV
+ @ListItem{@B place a @I Roadblock on a roll @Sym lessequal @B HV, once par @Underline Activation,
/.3v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to :
@BulletList
@ListItem{an empty @I Position, in @Allied @I Supply, on a @B Road hex}
@@ -282,7 +282,7 @@ def @CombatTacticsVS { @VCard {
def @CombatChits { @VCard {
@Title {@GS Combat Tactics @Char ampersand Chits}
@BulletList
- @ListItem{@Atk {@Sym ampersand} @Def : must have 1+ in @I Supply @B not @I Dispersed unit}
+ @ListItem{@Atk {@Sym ampersand} @Def : must have @B 1+ in @I Supply @B not @I Dispersed unit}
@ListItem{@German @Atk : @Char numbersign @I Tactics {@Sym slash} Activation @B @Sym lessequal card @I CommandValue}
@ListItem{@German @Def : @B 1 @I CombatTactic ... @B VDH @Atk @Char slash @Def : @Sym emptyset}
@ListItem{@Allied : draw @B {1 card} for @I CombatTactic if @Atk or unless :
@@ -368,10 +368,10 @@ def @CombatRetreat { @VCard {
@RawEndList}
@ListItem{@B only via @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road} as a @B {last resort}/.3v}
@ListItem{@AlliedGS @B{tie breaker} : @City @Sym arrowdblright closest to @Ding a174 @Sym arrowdblright westernmost}
- @ListItem{@GermanGS @Day 16-19 : across army boundary as a @B {last resort}}
- @ListItem{@GermanGS : check @I Roadblocks and @Day 17+ @I Bridges /.3v}
+ @ListItem{@GermanGS @Day 16-19 : across army @B boundary as a @B {last resort}}
+ @ListItem{@GermanGS : check for @I Roadblocks and @Day 17+ @I Bridges /.3v}
@ListItem{if the @B retreat ended with @B {friendly units} that are @B attacked in the @B {same activation},
- these retreating units do @B {not count} in that combat and are @B eliminated if the @Def retreat or are eliminated}
+these retreating units do @B {not count} in that combat and are @B eliminated if the @Def retreat or are eliminated}
@EndList
} }
@@ -380,7 +380,7 @@ def @CombatAdvance { @VCard {
/.3v
@BulletList
@ListItem{@Atk may advance into the @B vacated combat hex @B ignoring @I ZOC}
- @ListItem{if @Def retreated 2 hexes or is eliminated (leaves no path) :
+ @ListItem{if @Def retreated @B {2 hexes} or is @B eliminated (leaves no path) :
@BulletList
@ListItem{@Atk @I mechanized may @B follow the @B {path of retreat} or split off /.2v
but @B {not} from @I ZOC to @I ZOC or @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road}}
@@ -389,7 +389,7 @@ def @CombatAdvance { @VCard {
@ListItem{@B {only 1} @Atk may cross a unbridged @I River, only if attacked through or following the path of retreat, @B {must stop} after}
@EndList
@BulletList
- @ListItem{@GermanGS @Day 16-19 : may @B not advance across army boundary}
+ @ListItem{@GermanGS @Day 16-19 : may @B not advance across army @B boundary}
@EndList
@BulletList
@ListItem{@AlliedGS @Atk advance (@Asc):