diff options
Diffstat (limited to 'EnemyActionArdennes/EAA-cards.lou')
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 24 |
1 files changed, 8 insertions, 16 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index ad8b70d..adf8c02 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -61,30 +61,24 @@ def @Desc {@Ding a77 @Sym numbersign} def @Roadblocks { @VCard { @Title {@GS @B Roadblocks} - /.3v + /.2v @BulletList @ListItem{the hex is considered empty} #@ListItem{it only @B impacts German units: @ListItem{it has the following @B effects on @German units: @BulletList - @ListItem{it @B blocks move{@Sym slash}advance, @I Proximity, @I Supply} - @ListItem{it @B stops adjacent move{@Sym slash}advance if @B connected to it by a @B Road} + @ListItem{it @B blocks @I move, @I Proximity, @I Supply} + @ListItem{it @B stops adjacent @I move if @B connected to it by a @B Road} @ListItem{@I{Strategic Move} adjacent or would trigger check @B not allowed} - @RawEndList} - @EndList - /.2v - @BulletList + @RawEndList /.4v} @ListItem{@B place a @I Roadblock on a roll @Sym lessequal @B HV, once par @Underline Activation, - /.3v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to : + /.3v when a @German unit @I moves into a hex @B adjacent to : @BulletList @ListItem{an empty @I Position, in @Allied @I Supply, on a @B Road hex} @ListItem{not a @German @City or adjacent to a @German unit} @ListItem{if @B HV < @B 5 : not in @Allied @B ZOC} @ListItem{@Day 20+ : only if @B VP} - @RawEndList} - @EndList - /.2v - @BulletList + @RawEndList /.4v} @ListItem{@B remove a @I Roadblock when : @BulletList @ListItem{an @Allied unit @B enters its hex} @@ -97,10 +91,8 @@ def @Roadblocks { @VCard { @ListItem{@B same as closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army, @B lowest @Char numbersign} @RawEndList} @RawEndList} - @RawEndList} - @EndList - /.2v - @BulletList + @RawEndList /.4v} + @ListItem{@B {move} : move, advance or reinforce} @ListItem{@B {check priority} : highest @B HV @Sym arrowdblright @B westernmost} @EndList } } |