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-rw-r--r--EnemyActionArdennes/EAA-cards.lou6
1 files changed, 3 insertions, 3 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index da0dbdb..55a9a27 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -67,13 +67,13 @@ def @Roadblocks { @VCard {
@BulletList
@ListItem{it @B blocks move{@Sym slash}advance, @I Proximity, @I Supply}
@ListItem{it @B stops adjacent move{@Sym slash}advance if @B connected to it by a @B Road}
- @ListItem{adjacent @I{Strategic Move} is not allowed}
+ @ListItem{@I{Strategic Move} adjacent or would trigger check @B not allowed}
@RawEndList}
@EndList
/.2v
@BulletList
@ListItem{once per @Underline Activation, @B place a @I Roadblock on a roll @Sym lessequal @B HV
- /.2v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to :
+ /.3v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to :
@TaggedList
@TagItem{@Bullet}{an empty @I Position, in @Allied @I Supply, on a @B Road hex}
@TagItem{@Bullet}{not a @German @City or adjacent to a @German unit}
@@ -92,7 +92,7 @@ def @Roadblocks { @VCard {
@TagItem{@Star}{if in @I Supply or @B VP, replace it on a roll @Sym lessequal @B HV
@BulletList
@ListItem{with an @Allied reserve or then @I{OutOfContact}}
- @ListItem{@B same @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army as the closest @Allied unit}
+ @ListItem{@B same as closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army, @B lowest @Char numbersign}
@RawEndList}
@RawEndList}
@RawEndList}