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-rw-r--r--DDayAtOmahaBeach/us_move.lou7
1 files changed, 4 insertions, 3 deletions
diff --git a/DDayAtOmahaBeach/us_move.lou b/DDayAtOmahaBeach/us_move.lou
index da39dfe..7bc4fd3 100644
--- a/DDayAtOmahaBeach/us_move.lou
+++ b/DDayAtOmahaBeach/us_move.lou
@@ -7,9 +7,10 @@
bformat { @Cell @B A | @Cell width { 4c } @B B | @Cell width { 4c } @B C | @Cell width { 4c } @B D }
{
@Rowa A { } B { Infantry } C { Leaders } D { Others }
-@Rowb A { Bocage, Orchard, Woods @LLP Hedge, Seawall, Slope } B { @Sym emptyset } C { @Sym emptyset } D { @POrange {unless via road} }
-@Rowb A { Bluff } B { @Blue @Colour climb } C { @PGreen {no climb} } D { @POrange {unless via road}}
-@Rowb A { Scaleable Cliff } B { @Blue @Colour {climb cliff} } C { @PRed No } D { @PRed No }
+@Rowb A { Beach, Buildings, Draw @LLP High Ground, Pavillon } B { @Sym emptyset } C { @Sym emptyset } D { @Sym emptyset }
+@Rowb A { Bocage, Orchard, Woods @LLP Hedge, Seawall, Slope } B { @Sym emptyset } C { @Sym emptyset } D { @PGreen {only via roads} }
@Rowb A { Mined Roads, Shingle @LLP Anti-Tank Ditch @Char slash Wall } B { @Sym emptyset } C { @Sym emptyset } D { @PRed No }
+@Rowb A { Bluff } B { @Blue @Colour climb } C { @Sym emptyset } D { @PGreen {only via roads}}
+@Rowb A { Scaleable Cliff } B { @Blue @Colour {climb cliff} } C { @PRed No } D { @PRed No }
@Rowb A { Rough, Sheer Cliff } B { @PRed No } C { @PRed No } D { @PRed No }
}