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-rw-r--r--EnemyActionArdennes/EAA-cards.lou6
1 files changed, 3 insertions, 3 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index 4e2ea1a..3d9687c 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -374,11 +374,11 @@ def @CombatAdvance { @VCard {
@ListItem{@Atk may advance into the @B vacated combat hex @B ignoring @I ZOC}
@ListItem{if @Def retreated @B {2 hexes} or is @B eliminated (leaves no path) :
@BulletList
- @ListItem{@Atk @I mechanized may @B follow the @B {path of retreat} or split off /.2v
- but @B {not} from @I ZOC to @I ZOC or @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road}}
+ @ListItem{@Atk @I mechanized may @B follow the @B path of retreat if @B {split off} /.4v
+ @B {not} from @I ZOC to @I ZOC or @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road}}
@RawEndList}
@ListItem{@B {only 1} @Atk may cross a @I Bridge into an enemy @I ZOC}
- @ListItem{@B {only 1} @Atk may cross a unbridged @I River, only if attacked through or following the path of retreat, @B {must stop} after}
+ @ListItem{@B {only 1} @Atk may cross an unbridged @I River and @B stop after, /.4v @B {only if} attacked through or following the path of retreat}
@EndList
@BulletList
@ListItem{@GermanGS @Day 16-19 : may @B not advance across army @B boundary}