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-rw-r--r--EnemyActionArdennes/EAA-cards.lou6
1 files changed, 3 insertions, 3 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index d973c42..ad8b70d 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -190,7 +190,6 @@ def @States { @VCard {
def @SupplyStates { @VCard {
@Title {@GS @VS Supply States}
- /.3v
@BulletList
@ListItem{@B @Underline LowSupply :
@BulletList
@@ -198,13 +197,13 @@ def @SupplyStates { @VCard {
@ListItem{may @B not receive @I Replacements}
@ListItem{@German : may @B not @B exit the map}
@ListItem{@AlliedGS : may @B not lead an @B attack}
- @RawEndList /.4v}
+ @RawEndList}
@ListItem{@B @Underline OutOfSupply @I LowSupply + :
@BulletList
@ListItem{may @B not @B attack or build an @B IP}
@ListItem{if @I mechanized may move @B {only 1} hex}
@ListItem{@I OutOfSupply only : @Atk @B +1 @I CombatChit, @B {disregard 1} hit}
- @RawEndList /.4v}
+ @RawEndList}
@ListItem{@B @Underline Isolated @I OutOfSupply + :
@BulletList
@ListItem{has @B {no ZOC} (even if in @City)}
@@ -219,6 +218,7 @@ def @SupplyStates { @VCard {
@ListItem{@AlliedGS : @I Isolated @I OutOfContact can't be taken as @I Reserve.}
@ListItem{@I Isolated only : @Atk @B +2 @I CombatChits, @B {disregard all} hits}
@RawEndList}
+ @ListItem{@B @Underline Surrender : step loss @B 1-6 @CurveBox {} @B 1-4 @CurveBox paint {rgb 0 0 0} {} @B 1-2 @CurveBox paint {rgb 1 .2 .2} {}}
@EndList
} }