diff options
Diffstat (limited to 'EnemyActionArdennes')
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index d973c42..ad8b70d 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -190,7 +190,6 @@ def @States { @VCard { def @SupplyStates { @VCard { @Title {@GS @VS Supply States} - /.3v @BulletList @ListItem{@B @Underline LowSupply : @BulletList @@ -198,13 +197,13 @@ def @SupplyStates { @VCard { @ListItem{may @B not receive @I Replacements} @ListItem{@German : may @B not @B exit the map} @ListItem{@AlliedGS : may @B not lead an @B attack} - @RawEndList /.4v} + @RawEndList} @ListItem{@B @Underline OutOfSupply @I LowSupply + : @BulletList @ListItem{may @B not @B attack or build an @B IP} @ListItem{if @I mechanized may move @B {only 1} hex} @ListItem{@I OutOfSupply only : @Atk @B +1 @I CombatChit, @B {disregard 1} hit} - @RawEndList /.4v} + @RawEndList} @ListItem{@B @Underline Isolated @I OutOfSupply + : @BulletList @ListItem{has @B {no ZOC} (even if in @City)} @@ -219,6 +218,7 @@ def @SupplyStates { @VCard { @ListItem{@AlliedGS : @I Isolated @I OutOfContact can't be taken as @I Reserve.} @ListItem{@I Isolated only : @Atk @B +2 @I CombatChits, @B {disregard all} hits} @RawEndList} + @ListItem{@B @Underline Surrender : step loss @B 1-6 @CurveBox {} @B 1-4 @CurveBox paint {rgb 0 0 0} {} @B 1-2 @CurveBox paint {rgb 1 .2 .2} {}} @EndList } } |