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-rw-r--r--EnemyActionArdennes/EAA-cards.lou114
1 files changed, 63 insertions, 51 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index a14a13f..077d692 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -29,13 +29,32 @@
@SysDatabase @FontDef { fontdefs }
@SysDatabase @RefStyle { refstyle }
-def @Tag left c right x { white @Colour @CurveBox margin {2p} paint {c} x }
-def @Title left y right x { white @Colour @Box margin {1p} 5.7c @Wide black @Colour { |1c 8p @Font @B {x} } y }
+
+def @CHeader
+ named @HTags {}
+ named @HTitle {}
+ named @HVersion {1.0}
+ named @HTag {}
+{
+ @Tbl
+ rule {no}
+ m {0c}
+ aformat {
+ @Cell i {right} ml {.5c} mr {.3c} 8p @Font @B A
+ | @Cell i {left} ma {.05c} width {5.7c} 8p @Font @B B
+ | @Cell m {.05c} 6p @Font C
+ | @Cell D
+ }
+ {
+ @Rowa A {@HTags} B {@HTitle} C {@HVersion} D {@HTag}
+ }
+}
+def @CTag left c right x { white @Colour @CurveBox margin {2p} paint {c} x }
# 65mm x 89mm
def @HCard right x { 90d @Rotate black @Colour @CurveBox margin {.1c} 8.7c @Wide 6.3c @High black @Colour { x } }
def @VCard right x { black @Colour @CurveBox margin {.1c} 6.3c @Wide 8.7c @High black @Colour { x } }
-def @Red {rgb .8 .1 0}
+def @Red {rgb .8 .1 0}
def @GCol {rgb .49 .48 .51}
def @ACol {rgb .51 .56 .28}
def @VCol {rgb .3 .07 .81}
@@ -67,9 +86,9 @@ def @Desc {@Ding a77 @Sym numbersign}
#def @LineA { /.3c @OneRow { 0 0 moveto xsize 0 lineto 1 pt setlinewidth stroke } @Graphic }
def @Roadblocks { @VCard {
- {{@Xrgb olivedrab} @Tag R0} @Title { @GS |.2c Roadblocks}
- /.2v
+ @CHeader @HTags {@GS} @HTitle {Roadblocks} @HVersion {1.1} @HTag {{@Xrgb olivedrab} @CTag R0}
@BulletList
+ gap {.7v}
@ListItem{the hex is considered @B empty (@Allied Reserve Deployment)}
@ListItem{it has the following @B effects on @German units:
@BulletList
@@ -105,9 +124,9 @@ def @Roadblocks { @VCard {
} }
def @Reserve { @VCard {
- {{@Xrgb sienna1} @Tag D0} @Title { @GS |.2c Allied Reserve Deployment}
- /.3v
+ @CHeader @HTags {@GS} @HTitle {Allied Reserve Deployment} @HTag {{@Xrgb sienna1} @CTag D0}
@BulletList
+ gap {.7v}
@ListItem{@B never in @German @City, @B never in danger of @I Surround}
@ListItem{@B @Underline {Method A} @Day 16+ @B S @Asc @I Reserve @Sym arrowdblright @Day 18+ @Asc @I OutOfContact
@BulletList
@@ -147,10 +166,9 @@ def @Reserve { @VCard {
def @States { @VCard {
- {{@Xrgb goldenrod} @Tag S0} @Title {@GS @VS |.2c Unit States}
- #/.4v
+ @CHeader @HTags {@GS @VS} @HTitle {Unit States} @HTag {{@Xrgb goldenrod} @CTag S0}
@BulletList
- gap {0.4v}
+ gap {0.3v}
@ListItem{@B @Underline @B Supply : road from map edge + @B 4 hexes not through enemy :
@BulletList
@ListItem{@I Roadblock, @I Bridge, @City, unit and unoccupied @B ZOC}
@@ -188,7 +206,7 @@ def @States { @VCard {
} }
def @SupplyStates { @VCard {
- {{@Xrgb goldenrod} @Tag S1} @Title {@GS @VS |.2c Supply States}
+ @CHeader @HTags {@GS @VS} @HTitle {Supply States} @HTag {{@Xrgb goldenrod} @CTag S1}
@BulletList
@ListItem{@B @Underline LowSupply :
@BulletList
@@ -223,8 +241,7 @@ def @SupplyStates { @VCard {
} }
def @CombatTacticsGS { @VCard {
- {{@Xrgb dodgerblue} @Tag T0} @Title {@GS |.2c Combat Tactics}
- /.3v
+ @CHeader @HTags {@GS} @HTitle {Combat Tactics} @HTag {{@Xrgb dodgerblue} @CTag T0}
@BulletList
@ListItem{@B Airpower @Sym slash @B Artillery : linked to @I {Combat Chit}}
@ListItem{@B @Atk @B {Assault Coordination} : inactive adjacent stacks may attack}
@@ -255,8 +272,8 @@ def @CombatTacticsGS { @VCard {
} }
def @CombatTacticsVS { @VCard {
- {{@Xrgb dodgerblue} @Tag T1} @Title {@VS |.2c Combat Tactics}
- /.7v
+ @CHeader @HTags {@VS} @HTitle {Combat Tactics} @HTag {{@Xrgb dodgerblue} @CTag T1}
+ /.3v
@BulletList
gap {1v}
@ListItem{@B Airpower @Sym slash @B Artillery : linked to @I {Combat Chit}}
@@ -280,7 +297,7 @@ def @CombatTacticsVS { @VCard {
} }
def @CombatChits { @VCard {
- {{@Xrgb firebrick} @Tag C0} @Title {@GS |.2c Combat Tactics @Char ampersand Chits}
+ @CHeader @HTags {@GS} @HTitle {Combat Tactics @Char ampersand Chits} @HTag {{@Xrgb firebrick} @CTag C0}
@BulletList
@ListItem{@Atk {@Sym ampersand} @Def : @B must have @B 1+ in @I Supply @B not @I Dispersed unit}
@ListItem{@German @Atk : @Char numbersign @I Tactics {@Sym slash} Activation @B @Sym lessequal card @I CommandValue}
@@ -311,7 +328,7 @@ def @CombatChits { @VCard {
} }
def @CombatResolution { @VCard {
- {{@Xrgb firebrick} @Tag C1} @Title {@GS |.2c Combat Resolution}
+ @CHeader @HTags {@GS} @HTitle {Combat Resolution} @HTag {{@Xrgb firebrick} @CTag C1}
@BulletList
@ListItem{@B evenly distribute step loss between units and hexes}
@ListItem{@Allied @B{step loss priority} : @Desc multi-step @Sym arrowdblright @Desc single-step}
@@ -347,9 +364,9 @@ def @CombatResolution { @VCard {
} }
def @CombatRetreat { @VCard {
- {{@Xrgb firebrick} @Tag C2} @Title {@GS @VS |.2c Combat Retreat}
- /.3v
+ @CHeader @HTags {@GS @VS} @HTitle {Combat Retreat} @HVersion {1.1} @HTag {{@Xrgb firebrick} @CTag C2}
@BulletList
+ gap {.7v}
@ListItem{@Def units retreat @B together and end in the @B {same hex}, /.3v
except to @B {avoid overstacking} at the @B end of the retreat}
@ListItem{@AlliedGS may break @B stacking but @B {next hit} is taken as a @B retreat /.3v}
@@ -374,10 +391,9 @@ these retreating units do @B {not count} in that combat and are @B eliminated if
} }
def @CombatAdvance { @VCard {
- {{@Xrgb firebrick} @Tag C3} @Title {@GS |.2c Combat Advance}
- /.3v
+ @CHeader @HTags {@GS} @HTitle {Combat Advance} @HVersion {1.1} @HTag {{@Xrgb firebrick} @CTag C3}
@BulletList
- gap {.3v}
+ gap {.5v}
@ListItem{@Atk may advance into the @B vacated combat hex @B ignoring @I ZOC}
@ListItem{if @Def retreated @B {2 hexes} or is @B eliminated (leaves no path) :
@BulletList
@@ -417,7 +433,7 @@ def @CombatAdvance { @VCard {
} }
def @GameStart { @HCard {
- @Title {@GS @VS December @Day 16 Rules}
+ @CHeader @HTags {@GS @VS} @HTitle {December @Day 16 Rules}
@BulletList
gap {.5v}
@ListItem{@GS @Allied 424.106.XVIII infantry @Sym arrowdblright @I Reserve, @Allied 16.1.V infantry @Sym arrowdblright hex 0608}
@@ -441,8 +457,7 @@ def @GameStart { @HCard {
} }
def @AlliedActivation { @VCard {
- {{@Xrgb purple2} @Tag A0} @Title {@GS |.2c @Allied Activation}
- /.3v
+ @CHeader @HTags {@GS} @HTitle {Allied Activation} @HTag {{@Xrgb purple2} @CTag A0}
@BulletList
# - 10.71 FIXME do not activate a Corps with 1 unit
@ListItem{a formation is @B eligible for @B activation if at least @B 1 unit is :
@@ -478,8 +493,7 @@ def @AlliedActivation { @VCard {
} }
def @GermanEvents { @VCard {
- {{@Xrgb magenta3} @Tag E0} @Title { @GS |.2c German Events}
- /.3v
+ @CHeader @HTags {@GS} @HTitle {German Events} @HTag {{@Xrgb magenta3} @CTag E0}
@BulletList
gap {.8v}
@ListItem{@B {Allied Command Crisis} : delay @I {British Corps} units @Sym ampersand Command Cards from December 22 to 23}
@@ -502,8 +516,7 @@ stopped unit may continue moving, does not count towards @Allied Command Level}
} }
def @AlliedEventsA { @VCard {
- {{@Xrgb magenta3} @Tag E1} @Title { @GS |.2c Allied Events}
- /.3v
+ @CHeader @HTags {@GS} @HTitle {Allied Events} @HTag {{@Xrgb magenta3} @CTag E1}
@BulletList
gap {.8v}
@ListItem{@B {Airpower} : remove @I OutOfSupply or @I Isolated marker from 1 unit{@Sym slash}stack
@@ -525,8 +538,7 @@ into an adjacent hex in @I Communication (friendly occupied @Sym arrowdblright r
} }
def @AlliedEventsB { @VCard {
- {{@Xrgb magenta3} @Tag E2} @Title { @GS |.2c Allied Engineers Events}
- /.7v
+ @CHeader @HTags {@GS} @HTitle {Allied Engineers Events} @HTag {{@Xrgb magenta3} @CTag E2}
@BulletList
gap {.7v}
@ListItem{@B {Engineers} : conduct 1 of the following in priority order :
@@ -562,8 +574,7 @@ def @AlliedEventsB { @VCard {
} }
def @Replacement { @VCard {
- {{@Xrgb sienna1} @Tag D1} @Title { @GS |.2c Replacement @Sym ampersand German Reserve}
- /.3v
+ @CHeader @HTags {@GS} @HTitle {Replacement @Sym ampersand German Reserve} @HTag {{@Xrgb sienna1} @CTag D1}
@BulletList
gap {1.1v}
@ListItem{@B {Replacement} is not considered a unit activation :
@@ -599,11 +610,12 @@ def @Replacement { @VCard {
} }
def @British { @VCard {
- {{@Xrgb sienna1} @Tag D2} @Title { @GS |.2c British XXX Corps}
- /.3v
+ @CHeader @HTags {@GS} @HTitle {British XXX Corps} @HTag {{@Xrgb sienna1} @CTag D2}
@BulletList
+ gap {.7v}
@ListItem{if no @B {British XXX Corps} unit is on the map:
@BulletList
+ gap {.7v}
@ListItem{if @B 1+ @German unit is @I Proximate to a hex west of the @I Meuse :#, place the @B first unit following these criteria :
@BulletList
@ListItem{deploy the @B first unit as follows :
@@ -630,21 +642,21 @@ def @British { @VCard {
}
/.4v
@BulletList
- @ListItem{subsequent units are deployed as follows :
+ gap {.7v}
+ @ListItem{subsequent units are deployed as follows :
+ @BulletList
+ @ListItem{using the regular deployment rules plus :
@BulletList
- @ListItem{using the regular deployment rules plus :
- @BulletList
- @ListItem{as attached to the US 1 @Sup st Army}
- @ListItem{must deploy west of the @I Meuse}
- @ListItem{but not restricted by @I Corps boundaries}
- @RawEndList}
+ @ListItem{as attached to the US 1 @Sup st Army}
+ @ListItem{must deploy west of the @I Meuse}
+ @ListItem{but not restricted by @I Corps boundaries}
@RawEndList}
+ @RawEndList}
@EndList
} }
def @Sequence { @VCard {
- @Title {@GS |.2c Daily Sequence Key Points}
- /.3v
+ @CHeader @HTags {@GS} @HTitle {Daily Sequence Key Points}
@TaggedList
gap {1.1v}
labelwidth {.4c}
@@ -691,7 +703,7 @@ def @Sequence { @VCard {
} }
def @NextCard { @VCard {
- {{@Xrgb cyan} @Tag R0} @Title {@GS |.2c Something}
+ @CHeader @HTags {@GS @VS} @HTitle {Something} @HVersion {1.x} @HTag {{@Xrgb cyan} @CTag R0}
/.3v
@BulletList
@ListItem{@B {Something} :
@@ -711,8 +723,6 @@ def @NextCard { @VCard {
@Text @Begin
@LLP @LLP # silence : 8.9c object too high for 0.0c space; will try elsewhere, but why ?
-@Display @Roadblocks
-@Display @Reserve
@Display @States
@Display @SupplyStates
@Display @CombatTacticsGS
@@ -721,13 +731,15 @@ def @NextCard { @VCard {
@Display @CombatResolution
@Display @CombatRetreat
@Display @CombatAdvance
-@Display @GameStart
-@Display @AlliedActivation
+@Display @Reserve
+@Display @Replacement
+@Display @British
+@Display @Roadblocks
@Display @GermanEvents
@Display @AlliedEventsA
@Display @AlliedEventsB
-@Display @Replacement
-@Display @British
+@Display @AlliedActivation
+@Display @GameStart
@Display @Sequence
# TODO